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翻訳の問題を報告
it wouldn't have happened if I were paying attention properly though as I would have guarded the Occ with my HM and not put a debuff/mark on the boss instead that round.
The first 2 rubble were missed and dodged on my Hell and GR. the fight only lasted a few rounds as I had the hellions camping skills on, as well as crt and acc trinkets so she was hitting really hard. that mixed with bleed and blight, as well as marks he was no big deal.
I was initially supposed to debuff the rubble with my occultist (similar to the leper and a few others like mentioned before by skinny pete)
but I think my mind just went all on the offnecive instead. I think maybe 2 people to debuff him would be best for making the rubble deal no real damage.
Swine God is my favorite punching bag boss. I'll often even use a no-main-healer strategy with the named team Bloodbath: HM-HWM-FLA-HEL and just stack bleeds and massive damage on him with Beast Slayer rings and other damage trinkets. With his pitiable dodge I don't even bother with ACC.
Another good team is also named. Blood for the Blood God. OCC-HM-FLA-HEL. A little less all-in than the other with a healer who can't really attack during the fight (because of Wilbur) but can heal and debuff and mark. If you feel you must. Swap the backline for HM-OCC-FLA-HEL and he can also attack.
Most other teams I use against him are just pure bleed teams with FLA-HEL up front, subbing in PD/JES/whatever.
yeah I have actually used "blood for the blood god" team a fair bit. name is a reference to Khorne from warhammer.
The only 2 bosses where you're like "No fooling around" are Hag and Siren cause they steal me heroes, no matter how easy/hard they might be.
Prophet is one of her weakest fights unless going for cheesy dodge or guard strats. Even debuff strats can be a gamble as the Prophet only needs one lucky hit and/or a DoT applied and the GR will be the most likely candidate for ruining that run. Without a debuff (or even one debuff applied), his rubble will still turn her into pancakes unless she rolls good dice.
You shouldn't even have Toxin Trickery on your bar unless you're running a dodge comp. Having her waste her own turn just to remove a DoT that can be casually reapplied again during fulminate spam is a tremendous waste and nullifies her 'good damage'. Said damage requires setup to be any way effective (have to waste time on a pew to setup lunge, dagger doing less damage vs unmarked and/or unblighted targets), except for Poison Dart (which is what you should be doing). Even stealth is a waste as he'll be spewing AoE and can't be lunged without being moved forward. You're just better off dunking ranged damage/dots into him and going home for an early lunch.
PS. I'm not saying you can't take GR's to the Prophet and do just fine - just that the 'place' she has there is not as big as you might think.
99% of bosses in this game melt to DoT strategies due to the vast majority having more than one turn per round - Prophet is no exception. Just pump him full of DoTs while handling rubble in whatever way you deem appropriate (guards, debuffs, or sustain), yes, even with Grave Robber.
As for Swine God, just bring an ARB/MUS and laugh at his pitiful damage due to mark-removal, or pump him full of, yep, dots.
HWM (riposte against his fulminates & rubble, one of the healthier DPS [unlike GR] with decent dodge as well), Plague Doctor (dots), Occ (debuffs), Leper (debuffs), Arb/Mus (off-healing / burst), MAA (guard), HM (dots/guard), even an Antiquarian (dots/inverse-guard onto a HWM).
Only classes I rarely (if ever) take to Prophet are BH (I rarely level caltrops, which would be one of the best options for Prophet without time-sinking into pews), HEL (Iron Swan is great but I'd much rather just stack DoTs rather than flat damage), Crusader (love him to death but unless he's restricted to healing/stress-healing then the lance-gunner strat is just asking for rubble on an unwanted hero), Abom (no projection without pews, his human-impact won't stun, his DoT is weaker due to being AoE, and beast-form requires closer range), Flagellant (could easily just spam rain of sorrows and eat rubble to heal others, but would rather just take something else, and Jester (because all he'd be doing is spamming Ballad or Stress Heals without focusing on pews, which is fine and all but you'd be better off just ending the fight quicker with actual damage from the word go).
Prophet is one of my favourite bosses - he's in the ruins (favourite zone/music), his mechanics can be handled in numerous ways (which is more than can be said for other bosses - least with him you can comfortably dabble a bit), but also has the potential to clutch damage out and keep you on your toes if you slack. Despite that, he'll still die within a few rounds if you've planned appropriately.
thanks man. I done this days ago now though mate.
I will take this info into account on subsequent runs though.
I've not used an arb in ages, I really need to level them up. also I have a mod that makes the musk a new class so need to learn her.
I think I got set in on grinding out lower levels and I was basically taking a bleed or blight team and the arb just didn't fit properly with what I was going for. also I normally run an antiquarian for loot so this narrows down my parties a lot.
I'm gonna do some final gold griding though and build the bank so I don't nbeed to any more.
and yeah. I usually run dodge parties. I had my HM over 50 dodge last night wasn't getting hit by anything. that dodge buff from the antiquarian is nice.
I also lock in dodge and speed traits a lot so all my guys are quick and nimble. (well not all, but my bleed/mark teams are especially fast... even my thrall is fast now. ha ha)
Perhaps team with 2 healers and antiquarian also could work. Dodge is mine secret overally.
yeah high dodge teams are pretty good anyway. I imagine on low light runs they are even better.
I will have a look at putting together something. probably a bleed/mark team as that means my antiquarian can focus on buffing dodge as well.
I don't mean for doing prophet though, just farming in general (I didn't wanna post a fresh thread just for this)
no losses in this party setup