Darkest Dungeon®

Darkest Dungeon®

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Is there any real reason to go anywhere but the ruins, or to bother with most bosses?
Because it really seems like there isn't. Which sucks. It's pretty stupid if the optimal way to play is to just ignore the majority of the game's content because the ruins are just easier. Honestly, the more I think about this game, the more I realize that a lot of the ♥♥♥♥ it got years ago might have been more warranted than I once thought.
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Showing 1-15 of 110 comments
RopeDrink May 12, 2020 @ 5:36pm 
It's pretty stupid if the optimal way to play is to just ignore the majority of the game's content

There's nothing "optimal" about crippling your growth options (trinkets, town events, boss rewards) for the sake of... oh, wait, no reason was even supplied as to why anyone benefits from JUST sitting in the Ruins 24/7.

Sure, I love the Ruins purely because it has my favourite music and enemy type. Doesn't stop me destroying every other zone just as easily as I do Ruins. So, that means you can stick to Ruins (for what I can only assume is some notion that it is easier than the rest), and I'll be off cherry picking all the delicious trinkets from whatever zone I like, cherry-picking my town-events, and have a few handy boss-specific trinkets, without ever having to worry about weeks where having a level 3 hero may force Ruins to have nothing but Veteran missions.
Gilmoy May 12, 2020 @ 6:55pm 
Briefly:
- You go to the other 3 areas because they're easy, too.
- You kill all 24 bosses because they're easy. (The first 1 of each can surprise you, but after that you'll never be surprised again.)
- You stick torches into Shambler's Altars because it's easy.

Other reasons include:
- Better quest rewards. Sometimes, the loot you want are offered here but not there. It could be portraits, or an Ancestor's trinket.
- Better quest types. Sometimes, Ruins offers only Short missions, and you prefer Long for double-camping.
- Level restrictions. Sometimes, Ruins doesn't offer mission levels for the party you want to bring.

DD isn't hard. Sally forth and conquer everything, because you can. Timidity is its own punishment.

Eventually, you must enter the L6 Darkest Dungeon to win, and that's much harder than Cove/Weald L5. If the only thing you know is Ruins L5, your preparation will be incomplete, young locust.
No One May 12, 2020 @ 7:02pm 
Originally posted by Mummel:
Who thought that was a good design decision?[...]I'm legitimately considering just starting over completely right now. ♥♥♥♥ing stupid.
There's a pattern of overconfidence and getting angry about everything.

Do you have games you don't get angry at every few minutes, or are you like this in every game?
Jesterofgames7712 May 12, 2020 @ 7:57pm 
Originally posted by Mummel:
Because it really seems like there isn't. Which sucks. It's pretty stupid if the optimal way to play is to just ignore the majority of the game's content because the ruins are just easier.

If you stay in the ruins you miss out on Bumper crop, Lost and found, and caregiver conventions.

All insanely good events that save a ton of money.

By the way the ruins aren’t easier.
Cove is pretty easy. The main challange coming from the high stress nukes and high bleeds (only 2 debatable direct damage dealers who don’t even hit as hard as other direct damage dealers.)

The Warrens is medium difficulty but wilburs flag is an amazing boss trophy.

The Weald has debatably the most difficult lineup of enemies but it gives the best town event and one of the best boss rewards.

Also every dungeon has trinkets that ONLY spawn as quest rewards for that dungeon.

So to answer your question yes there are genuinely good reasons to go to other dungeons.
Last edited by Jesterofgames7712; May 12, 2020 @ 8:06pm
Originally posted by No One:
Originally posted by Mummel:
Who thought that was a good design decision?[...]I'm legitimately considering just starting over completely right now. ♥♥♥♥ing stupid.
There's a pattern of overconfidence and getting angry about everything.

Do you have games you don't get angry at every few minutes, or are you like this in every game?

Darkest Dungeon's the only one, really, because there's *a lot of stupid design decisions*. And frankly, all this "Darkest Dungeon isn't hard" ♥♥♥♥♥♥♥♥ just feels like gaslighting. No amount of preparation is going to save you from said stress nukes, crits, multiple misses in a turn even when you had a fairly high chance to hit, The Collector showing up at the worst times (no, the collector isn't a terribly difficult enemy, but his heads *can* nuke someone down if they feel like it), ect.

It isn't like Dark Souls where you can ALWAYS handle every situation thrown at you by just paying attention and pressing B sometimes. Or Tales of Maj'Eyal. Or Spelunky. I don't care if you make sure to always use your "safest options", because sometimes, you're gonna be stuck using a Leper with a 60-something chance to hit. That's fine. That's what I LIKE about Darkest Dungeon, it forces you to make do with what you have.

