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The only thing I rarely use is the skill that steals marks and dots. It's a little more situational than the other ones.
is the flag a skill?
sorry I had not played since 2017 until a few days ago, so theres some new stuff. the newest thing when I last played was the bodies that get left behind after something died. ha ha. I gotta lot of new stuff to learn. (I don't have Cc or the new dlc turned on yet though)
You don't need special trinkets.
If I am for some crazy reason main healing or only healing with him, I replace Redeem (or Exsanguinate) with his restoration heal, Reclaim, to have a heal available at all times.
If I have him in back (non-optimal), he can't attack, so I turn on all his available everywhere skills, including his stress/dot transfer skills, suck up stress or damage every turn, dump the stress with his camping skill, and generally end missions with everyone else stress free. This is an off-use, though, and he's much better as a combatant.
I'm not sure what I want to do with him as not used them and I only have 1 and they're both level zero.
probably just going to use the most basic attacks to start out with, but I'd imagine they would be a part leader, yeah. they just seem like that sort of character.
so you reckon just use the basic bleed stuff until higher level?
flag=flagellant.
That part sounds more exciting than it is. If you want to use him in that way, make sure to equip trinkets that increase death blow resist. Also quirks. But the nice part about the debuff heal is that the rest of the party don't get the debuff. So as long as the flagellant doesn't take any more damage, for example because he is being guarded, he can spam the massive single target heal for the entire fight. As long as he stays on low health obviously. Limited use probably, but easily the most powerful healing available too.
I would recommend looking for ways to increase his hit points, since that's what he basically uses for healing. A squishy flagellant can be a problem.
thanks man.
I actually just found a new named team while putting something together. my GR starts in the back uses lunge. my dog dude has the blackjack stun as well so he has 2 moves that depends where he is.
if he goes first he can use the stun.
I mean it doesn't sound the most efficient, but if it's a named team it must be OK. ha ha.
https://steamcommunity.com/sharedfiles/filedetails/?id=1662709932
PS: don't know how I missed the "flag" thing
Oh well, fun character to play with. Also one I recommended that RH make during EA. Until proven otherwise I'm taking credit for it!
ha ha. so you could have gave them the idea?
https://steamcommunity.com/sharedfiles/filedetails/?id=1662718283
Think I will be using him for antiquarian runs as well as I can use her guard me move to get damage on him. I used to use man at arms with the antiquarian but I've not gotten a fresh one in ages so not been able to use him for low level stuff.
I can't remember exactly what I did, but I know I had them try to attack the antiquarian and the'yd attack the man at arms and the man at arms would counter them I think. was awesome.
It was just in one of my long feedback posts, but people from Red Hook read and responded to those during EA. I argued that they needed a third healing class, and flagellant was one of my suggestions, because I thought it fit with their theme. Maybe they agreed. Or maybe it's a coincidence or they were planning to do it anyway.
The only heal he can use an unlimited number of times is his Restoration heal (Redeem), which doesn't require him to be on low HP.
Also if exsanguinate misses then it doesn't heal, but still consumes a use.
You can try to hover him at lower health levels, but I've gotten three FLGs killed this way. If he's bled himself or he's hit by a claw cultist, then he's one crit away from death's door checks. 1 in 4 is still a very high number.
Reclaim (the HoT) is actually pretty strong at high levels, but at low levels it isn't, and also there's one level that's just bad (3). If you do plan to use it a lot, he does need additional bleed resistance or equivalently lower bleed chance. You can main heal with him, though, especially if you have plenty of stuns and you're not planning on taking on a boss or other super high damage situation. If you want to combine him with other off-healers it also works well, particularly an arbalest since her bonus rounds up on every HoT tick. Reclaim 5 goes from 12 heal to 18, plus her bonus affects exsanguinate and redeem.
The other thing you can do is build him for damage and use the CoM trinket or other health-lowering trinket so he gets to 40% health from full health after a single hit (or at least single round). His natural health is kind of at an awkward spot, where he usually gets 1-3 points off hitting that 40% threshold. Raising it also helps, since his heals are % based, plus getting to 40% at a higher number is safer.
But yes it's best to punish and rain sorrows until higher levels. You can also use him as a janky plague doctor with suffer, though I tend to pair him with plague doctors so I've never done that.
The other thing you can do is guard him with an MAA or an HM with the CoM trinket, and let him bleed himself down so he can exsanguinate a lot. This is definitely not a safe thing to do without a guard. (Ask me how I know.)