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Your concern is certainly valid - but might not be realistic in this game, considering the turn system is a core mechanic of it. And those who play this game regularly - and i mean played the single player campaign over the last X number of years, would probably be pretty upset if they changed that.
Rng is a big factor and comebacks can happen - I think. I saw one musketeer survive 10 deathblows. So in theory, with luck like that they could have potentially done a lot of damage.
It's a valid design choice, but if it is chosen it should be done consciously.
first: if the enemy is just called "opponent" is this a bot?
2nd: why are some spells limited to use 2 times a fight? why others of similar strenght, or even better, are not?
ye thought so when they always had the same teamcomb... rly gimme PvP i can take 1-2 mins waiting time....
There are already balancing steps in place. When you get that first kill, the other team gets a massive heal raising all their guys to full health. Also when a team is down to just one guy he gets a substantial buff.
Most important, however, if there was not some sort of downward spiral once guys started to fall, the individual matches would have the potential to last a very long time. I already get matches that last 12 or more rounds.