Darkest Dungeon®

Darkest Dungeon®

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Classy_Ginn_ Aug 13, 2018 @ 8:35am
Crimson Court or Colour of Madness? need help!!
Recently reinstalled DD and im reallly enjoying playing again and thought i'd get a DLC though not sure which of the 2 i should get, wondering which one people think is more worth my money
Originally posted by Headshotkill:
Originally posted by Classy_Ginn_:
Originally posted by TOY TOY TOY:
CC gives aids due to a ♥♥♥♥♥♥ do a dungeon or get ♥♥♥♥♥♥ mechanic. Really I hate CC so much I wish I could just remove it.
Hearing about the new mechanic added is the reason im shakey about CC, everyone says it makes the game a lot harder/complicated/♥♥♥♥ but dunno if its just over exaggerated or not

I started playing Darkest dungeon about a week ago and immidiatly enabled all dlc, I've been hooked since and already racked up over 25 hours in it. I'm certain my experience would've been a lot more boring if it wasn't for Crimson court.
In case you're worried about the Crimson curse (AKA: aids as some call it), it's not purely a bad thing, if you can supply your infected hero's with blood then they'll become very powerfull upon consuming it. Downside is if you fail to supply them with blood for a couple of weeks I think they'll die. Something you'll have to manage with a trip into the courtyard every now and then to scavenge for blood which I like a lot to be honest.

I can understand people who are used to vanilla Darkest dungeon would think this distracts from other elements in the game but personally I think it's an amazingly well thought out mechanic. If you play your cards well you can make a badass vampire squad.
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Showing 1-7 of 7 comments
Headshotkill Aug 13, 2018 @ 9:11am 
If you really have to choose between the two, definitly go for Crimson Court.
Remonade Aug 13, 2018 @ 10:10am 
go for crimson court DLC its give you more things to do than color of madness
CC make the game little bit harder cause new monsters in normal dungeon and bosses
but CoM give you more good trinkets than CC(most of CC trinkets sucks) and endless mode and 1 more hallway boss
LaserGuy Aug 13, 2018 @ 10:36am 
I would say CC is a much more immersive expansion. Aside from the new area, it has effects that permeate the entire game and genuinely changes the play experience. CoM is very much an endgame expansion that has fairly minimal effect on the base game, but gives you something interesting to do once you've done basically everything else.
Classy_Ginn_ Aug 13, 2018 @ 1:26pm 
Originally posted by TOY TOY TOY:
CC gives aids due to a ♥♥♥♥♥♥ do a dungeon or get ♥♥♥♥♥♥ mechanic. Really I hate CC so much I wish I could just remove it.
Hearing about the new mechanic added is the reason im shakey about CC, everyone says it makes the game a lot harder/complicated/♥♥♥♥ but dunno if its just over exaggerated or not
LaserGuy Aug 13, 2018 @ 1:40pm 
Originally posted by Classy_Ginn_:
Originally posted by TOY TOY TOY:
CC gives aids due to a ♥♥♥♥♥♥ do a dungeon or get ♥♥♥♥♥♥ mechanic. Really I hate CC so much I wish I could just remove it.
Hearing about the new mechanic added is the reason im shakey about CC, everyone says it makes the game a lot harder/complicated/♥♥♥♥ but dunno if its just over exaggerated or not

The Crimson Curse is fairly advantageous. You get HUGE buffs to critical stats (esp. speed and DMG), plus immunity to disease and some other nice stuff. There's a few decent trinkets that only trigger if you have the curse. Downsides are: 1) It acts like a weak affliction... very occasionally your characters will do stupid things or add stress. 2) You need a supply of blood to maintain cursed heroes or they die. 3) If you have a party with too many cursed heroes at once, you may have to fight the Fanatic, who is arguably the hardest boss in the game. 4) You can't do treatment on cursed and uncursed heroes at the same time in the same building or it may spread.

1) You just have to live with. But again, it's a fairly minor effect especially if you are keeping your guys away from wasting status on the curse.
2) The key here is basically just don't immediately jump into the first CC mission. If you get the Sanguine Vintners building you get extra blood every week, and between these and random drops you can usually stay well ahead of the curse. Completing the 2nd-4th missions of the CC clears everyone of the curse as well.
3) Fanatic is bad, but you can avoid him if you don't have too many cursed heroes in the party, and you only need to kill him once per CC mission, so just fight him in Apprentice and you're good. You will also know if the Fanatic is in the mission, so you can always just bail if it looks like you're going to have to fight him.
4) Minor effect and easy to avoid. Slows down progression a bit, maybe.

