Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This state is otherwise harmless.
This lasts 31-75 rounds, the exact length being random.
(Staying in the Hamlet a week counts as 30 rounds.)
Then you pass into the Craving state, which is dangerous.
The debuffs are -10% Stun/Blight/Bleed, same -10% HP, -10% Virtue, but the speed buff doubles to +2 SPD.
However, you take random actions like an Afflicted hero, stress other heroes out, attack other heroes, refuse to eat in camp with massive stress/damage, and act on curios.
This lasts 31-46 rounds and moves to the next state, Wasting.
Wasting is right before you die, and you will die on the next check.
Same -10% Stun/Blight/Bleed resist, -20% max HP, now a huge -4 SPD debuff, and -10% deathblow resist.
The involuntary actions are even worse and often include passing.
This lasts 61 rounds and then you die. (And if you have a hero in the Hamlet in Wasting state, they will die while you are gone unless you have Blood when you get back. When you're provisioning for a mission, there's a thing on the left with blood dripping and if you mouse over it, it will pop up a tip telling you how many Wasting heroes you have.)
You want to administer Blood in the Craving state. In the Wasting state, you have to administer Blood or die.
In the Wasting state, administering Blood does nothing but take you back to Passive and start the cycle again.
But in the Craving state, Blood puts you in the Bloodlust state which has huge buffs.
+25% DMG/+4 SPD/+25% Stun resist/+15% Blight resist/-10% Bleed resist.
You also take random actions, but often they're actually good, like randomly healing your own stress. You still stress out/attack other characters/move around involuntarily/use random skills. But when they're attacks on enemies they're often seriously damaging.
This state lasts 22-30 rounds.
You can also administer Blood when in the Bloodlust state, but it's extremely dangerous.
You immediately take 35-40 Stress but get +50% DMG and +4 SPD on top of other buffs. You usually shouldn't do this but sometimes in an emergency it gives you what you need to finish a fight like a boss fight.
I've only done this two or three times but it worked, so you should know it's something you can do. You just usually shouldn't.
All of this is in the Wiki article and may change.
https://darkestdungeon.gamepedia.com/Crimson_Curse
Also you can mouse over the passive/craving/bloodlust mini-icon over your character's HP bar to see exactly what buffs/debuffs are in effect from the Curse.
Another nice thing is getting the Curse immediately cures all other diseases you have and you can't get other diseases while you have it.
You get Blood from drops from monsters sometimes, and also you can go on a short length quest in the Courtyard specifically to get it.
This was really informative, i just got the crimson court DLC, and i felt a bit lost.
Thank you all again, really long and usefull answers :3