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There are a few standouts, though. The Chirurgeon's Charm is an ok early healing trinket, the steady bracer and surgical gloves are good buff trinkets for their respective attacking types, the bloodthirst ring is great for saving food and getting a bit of extra HP, the padlock of transference is a fantastic trinket for the abomination (especially when combined with the broken key for max stun chance), the Medic's Greaves allow the arbalest to be much more reliable as an off-healer to complement the occultist in marking parties, the cudgel wait is a great stun trinket for the houndmaster, and the fortunate armlet is a solid early-game accuracy boost for the leper.
And also the crusader's swordsman's crest is utter ♥♥♥♥. You can get better damage bonuses from literally any other damage trinket in the game for a much less severe cost than completely crippling your ability to heal him. I recommend trashing it and using something better ASAP.
Camouflage Cloak with same amount of dodge as ancestor's coat, Book of Holiness - same as book of sanity, lower death blow resist not as of big issue if you play well. Life Crystal - very big hp boost with only -1 speed. Debuff amulet - highest not character specific Debuff increasing chance (and debuff resist) trinket. Good for skills that has debuff aspect of them such as debuff enemy speed/dodge with Bellow, debuff enemy damage/speed through Leper's Intimidate skill.
Poisoned Herb trinket for some players who really want use blight in Weald/Warrens with Plague Doc. Paralyzer's Crest for high stun chance for Crusader
Life crystal for big flat hp boost
Warrior's Cap as very early game trinket for melee characters. Accuracy is always important!
Dazzling Charm stun increasing trinket that has no negatives.
Snake Oil early game stress resisting trinket
Chirurgeon's Charm hp skill boost for your healers
Lucky Dice, Critical Dice both are really good if you use Jester offensivly. One that increase his dodge and accuracy, the other one is increase his already above average crit chance. When heroes crits with Bleed/Blight skills - it will stay longer on them.
Ah wait, this is on me; I misread the trinket description when I looked over it again and thought it said -50% healing received, not healing skills. Not nearly as bad as I thought it was.
Still though, it's really not a great trinket. There's far better damage buffs you can give him later on, especially the Ancestor's Pen.
I also have kept 2 copies of the book of constitution for their blight and disease resist, which is tailor-made for the warrens or weald. That's if you value disease resist though. Some people might just take a graverobber or plague doctor to cure everyone at camp. I sometimes take a bit of disease resist for any character than I can slot it in if the Crimson Court infestation is particularly bad and I'm not trying to trinket to down a boss quickly. You can only have 1 Ancestor's Hankerchief, and the Fortifying Garlic trinket is kind of rare.
Worrystone is good for -10% stress and the +virtue chance stacking if you have a Hero's Ring and you're trying to trigger a virtue on your run, and you don't have a second +virtue trinket.
I never thought of using the trinket slots as pockets for any trinkets you might get mid quest.
I wonder if I should just save up a bunch of money and wait for good high level trinkets on the cart?
the damage stone or warrior bracers for 10% damage
speed stone +1 speed
sneak oil for 10% less stress
the caution cloak or survival guide for 10% scouting chance
Cart's not really worth it. Most of the weak trinkets are legitimately useful early on, since a lot of them don't have any consequence. Warrior's cap, snake oil, dazzling charm, Damage Stone, Warrior's bracer, speed stone, survival guide- they're all definitely weak, but I wouldn't call them worthless, especially since they're probably the best things you'll get early on.
Boss missions are always guaranteed to give a "very rare" trinket, so it's worth waiting to beat boss missions until you see a trinket you really like as a reward.
This. Even if you're just bringing out a junk trinket to sell, it's a free inventory slot. That is better than any horrid junk that gives you -1 SPD. You may think -1 SPD is trivial but it's the kind of thing that gets you killed.
Only drawback is -Blight res, which makes it very usable in quite a lot of areas.
Other trinkets that aren't amazing but totally usable:
- Stun Charm (+20% stun-res at the cost of -2 Dodge)
- Damage Stone (+10% damage at the cost of -4 Dodge)
- Dazzling Charm (+10% stun-chance at no cost)
- Reckless Charm (+5 ACC at the cost of -2 Dodge)
- Snake Oil (-10% stress at no cost)
- Warrior's Bracer (+10% damage melee at the cost of -4 Dodge)
- Warrior's Cap (+5 ACC melee at no cost)
- Blood Charm (+30% bleed-res at no cost)
- Bloodthirst Ring (-100% food & +10% MaxHP @ -25% healing received)
- Book of Holiness (-20% stress at the cost of -10% DBR)
- Book of Relaxation (-10% stress & +4 ACC at the cost of -4 Dodge)
- Chirurgeon's Charm (+15% healing skills at no cost)
- Stun Amulet (+10% stun-skill & +20% stun-res at the cost of -4 Dodge)
The list goes on and on and on and on. Not going to go through the entire collection to point out the rest, but there are a plethora of class-based trinkets and regular trinkets that I look out for all the time, knowing that they're a great filler until you find the blue or legendary variants later. It's no different to any progressive game with a gearing system, like an MMORPG - you will typically always replace your gear because, well, the game gets harder, thus the gear needs to get better. Unfortunately, some of the earlier gear almost always outshines others, usually because of the meta or specific stats. It's no different here.
It is easy to make the mistake of thinking that a green or white trinket not being usable throughout the entire game suddenly makes it 'bad'. That isn't really true. On the flip-side, the meta has also made it quite obvious as to which are downright horrible. I still loot them because, at the end of the day, trinkets sell for gold.
No, boss missions are still orange on apprentice. I think long apprentice quests give blue.