But yes, as far as I've experienced in the 70 ♥♥♥♥♥♥♥ hours I've played, the ruins are far safer than any other area by a long shot. Almost nothing deals significant damage to you and while the stress damage is semi-constant it's always coming from enemies that can be killed fairly easily. Everywhere else I seem to just get ♥♥♥♥♥♥ in single rounds.

And as far as bad design decisions go:

The quirk system piles on far too quickly to be manageable, so it's often just background noise (especially since you quickly get a roster of 20+ characters), and the fact that most quirks are applied more or less randomly just makes it that much worse.They should be tied to how that character actually performs.

Having a total of, like, three, possibly four competent healers in a game where you're expected to survive 5-plus fights every run, with each fight including enemies that can chunk half of a hero's HP in one hit is insane. Far too much seems to hinge on having enough healing in your total roster to not be forced to go into a run without any, considering that you have no influence over what shows up in your cart every week. And that's not to mention that a lot of people see the Jester as a near-requirement in their main squad for stress healing.

The extremely high-damage nature of the game invalidates a huge chunk of it's skills in all fights but boss encounters, because your best strategy is pretty much always to make sure that *something* dies every round.

The torch system has never quite worked out. When the game released pitch black runs were the best way to play, now you have almost no reason to drop below 75 light unless you're a masochist. There's supposed to be a legitimate balance between the risk of snuffing a torch vs. the extra loot you get, but that balance has never been found.
Last edited by Mr. Steal Your Gun; May 12, 2020 @ 8:25pm
Jesterofgames7712 May 12, 2020 @ 8:24pm 
Waif until you get the champion. Where bone commanders can hit you upward of 22 damage and there’s enemies that give everyone else a passive damage buff, that also revives everyone.


Also

“No prep is gonna save you from stress nukes, crits, and multiple misses.”

Stuns save you from the first two, and buffing your accuracy saves you from the second. Since 95% = you always hit.
Originally posted by Jesterofgames7712:
Waif until you get the champion. Where bone commanders can hit you upward of 22 damage and there’s enemies that give everyone else a passive damage buff, that also revives everyone.


Also

“No prep is gonna save you from stress nukes, crits, and multiple misses.”

Stuns save you from the first two, and buffing your accuracy saves you from the second. Since 95% = you always hit.

If you just so happen to have a character with accuracy-buffing skills, which, again, zero control over who shows up in the cart each week, and that whoever did show up lines up time-wise so that your accuracy-buffing character can actually go out at the same time as your Leper, or Crusader, or whoever it is using skills with an accuracy below 90% on a regular basis.

Also, I love how this whole "Darkest Dungeon isn't hard" narrative immediately becomes "lol you have no idea" the moment it serves the argument.
Last edited by Mr. Steal Your Gun; May 12, 2020 @ 8:29pm
Jesterofgames7712 May 12, 2020 @ 8:31pm 
Originally posted by Mummel:
Originally posted by Jesterofgames7712:
Waif until you get the champion. Where bone commanders can hit you upward of 22 damage and there’s enemies that give everyone else a passive damage buff, that also revives everyone.


Also

“No prep is gonna save you from stress nukes, crits, and multiple misses.”

Stuns save you from the first two, and buffing your accuracy saves you from the second. Since 95% = you always hit.

If you just so happen to have a character with accuracy-buffing skills, which, again, zero control over who shows up in the cart each week, and that whoever did show up lines up time-wise so that your accuracy-buffing character can actually go out at the same time as your Leper, or Crusader, or whoever it is using skills with an accuracy below 90% on a regular basis.

Also, I love how this whole "Darkest Dungeon isn't hard" narrative immediately becomes "lol you have no idea" the moment it serves the argument.
Game knowledge helps darkesr djngeon become easier ie not hard. So there the same argument and nerrative.


Also accuracy increasing trinkets. There are multiple in the game, some are quite common.
Last edited by Jesterofgames7712; May 12, 2020 @ 8:32pm
No One May 12, 2020 @ 8:40pm 
Darkest Dungeon isn't for you. You're too bad at it. I suggest you stop.

--

Bone generals with a herald crit for over 40. If you don't buff your SBR she gets one-shot.
Last edited by No One; May 12, 2020 @ 8:44pm
Jesterofgames7712 May 12, 2020 @ 8:51pm 
Originally posted by No One:
Darkest Dungeon isn't for you. You're too bad at it. I suggest you stop.
While I think OP is wrong in a lot of respects. This isn’t acceptable.
I know I may be comming off as an ♥♥♥♥♥♥♥ but at least I’m not telling them there too bad to play a game.
Which it took me 300+ hours to get at the in the game I could win Once. So pretty sure that makes me far worst then them and I still play it.
Justice May 12, 2020 @ 9:03pm 
Originally posted by No One:
Darkest Dungeon isn't for you. You're too bad at it. I suggest you stop.

