Darkest Dungeon®

Darkest Dungeon®

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.VM8RA Feb 21, 2019 @ 11:27am
what skills are good for flagellant?
I used to play some warhammer and the flagellant's were my favourite empire unit. they were also my favourite in the witch hunters for mordheim.

so I'm loving they have one of these guys in DD now.

I'm not sure how this guy works properly though and what moves to take. I get he's all about bleeding and stuff, but I see he has moves that debuff himself as well.

If you use these debuff ones do you need to have a proper build with the right trinkets and stuff?

I'm just looking for level zero right now, I don't have any of his trinkets so just want base stuff.

I will take him when bleed is essential once I get them levelled up.

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Showing 1-15 of 22 comments
SKull Feb 21, 2019 @ 11:33am 
All the abilities are good. You probably want one heal and one bleed at least, just in case. The HoT works well with the debuff heal/debuff DPS, since you can lower his HPs until he can cast them. But just the HoT is pretty good healing on its own. I like to use flags in the front line with a jester in the back. The flag can eat stress and the jester can stack stress buffs on the flag to get rid of it. And obviously the HoT, one debuff skill and a bleed.

The only thing I rarely use is the skill that steals marks and dots. It's a little more situational than the other ones.
.VM8RA Feb 21, 2019 @ 11:37am 
Originally posted by SKull:
All the abilities are good. You probably want one heal and one bleed at least, just in case. The HoT works well with the debuff heal/debuff DPS, since you can lower his HPs until he can cast them. But just the HoT is pretty good healing on its own. I like to use flags in the front line with a jester in the back. The flag can eat stress and the jester can stack stress buffs on the flag to get rid of it. And obviously the HoT, one debuff skill and a bleed.

The only thing I rarely use is the skill that steals marks and dots. It's a little more situational than the other ones.

is the flag a skill?

sorry I had not played since 2017 until a few days ago, so theres some new stuff. the newest thing when I last played was the bodies that get left behind after something died. ha ha. I gotta lot of new stuff to learn. (I don't have Cc or the new dlc turned on yet though)
No One Feb 21, 2019 @ 11:56am 
Most of his skills are much better at higher levels. The regular bleeds are fine all the way through.
You don't need special trinkets.
Skinny Pete Feb 21, 2019 @ 12:19pm 
Depends where you have him and what you're doing with him. I prefer having him up front, and in that case, I want Punish, Rain of Sorrows, Exsanguinate and Redeem, at least if I'm mostly attacking with him.

If I am for some crazy reason main healing or only healing with him, I replace Redeem (or Exsanguinate) with his restoration heal, Reclaim, to have a heal available at all times.

If I have him in back (non-optimal), he can't attack, so I turn on all his available everywhere skills, including his stress/dot transfer skills, suck up stress or damage every turn, dump the stress with his camping skill, and generally end missions with everyone else stress free. This is an off-use, though, and he's much better as a combatant.
.VM8RA Feb 21, 2019 @ 12:31pm 
Originally posted by Skinny Pete:
Depends where you have him and what you're doing with him. I prefer having him up front, and in that case, I want Punish, Rain of Sorrows, Exsanguinate and Redeem, at least if I'm mostly attacking with him.

If I am for some crazy reason main healing or only healing with him, I replace Redeem (or Exsanguinate) with his restoration heal, Reclaim, to have a heal available at all times.

If I have him in back (non-optimal), he can't attack, so I turn on all his available everywhere skills, including his stress/dot transfer skills, suck up stress or damage every turn, dump the stress with his camping skill, and generally end missions with everyone else stress free. This is an off-use, though, and he's much better as a combatant.

I'm not sure what I want to do with him as not used them and I only have 1 and they're both level zero.

probably just going to use the most basic attacks to start out with, but I'd imagine they would be a part leader, yeah. they just seem like that sort of character.



