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It should be fine. blinding gas on the back, then kill it. Could be a trinket issue. Or - just checking - upgrades?
(2) Make sure your heroes don't have quirks like Fear of Eldritch, or Cove Phobe, or somesuch.
(3) Lots of torches and lots of food. For long dungeons, bring minimum 18 food 12 torches.
(4) Cove Explorer helps a lot. Bound to get ambushed when you're exploring blind.
(5) Upgrades? Trinkets? All "Commons" won't cut it. Most "Uncommons" won't cut it.
Vestal/plague/crusader is actually kind of bad because you can't lunge for range without screwing up blinding gas.
You can get them in chests as well. For example on vwolf event chests. Rarity on items is not that important. What is important is how they fit into your build / party setup. Some common items are extremely powerful.
Your party setup is "OK". Provided you have the right items, upgrades, quirks and playstyle, you should be fine.
You could also to maximize your party composition.
For example, Occultist is better than Vestal in Cove.
In my setup Plague Doc. + Occultist will deny enemy actions on position 3 and 4 90% of the fights. This means that the only stress damage I take is due to enemy crits from position 1 and 2. That alone is not enough to bring a hero to 100 level stress over a dungeon run. Especially if you have a reasonable crit chance in your party.
Crusader has additional damage versus unholy. That is not going to help you in cove. Man at arms has a better stun and mitigates more damage. For example Groupers on position 1 and 2 can only hit position 1 and 2. If you nuke the backside with doctor + occultist and use guard on your shieldbreaker, then all the enemies will hit the man at arms - which has a heavy protection buff.
Use the Plague Doctor on position 4 instead of 3. Orca can hit only position 1,2,3. Plague doctor has a lower bleed resistance. It is better to take the bleed roll with a different character. Additionally,since your plague doctor is the fastest in your group (or should be), you can heal the character before the bleed ticks.
In my opinion, cove is the easiest champion dungeon.
Yes,but they are not mandatory. I did 2 times Long Cove Champion without any trinkets. I simply forgot to equip them. It still went ok.
basically:
Turn 1: Kill back row or stun + damage back rows. Mitigate damage with remaining moves.
Turn 2: Kill back row. Mitigate damage / start recovering.
Turn 3/4/5: Recover /mitigate damage.
For most of the fights you will end up with the same health and little/no stress taken. Two camps will heal whatever stress you managed to gather during the fights.
Helion can help finish enemy in 4 position
Abom + Pd equals melting down 2 and 3 positions
Occ can provide nice dmg to any enemy since most of them are eldritch
Are you going to share which trinkets you actually brought, or not?
Crusader is also not a good choice for this party. For one, he's slow and thus can rarely respond to frontliners in a timely manner (thus meaning a lot of damage from enemies will get through even if his kit is alright for dealing with frontliners), and for another he's limited in range in his frontline build. Not much sense in using Crusader when you have no use for Battle Heal (due to Vestal) and you can't dance in the midranks to fix his range--he can stress heal but currently your stress intake is being caused by a lack of backline damage, not by a lack of stress healing.
Basically, your party has answers to most things enemies will throw at you but because it's so slow at responding to threats, enemies will just do what they want to you anyway.
I would suggest either swapping out Crusader or reworking your backline (Ves+PD backlines have good healing and prevention but they're terrible damage-wise and need the rest of the party to compensate for their low immediate damage). Swapping out Crusader may also entail swapping out Shieldbreaker as her dancing makes her incompatible with a lot of classes.
Poor trinket choices can exacerbate your issues but we don't know exactly what you took so we can't be certain. Rarity is a lot less important than the stats your trinkets give.