Darkest Dungeon®

Darkest Dungeon®

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toxicologist Apr 6, 2019 @ 10:37am
so what's the point of curing the crimson curse? [spoiler i guess?]
i just defeated the countess to find out that after her death you can cure the crimson curse in the medical ward, but what's really the point? there is really no downside in the crimson curse so dangerous that one would decide to cure it, or I might be missing something..

BY THE WAY realize i'm not saying that the mechanic is useless i'm just saying I don't see the reason why I'd cure it since the infestations are gone
Last edited by toxicologist; Apr 6, 2019 @ 10:39am
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Showing 1-11 of 11 comments
PalmTree Apr 6, 2019 @ 10:48am 
It's in case any of your heroes get infected during the Garden Guardian mission. Not entirely pointless because the CC trinkets are pretty powerful for the most part, but considering the infestation is gone its really not that helpful.

The real reason for it is because if you have a hero with the curse you basically can't use them at all on anything other than boss missions. Unless you absurdly overprepare to fight the Fanatic, bringing a cursed hero into a normal dungeon is pretty much suicide because of how often he appears.

So basically it's there as an option for people who want to get all the trinkets from the Guardian but don't want to deal with the Fanatic.
toxicologist Apr 6, 2019 @ 10:50am 
i know you can get the curse by going to the garden guardian mission, obviously otherwise i wouldn't make this post, but yeah other than the fanatic stalking you I don't see any other reason.
Orderan Apr 6, 2019 @ 11:17am 
Because those small malus can get annoying, as well as having to sacrifice one slot for The Blood to not suffer any issue during an expedition.

And they make stress and heal management that much more annoying with their random behavior.
Last edited by Orderan; Apr 6, 2019 @ 11:17am
toxicologist Apr 6, 2019 @ 3:23pm 
nevermind i just realized you can still get infected from stress relief buildings
Skinny Pete Apr 6, 2019 @ 3:45pm 
Originally posted by PalmTree:
It's in case any of your heroes get infected during the Garden Guardian mission. Not entirely pointless because the CC trinkets are pretty powerful for the most part, but considering the infestation is gone its really not that helpful.

The real reason for it is because if you have a hero with the curse you basically can't use them at all on anything other than boss missions. Unless you absurdly overprepare to fight the Fanatic, bringing a cursed hero into a normal dungeon is pretty much suicide because of how often he appears.

But the Fanatic doesn't appear after you kill the Countess.

Originally posted by Orderan:
Because those small malus can get annoying, as well as having to sacrifice one slot for The Blood to not suffer any issue during an expedition.

And they make stress and heal management that much more annoying with their random behavior.

This is a minus on Farmstead missions, at least if you plan on going deep. It's also very annoying to have your team shuffled by Cursed heroes when you're depending on a very specific positioning. You don't want unpredictable stuff in Farmstead missions.
Last edited by Skinny Pete; Apr 6, 2019 @ 3:46pm
Spud the Spud Apr 6, 2019 @ 7:31pm 
Really? I find the curse so unpleasant that I use a mod to prevent it from ever inflicting anyone. It's not a fun addition to the game, just takes up an already limited inventory and gives another annoying thing to deal with.

I like the zones, but the curse itself is only a detriment to the game. Much better without it.
Skinny Pete Apr 7, 2019 @ 1:24am 
Originally posted by Spud the Spud:
Really? I find the curse so unpleasant that I use a mod to prevent it from ever inflicting anyone. It's not a fun addition to the game, just takes up an already limited inventory and gives another annoying thing to deal with.

I like the zones, but the curse itself is only a detriment to the game. Much better without it.

Usually you'd have to use both trinket slots to get +25% DMG and +4 SPD, and with Bloodlust you get that plus you still have two trinket slots. Plus a couple resistances and a massive free self stress heal.

The only minuses are some affliction-style behavior that isn't even as bad as any actual affliction and goes away along with the Bloodlust.

If you bring 4 Bloodlust heroes on most boss quests you can nuke them in a couple rounds.
Black Hammer Apr 7, 2019 @ 10:12am 
The Curse is good, until it isn't.
alicerinz Apr 7, 2019 @ 10:20am 
Originally posted by Skinny Pete:
Originally posted by Spud the Spud:
Really? I find the curse so unpleasant that I use a mod to prevent it from ever inflicting anyone. It's not a fun addition to the game, just takes up an already limited inventory and gives another annoying thing to deal with.

I like the zones, but the curse itself is only a detriment to the game. Much better without it.

Usually you'd have to use both trinket slots to get +25% DMG and +4 SPD, and with Bloodlust you get that plus you still have two trinket slots. Plus a couple resistances and a massive free self stress heal.

The only minuses are some affliction-style behavior that isn't even as bad as any actual affliction and goes away along with the Bloodlust.

If you bring 4 Bloodlust heroes on most boss quests you can nuke them in a couple rounds.

I agree. My one-shot crusader actually relies on the curse to work.

Unholy Slayer Ring, Unholy Hater, Smite lvl5, Dismas's Head for almost 100% extra damage versus bones.
Skinny Pete Apr 7, 2019 @ 1:23pm 
Originally posted by Rosaria's Finger:
I agree. My one-shot crusader actually relies on the curse to work.

Unholy Slayer Ring, Unholy Hater, Smite lvl5, Dismas's Head for almost 100% extra damage versus bones.

This is in general a good meta. I prefer buffing strengths a character already has, and stacking buffs of the same kind, to get a super buffed attack, combining quirks, trinkets, camping buffs, and Bloodlust is just another brick in the pile.

(That's yet another reason I don't like Leper, because you're spending slots on fixing deficiencies instead of buffing strengths.)
No One Apr 7, 2019 @ 1:33pm 
dismas + bloodlust + revenge gives a leper +85% damage. 200% crusader damage = 29 average. 185% leper damage = 36 average, and I'm not even counting the 11% extra crit. Plus the bloodlust is fixing the speed problem, revenge is fixing the accuracy problem, and you have a spare trinket slot still. Mathematically speaking you can see why Red Hook views lepers as pretty okay.
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Date Posted: Apr 6, 2019 @ 10:37am
Posts: 11