Originally posted by No One:
Most of his skills are much better at higher levels. The regular bleeds are fine all the way through.
You don't need special trinkets.

so you reckon just use the basic bleed stuff until higher level?
.VM8RA Feb 21, 2019 @ 12:39pm 
right so I am getting he is like a health management character that does more damage with lower health. I actually love these kinds of mechanics. will be fun learning this character.
SKull Feb 21, 2019 @ 12:47pm 
Originally posted by ^c6VM8RA:
Originally posted by SKull:
All the abilities are good. You probably want one heal and one bleed at least, just in case. The HoT works well with the debuff heal/debuff DPS, since you can lower his HPs until he can cast them. But just the HoT is pretty good healing on its own. I like to use flags in the front line with a jester in the back. The flag can eat stress and the jester can stack stress buffs on the flag to get rid of it. And obviously the HoT, one debuff skill and a bleed.

The only thing I rarely use is the skill that steals marks and dots. It's a little more situational than the other ones.

is the flag a skill?

sorry I had not played since 2017 until a few days ago, so theres some new stuff. the newest thing when I last played was the bodies that get left behind after something died. ha ha. I gotta lot of new stuff to learn. (I don't have Cc or the new dlc turned on yet though)

flag=flagellant.
SKull Feb 21, 2019 @ 12:51pm 
Originally posted by ^c6VM8RA:
right so I am getting he is like a health management character that does more damage with lower health. I actually love these kinds of mechanics. will be fun learning this character.

That part sounds more exciting than it is. If you want to use him in that way, make sure to equip trinkets that increase death blow resist. Also quirks. But the nice part about the debuff heal is that the rest of the party don't get the debuff. So as long as the flagellant doesn't take any more damage, for example because he is being guarded, he can spam the massive single target heal for the entire fight. As long as he stays on low health obviously. Limited use probably, but easily the most powerful healing available too.
I would recommend looking for ways to increase his hit points, since that's what he basically uses for healing. A squishy flagellant can be a problem.
.VM8RA Feb 21, 2019 @ 12:53pm 
Originally posted by SKull:
Originally posted by ^c6VM8RA:
right so I am getting he is like a health management character that does more damage with lower health. I actually love these kinds of mechanics. will be fun learning this character.

That part sounds more exciting than it is. If you want to use him in that way, make sure to equip trinkets that increase death blow resist. Also quirks. But the nice part about the debuff heal is that the rest of the party don't get the debuff. So as long as the flagellant doesn't take any more damage, for example because he is being guarded, he can spam the massive single target heal for the entire fight. As long as he stays on low health obviously. Limited use probably, but easily the most powerful healing available too.
I would recommend looking for ways to increase his hit points, since that's what he basically uses for healing. A squishy flagellant can be a problem.

thanks man.

I actually just found a new named team while putting something together. my GR starts in the back uses lunge. my dog dude has the blackjack stun as well so he has 2 moves that depends where he is.

if he goes first he can use the stun.

I mean it doesn't sound the most efficient, but if it's a named team it must be OK. ha ha.

https://steamcommunity.com/sharedfiles/filedetails/?id=1662709932

PS: don't know how I missed the "flag" thing
SKull Feb 21, 2019 @ 12:57pm 
Another thing to remember is that he actually gets better in some ways when he gets stressed out. But he can also refuse to be healed then, which can mess things up in a hurry on death's door. So it's a sort of high risk, high reward character. Taking damage and getting stressed is good. Until it isn't good. And then it becomes bad instantly.

Oh well, fun character to play with. Also one I recommended that RH make during EA. Until proven otherwise I'm taking credit for it!
.VM8RA Feb 21, 2019 @ 1:00pm 
Originally posted by SKull:
Another thing to remember is that he actually gets better in some ways when he gets stressed out. But he can also refuse to be healed then, which can mess things up in a hurry on death's door. So it's a sort of high risk, high reward character. Taking damage and getting stressed is good. Until it isn't good. And then it becomes bad instantly.

Oh well, fun character to play with. Also one I recommended that RH make during EA. Until proven otherwise I'm taking credit for it!

ha ha. so you could have gave them the idea?
.VM8RA Feb 21, 2019 @ 1:03pm 
I gave him book of holiness and dismas head for now.

https://steamcommunity.com/sharedfiles/filedetails/?id=1662718283

Think I will be using him for antiquarian runs as well as I can use her guard me move to get damage on him. I used to use man at arms with the antiquarian but I've not gotten a fresh one in ages so not been able to use him for low level stuff.

