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And you can choose in corridors ones you already have.
So you can always change strategies mid dungeon if your arent fit.
Thx for response.
its ok with coombat skills.
but about camping skills.
there is no strategy.
We have 4 slots/hero for camping skills.
and customize it before we put a firewood.
it is almost same as we can access any (unlocked) camping skills for the hero.
if we would have only 2 slots/hero for camping skills,
it makes sense, cause it would adds heavily strategical choice.
But for 4slots/hero, it doesn't make sense.
Just let them access to all (unlocked) camping skill in camping.
So yeah, having all camp skills available all the time is reasonable and just saves you the time you need to select skills before camping.
Thats a mod id subscribe to.
Thx. the Flagellant is the one who have all Camping skills on default.
I'm certain this wasn't the case. I think it also happened with Sanctuary. Go ahead and test it.
Did you try before or after using the firewood? You can't change any skills after.
At no point in the dungeon was it impossible for me to reequip that skill.
I suggest you test it again^^