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If 200 stress & 0 health, instant death.
Same as PvE.
From what I have understood there are 2 ways of killing a char on this Circus mode :
Stress : You need to take him to 200 stress, then he'll will get hearth attacks. If he has life, he'll go to death door, and if he's at the door already, he'll die.
Downside of this, is that it takes some time to take place and you can get wiped before that.
Damage + Finisher : You take him to the death's door then you use a char that has like a big chance of finisher, like the Bounty Hunter "Finish Him" attack + a finisher item.
Problem with this is that you kinda are fighting against him non stop, he'll keep healing the char forever at more than 1 HP and it gets kinda dumb quickly.
Honestly, first method seems more consistent from what I've seen until now, but I hope future proves me wrong, since I don't like the stress meta.
My characters don't get heart-attacks in PvE. Don't even remember HA-Recovery. That isn't a thing in PvP either way. Securing a kill = bypassing their DBR with finishers (or RNG), or inflicting a heart-attack on 0 health.