I can't remember exactly what I did, but I know I had them try to attack the antiquarian and the'yd attack the man at arms and the man at arms would counter them I think. was awesome.
SKull Feb 21, 2019 @ 1:08pm 
Originally posted by ^c6VM8RA:
Originally posted by SKull:
Another thing to remember is that he actually gets better in some ways when he gets stressed out. But he can also refuse to be healed then, which can mess things up in a hurry on death's door. So it's a sort of high risk, high reward character. Taking damage and getting stressed is good. Until it isn't good. And then it becomes bad instantly.

Oh well, fun character to play with. Also one I recommended that RH make during EA. Until proven otherwise I'm taking credit for it!

ha ha. so you could have gave them the idea?

It was just in one of my long feedback posts, but people from Red Hook read and responded to those during EA. I argued that they needed a third healing class, and flagellant was one of my suggestions, because I thought it fit with their theme. Maybe they agreed. Or maybe it's a coincidence or they were planning to do it anyway.
Last edited by SKull; Feb 21, 2019 @ 1:09pm
Skinny Pete Feb 21, 2019 @ 1:20pm 
Originally posted by SKull:
Originally posted by ^c6VM8RA:
right so I am getting he is like a health management character that does more damage with lower health. I actually love these kinds of mechanics. will be fun learning this character.

That part sounds more exciting than it is. If you want to use him in that way, make sure to equip trinkets that increase death blow resist. Also quirks. But the nice part about the debuff heal is that the rest of the party don't get the debuff. So as long as the flagellant doesn't take any more damage, for example because he is being guarded, he can spam the massive single target heal for the entire fight. As long as he stays on low health obviously. Limited use probably, but easily the most powerful healing available too.

The only heal he can use an unlimited number of times is his Restoration heal (Redeem), which doesn't require him to be on low HP.
Last edited by Skinny Pete; Feb 21, 2019 @ 1:20pm
No One Feb 21, 2019 @ 1:21pm 
Originally posted by ^c6VM8RA:
right so I am getting he is like a health management character that does more damage with lower health. I actually love these kinds of mechanics. will be fun learning this character.
First, exsanguinate and redeem don't heal him for very much until high levels. Sure it helps but since it also debuffs healing taken, it's not that much over just healing him with a regular healer.

Also if exsanguinate misses then it doesn't heal, but still consumes a use.

You can try to hover him at lower health levels, but I've gotten three FLGs killed this way. If he's bled himself or he's hit by a claw cultist, then he's one crit away from death's door checks. 1 in 4 is still a very high number.

Reclaim (the HoT) is actually pretty strong at high levels, but at low levels it isn't, and also there's one level that's just bad (3). If you do plan to use it a lot, he does need additional bleed resistance or equivalently lower bleed chance. You can main heal with him, though, especially if you have plenty of stuns and you're not planning on taking on a boss or other super high damage situation. If you want to combine him with other off-healers it also works well, particularly an arbalest since her bonus rounds up on every HoT tick. Reclaim 5 goes from 12 heal to 18, plus her bonus affects exsanguinate and redeem.

The other thing you can do is build him for damage and use the CoM trinket or other health-lowering trinket so he gets to 40% health from full health after a single hit (or at least single round). His natural health is kind of at an awkward spot, where he usually gets 1-3 points off hitting that 40% threshold. Raising it also helps, since his heals are % based, plus getting to 40% at a higher number is safer.

But yes it's best to punish and rain sorrows until higher levels. You can also use him as a janky plague doctor with suffer, though I tend to pair him with plague doctors so I've never done that.

The other thing you can do is guard him with an MAA or an HM with the CoM trinket, and let him bleed himself down so he can exsanguinate a lot. This is definitely not a safe thing to do without a guard. (Ask me how I know.)
Last edited by No One; Feb 21, 2019 @ 1:22pm
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Date Posted: Feb 21, 2019 @ 11:27am
Posts: 22