--

Bone generals with a herald crit for over 40. If you don't buff your SBR she gets one-shot.
I got crited for 50 by buffed Bone General. Funny enough it was Man Ams with stun + riposte who failed to stun or deal any real damage. He died to him
No One May 12, 2020 @ 9:21pm 
Not acceptable? Denying the facts is unacceptable. When a game isn't fun you should stop playing it. Sometimes we make a bad purchase. It happens.
Lord Oink May 12, 2020 @ 9:27pm 
you mean you dont like getting crit by giant crab or tree giant and getting deaths door on round 1?
Last edited by Lord Oink; May 12, 2020 @ 9:32pm
Jesterofgames7712 May 12, 2020 @ 9:46pm 
Originally posted by No One:
Not acceptable? Denying the facts is unacceptable. When a game isn't fun you should stop playing it. Sometimes we make a bad purchase. It happens.
No telling them they shouldn’t play a game because “there too bad” at it is. Them not enjoying it is a different thing all together. You can enjoy a game your bad at and dislike a game your good at.
RopeDrink May 12, 2020 @ 9:54pm 
all this "Darkest Dungeon isn't hard" ♥♥♥♥♥♥♥♥ just feels like gaslighting.

Usually does to people who don't have the time or patience to learn how true it is. The reasons and methods have been explained to death for years and any number of people can quite easily showcase it via videos and streams, yet here we are again with another circular post fighting tooth and nail to try and convert what has already been tried, tested and proven.

My response is always the same > show us some recordings of your woes and people will be happy to show what you're doing wrong (but nobody ever does show vids, funnily enough).

No amount of preparation is going to save you from said stress nukes, crits, multiple misses in a turn even when you had a fairly high chance to hit

There are umpteen methods of preventing this.

The Collector showing up at the worst times (no, the collector isn't a terribly difficult enemy, but his heads *can* nuke someone down if they feel like it), ect.

There are umpteen comps that can destroy it in 2 rounds. It is no different to all the other threats and aspects a player must prepare for. And yes, preparation is a thing - and yes, proper preparation will render this game dirt easy after a certain point.

It isn't like Dark Souls where you can ALWAYS handle every situation thrown at you by just paying attention and pressing B sometimes.

On the contrary, it actually is - when you know how. There's a reason a lot of veterans claim the game is easy, just like how Joe Soap will say Dark Souls is easy during their naked no-damage runs. Only exception is the first few weeks (which is the only time you're actually at the mercy of RNG).

I don't care if you make sure to always use your "safest options", because sometimes, you're gonna be stuck using a Leper with a 60-something chance to hit. That's fine. That's what I LIKE about Darkest Dungeon, it forces you to make do with what you have.

Still only prevalent for the first few weeks, really, and even then you can blitz your way through the weeks with nonsensical comps, no heal comps, or even just retreat if you're not as confident at it.

But yes, as far as I've experienced in the 70 ♥♥♥♥♥♥♥ hours I've played, the ruins are far safer than any other area by a long shot. Almost nothing deals significant damage to you and while the stress damage is semi-constant it's always coming from enemies that can be killed fairly easily. Everywhere else I seem to just get ♥♥♥♥♥♥ in single rounds.

Well if we're going to bring hours into it like it means anything, I'm happy to say that my 900+ think you're playing poorly and deem it a fault of the game rather than your play. See above point about providing a video (but that requires you to actually want to be helped -- most don't -- they come here under the assumption that spitting enough bile will invert years of proven contrary).

The quirk system piles on far too quickly to be manageable, so it's often just background noise (especially since you quickly get a roster of 20+ characters), and the fact that most quirks are applied more or less randomly just makes it that much worse.They should be tied to how that character actually performs.

Or you could stop trying to over-manage them. There's only a small number of them that are truly a detriment worth cleansing, not to mention very common chances of dunking a lot passively via dungeons themselves, on top of having a massive roster to rotate between along the way. Been streaming a deathless run for weeks and you'll very rarely find me removing a quirk via Sanitarium outside of a very specific few.

Having a total of, like, three, possibly four competent healers in a game where you're expected to survive 5-plus fights every run, with each fight including enemies that can chunk half of a hero's HP in one hit is insane. Far too much seems to hinge on having enough healing in your total roster to not be forced to go into a run without any, considering that you have no influence over what shows up in your cart every week. And that's not to mention that a lot of people see the Jester as a near-requirement in their main squad for stress healing.

You'll eventually discover that healing isn't as important when you know how to stop being put in a situation where you'll take damage that requires healing. I rarely ever think of it other than actual boss fights or DLC content (which will go on longer than the usual 1-2 round trash fights).
Last edited by RopeDrink; May 12, 2020 @ 9:55pm
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Date Posted: May 12, 2020 @ 5:12pm
Posts: 110