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I always kill it with two highwaymen with their riposts. I put one healer and one random guy, I had some luck with a hellion last time. But could be anything else. Not sure if it's the most efficient team, but all these free shots from ripost help a lot since the Shrieker has 3 actions per turn.
You seriously need to jack up ACC because Shrieker's dodge is ridiculous. It's also pretty much useless to debuff its dodge. First, you have to hit it, then you have to succeed against its debuff resistance, and even if you do that successfully, its three actions a turn mean that lasts only one round. You're better off just trying to hit it for damage.
If you DO decide to debuff, though, you want the debuffer to be fast and to act first.
Also you're putting all your eggs in one basket with Jester because you only have 4 turns. So he either hits with FInale or you're hosed.
Anyway I'd load up on ACC, DMG and CRIT. Any trinkets with two or more of those is a must have. Sun Rings, Focus Rings (although they're nerfed), Ancestor's Pen, Prophet's Eye, etc. or the +ACC to either Melee/Ranged depending on what you plan on showering the enemy with.
Eldritch Slayer/Beast Slayer (or both) are great quirks to have on a hero for this. Similarly, the Eldritch/Beast Slayer rings are good trinkets. OCC also has a bonus against Eldritch, and pretty good CRIT on Sacrificial Stab, so buff him and put him in third place if you bring him.
Or try the Jester thing. Let us know how that works. Note that all Jester's skills currently buff his Finale, so you might also consider actually just doing damage with him for two rounds. Maybe someone who knows more of the math of the game can say whether it's better to do two Battle Ballads and rely on the other characters. As it appears to me, though, you're foregoing three rounds of damage by the Jester in the hopes that the damage other characters get (including crits) will make up for it, and in the hopes that Finale doesn't miss with the crow's outrageous dodge.
The only problem was that my Jester would have been Death’s Door if not for Aegis. I’m thinking of replacing his trinkets for high dodges instead of crit and dmg next time.
The HEL and HM can self-heal if stuff goes south, and you can also patch up the JES and/or guard him. If you just want to kill the shrieker itself, then this is also a good party for that.
What worked for me is to have a Jester Battle Ballad 2-3 times, depending on where you end up for the fourth round (if on the back, then Dirk Stab or Solo your way to the front on the third round), then Finale. Battle Ballad is great to increase Finale potential and the Crit + ACC of your party.
High crit classes like Grave Robbers Knife Throwing to increase ACC, then Lunge, Shadow Step, Lunge. The More GR's you take the better. Get Trinkets that provides +Crit, +Acc. Also Bleed res for everyone.
Now you can also take an MAA to Buff your Acc, but with a Jester already doing Battle Ballad, you're better off taking another DD like a Dualist Advancing, Point Blank Shooting Highwayman or a Hellion with Heaven's Hairpin. Houndmaster can also be a good idea with Dog Biscuits.
Marking the Shrieker doesn't make sense as it wears off in a single round with it's 3 actions. Increase your Acc+ Crit chance is the key. Shanguine Snuff on Cursed heroes works wonders if you have one Craving for Blood.
Prime with holy waters at the start of the fight to resist his bleeds.
https://steamcommunity.com/sharedfiles/filedetails/?id=1241245728
Arbalest’s Sniper Shot: +100% DMG, +15% CRIT vs marked
Bounty Hunter’s Collect Bounty: +90% DMG vs marked
Houndmaster’s Hound’s Rush: +100% DMG vs marked
So roughly +200% DMG.
The Arbalest’s mark is especially good in the Shrieker fight because it has the potential to reduce it’s high amount of dodge: -30 DODGE debuff (140% vs 75% resistance). The Arbalest is generally great in this fight: High base accuracy, relatively high HP, and a backup heal to get heroes from death’s door.
Occultist is better since he is fast enough to go at the start of the round and let your Arbalest just attack.