Darkest Dungeon®

Darkest Dungeon®

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BDuke May 19, 2020 @ 8:35pm
Shieldbreaker nightmare in darkest dungeon zone?
Looking to do darkest dungeons quests with a shieldbreaker, I haven't done her two final nightmares as they just aren't spawning and need to make a move on to finish before time limit of blood moon. is it possible to be ambushed by a nightmare in the darkest dungeon zones or am I safe to camp.

Thanks
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Showing 1-7 of 7 comments
Kensei May 19, 2020 @ 9:36pm 
You can't be ambushed in darkest dungeon(location). To get last 2 trinkets you need to send Shielbreaker on medium-long champion missions of level 5, it isn't 100% guaranteed, that she'll get ptsd, so you just have to try a few times and pray to rngesus.
gonzo May 19, 2020 @ 10:31pm 
Adding to what was said, there is a 50% chance to be ambushed on camping with her if the requirements are met.

You'll know it will happen if she says "This night holds no comfort for me." at the start of camping.
RopeDrink May 19, 2020 @ 11:13pm 
3 nightmares in Apprentice, 2 in Veteran and 2 in Champion if I remember right. If you see Shieldbreaker(s) saying anything after selecting how much food for the camp feast, you know you're in for a Nightmare. They'll always bark if it's going to happen. If you see that, avoid using anti-ambush skills and pump camping points into something else (seeing as they have no effect on nightmares).
Skinny Pete May 20, 2020 @ 1:14am 
Originally posted by RopeDrink:
3 nightmares in Apprentice, 2 in Veteran and 2 in Champion if I remember right. If you see Shieldbreaker(s) saying anything after selecting how much food for the camp feast, you know you're in for a Nightmare. They'll always bark if it's going to happen. If you see that, avoid using anti-ambush skills and pump camping points into something else (seeing as they have no effect on nightmares).

By the time they bark it's too late to change the skills on the bar, though, so before camping, enable SB's specifically nightmare-usable camping skills and combat skills. If you're looking at stealthed rattlers, you should pack the destealth skill (unless you are cheesing it with Arbalest's Flare skill). Also armor piercing is useful, so it may also be worth throwing down the skill that gives armor piercing to the entire party.

Since the combat skills are skills I often don't have on the bar, I always make a point of switching them over before camping with SB.
RopeDrink May 20, 2020 @ 3:53pm 
I only take Pierce, Puncture (anti-guard), Variable (usually Captivate, but can take Expose instead), and Serpent Sway. As much as I like Captivate and Adders Kiss (DoT comps), it's often better to just abuse her obscene projection. I usually only take Puncture because it can be used from R4 if shuffled or moved, pushing her up in the process, but denying Guard is still useful anyway.

Expose, I usually avoid. Seeing as I certainly do use main-heal ARB/MUS quite frequently, there's no reason not to de-stealth all four enemies and leave the ShB doing what she's best at -- damage dealing.

Block is a no brainer, really, be it a desperation move or a preemptive play maker. It's just handier to have it than to not have it.

Skinny Pete May 20, 2020 @ 3:59pm 
Originally posted by RopeDrink:
Expose, I usually avoid. Seeing as I certainly do use main-heal ARB/MUS quite frequently, there's no reason not to de-stealth all four enemies and leave the ShB doing what she's best at -- damage dealing.

The main issue with doing this in a nightmare round is the stealthed Pliskins have a hugely increased CRIT chance while stealthed. ARB is pretty slow and that first bite can be brutal. Obviously dream #4 calls for ARB though. Just sucking up two rounds of crits in a row isn't an acceptable option.
RopeDrink May 20, 2020 @ 4:25pm 
Ah, the joy of stacking side-arm in a corridor fight (or room battle) so you can have sonic-the-hedgehog flare immediately when you camp -- on top of marching plan for everyone else.

The bandage effect is nice and all, but being able to guarantee first-rounds as ARB/MUS (be it to heal or shoot the back) can be delicious if setup properly. That's part of the reason I love them. Nothing better to do? Might as well get tonnes of speed.

Medium or Long missions give you ample opportunities to sort that out before a possible snake-fight. I typically always pair ARB/MUS with ShB - in fact, I usually stack ShB's for snake-fights. They'll both get stressed, but they're practically equipped to deal with snakes anyway. Considering you need those fights over ASAP, having a fast projectile-healer can be handier than MrsJudgement, even if her healing is vastly superior. Snakes are pretty beefy, so all she can really provide is stuns - not great when on a timer. At least the Arb/Mus can de-stealth the whole team and then decide between top-ups or nuking while the ShB's go to work.
Last edited by RopeDrink; May 20, 2020 @ 4:32pm
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Date Posted: May 19, 2020 @ 8:35pm
Posts: 7