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The best way to deal with stress is not to get it in the first place though. A fast team with good damage/stuns to the back row enemies won't take much at all.
There are also some curios that can result in a positive stress relief...most of which I believe can be found in the Ruins although I'm sure there are probably a couple others in other dungeons.
http://darkestdungeon.gamepedia.com/Curio
The best bet though is to avoid stress. Learn which enemies are giving it (usually the back row) and make them high priority targets for killing or stunning. You can also stop some by dragging them out of the back 2 rows but that doesn't work for evey enemy.
Unfortunately a potion is unlikely as stress is a major factor in the game intentionally. If allowed to build up it handicaps you with resolve checks and prevents you from using the same couple of characters in every run. Plus it's an additonal death risk even if you bring a healing heavy party.
In dungoen the best ways to avoid stress are:
1) Kill stress dealers fast. Yeah focus down those cult witches, puke pigs and madmen - especially madmen! You will need to be able to hit the rear ranks to do this, and having someone who can stun damage dealers (or debuff - but then the occultist sky tentacles are pretty good at hurting stress dealers) as well is a nice addition - mostly though it's about killing them fast, and not being methodical about killing one monster throughly before moveing on the the rest. Some points are not using an AOE attack unless it will kill one monster or assure a kill by another hero on one or both monsters. Don't waste attacks smacking into enemy damage dealers unless you can one-shot them or all the stress dealers are dead.
2) Stop touching curios. Yes there are some curios that have rewards about 30% of the time and penalties 70% when you don't use supplies on them (confession booths say)- still don't touch them. Learn your curios and pack the right supplies - just grabbling at everything will increase stress. Eventually you'll know what curios cure stress - and you can use them effectively, but should never depend on them.
3) Disarm traps. Spot them with scouting and disarm them, not doing so means getting a random hero a big chunk if stress, doing so will keep your trap disarming hero at low stress.
4) Keep light high - bring enough torches, don't backtrack. Backtracking often triggers more food events and increases stress - it's sometimes unavoidable, but generally look at the dungeon map and think of a plan. If you are having trouble with stress in full light, don't think you're such a tough guy that you can handle a dark run.
5) Camping cures a lot of stress 10 points with a full 8 food meal, and additional amounts from many skills. The stress resist skill is rather more useful if you have content left to clear on the level. If one hero is super stressed at camp the skills that cure that heroes stress and give a smidgen to everyone else are pretty useful.
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