[edit]The mechanic that actually makes the CC much interesting/challenging is IMHO the infestation level. Essentially once you trigger the CC area, the enemies from that area will slowly enter all of the regular areas as well. This greatly increases variety in encounters, but some of these enemies are pretty dangerous and have different weaknesses from the regular foes (e.g. they're all weak against bleed and strong against blight, so if you go into the Ruins at high infestation, you need to have both if you want to use DoTs). Infestation goes down between CC missions, but it pushes you to complete them even if maybe you aren't ready for them.
Last edited by LaserGuy; Aug 13, 2018 @ 1:42pm
The author of this thread has indicated that this post answers the original topic.
Headshotkill Aug 13, 2018 @ 3:05pm 
Originally posted by Classy_Ginn_:
Originally posted by TOY TOY TOY:
CC gives aids due to a ♥♥♥♥♥♥ do a dungeon or get ♥♥♥♥♥♥ mechanic. Really I hate CC so much I wish I could just remove it.
Hearing about the new mechanic added is the reason im shakey about CC, everyone says it makes the game a lot harder/complicated/♥♥♥♥ but dunno if its just over exaggerated or not

I started playing Darkest dungeon about a week ago and immidiatly enabled all dlc, I've been hooked since and already racked up over 25 hours in it. I'm certain my experience would've been a lot more boring if it wasn't for Crimson court.
In case you're worried about the Crimson curse (AKA: aids as some call it), it's not purely a bad thing, if you can supply your infected hero's with blood then they'll become very powerfull upon consuming it. Downside is if you fail to supply them with blood for a couple of weeks I think they'll die. Something you'll have to manage with a trip into the courtyard every now and then to scavenge for blood which I like a lot to be honest.

I can understand people who are used to vanilla Darkest dungeon would think this distracts from other elements in the game but personally I think it's an amazingly well thought out mechanic. If you play your cards well you can make a badass vampire squad.
Last edited by Headshotkill; Aug 13, 2018 @ 3:08pm
Classy_Ginn_ Aug 13, 2018 @ 4:20pm 
Originally posted by LaserGuy:
Originally posted by Classy_Ginn_:
Hearing about the new mechanic added is the reason im shakey about CC, everyone says it makes the game a lot harder/complicated/♥♥♥♥ but dunno if its just over exaggerated or not

The Crimson Curse is fairly advantageous. You get HUGE buffs to critical stats (esp. speed and DMG), plus immunity to disease and some other nice stuff. There's a few decent trinkets that only trigger if you have the curse. Downsides are: 1) It acts like a weak affliction... very occasionally your characters will do stupid things or add stress. 2) You need a supply of blood to maintain cursed heroes or they die. 3) If you have a party with too many cursed heroes at once, you may have to fight the Fanatic, who is arguably the hardest boss in the game. 4) You can't do treatment on cursed and uncursed heroes at the same time in the same building or it may spread.

1) You just have to live with. But again, it's a fairly minor effect especially if you are keeping your guys away from wasting status on the curse.
2) The key here is basically just don't immediately jump into the first CC mission. If you get the Sanguine Vintners building you get extra blood every week, and between these and random drops you can usually stay well ahead of the curse. Completing the 2nd-4th missions of the CC clears everyone of the curse as well.
3) Fanatic is bad, but you can avoid him if you don't have too many cursed heroes in the party, and you only need to kill him once per CC mission, so just fight him in Apprentice and you're good. You will also know if the Fanatic is in the mission, so you can always just bail if it looks like you're going to have to fight him.
4) Minor effect and easy to avoid. Slows down progression a bit, maybe.

[edit]The mechanic that actually makes the CC much interesting/challenging is IMHO the infestation level. Essentially once you trigger the CC area, the enemies from that area will slowly enter all of the regular areas as well. This greatly increases variety in encounters, but some of these enemies are pretty dangerous and have different weaknesses from the regular foes (e.g. they're all weak against bleed and strong against blight, so if you go into the Ruins at high infestation, you need to have both if you want to use DoTs). Infestation goes down between CC missions, but it pushes you to complete them even if maybe you aren't ready for them.


Originally posted by Headshotkill:
Originally posted by Classy_Ginn_:
Hearing about the new mechanic added is the reason im shakey about CC, everyone says it makes the game a lot harder/complicated/♥♥♥♥ but dunno if its just over exaggerated or not

I started playing Darkest dungeon about a week ago and immidiatly enabled all dlc, I've been hooked since and already racked up over 25 hours in it. I'm certain my experience would've been a lot more boring if it wasn't for Crimson court.
In case you're worried about the Crimson curse (AKA: aids as some call it), it's not purely a bad thing, if you can supply your infected hero's with blood then they'll become very powerfull upon consuming it. Downside is if you fail to supply them with blood for a couple of weeks I think they'll die. Something you'll have to manage with a trip into the courtyard every now and then to scavenge for blood which I like a lot to be honest.

I can understand people who are used to vanilla Darkest dungeon would think this distracts from other elements in the game but personally I think it's an amazingly well thought out mechanic. If you play your cards well you can make a badass vampire squad.
Thanks hearing about the dlc in more detail has helped me a lot thanks for the help
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Date Posted: Aug 13, 2018 @ 8:35am
Posts: 7