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CC make the game little bit harder cause new monsters in normal dungeon and bosses
but CoM give you more good trinkets than CC(most of CC trinkets sucks) and endless mode and 1 more hallway boss
The Crimson Curse is fairly advantageous. You get HUGE buffs to critical stats (esp. speed and DMG), plus immunity to disease and some other nice stuff. There's a few decent trinkets that only trigger if you have the curse. Downsides are: 1) It acts like a weak affliction... very occasionally your characters will do stupid things or add stress. 2) You need a supply of blood to maintain cursed heroes or they die. 3) If you have a party with too many cursed heroes at once, you may have to fight the Fanatic, who is arguably the hardest boss in the game. 4) You can't do treatment on cursed and uncursed heroes at the same time in the same building or it may spread.
1) You just have to live with. But again, it's a fairly minor effect especially if you are keeping your guys away from wasting status on the curse.
2) The key here is basically just don't immediately jump into the first CC mission. If you get the Sanguine Vintners building you get extra blood every week, and between these and random drops you can usually stay well ahead of the curse. Completing the 2nd-4th missions of the CC clears everyone of the curse as well.
3) Fanatic is bad, but you can avoid him if you don't have too many cursed heroes in the party, and you only need to kill him once per CC mission, so just fight him in Apprentice and you're good. You will also know if the Fanatic is in the mission, so you can always just bail if it looks like you're going to have to fight him.
4) Minor effect and easy to avoid. Slows down progression a bit, maybe.
[edit]The mechanic that actually makes the CC much interesting/challenging is IMHO the infestation level. Essentially once you trigger the CC area, the enemies from that area will slowly enter all of the regular areas as well. This greatly increases variety in encounters, but some of these enemies are pretty dangerous and have different weaknesses from the regular foes (e.g. they're all weak against bleed and strong against blight, so if you go into the Ruins at high infestation, you need to have both if you want to use DoTs). Infestation goes down between CC missions, but it pushes you to complete them even if maybe you aren't ready for them.
I started playing Darkest dungeon about a week ago and immidiatly enabled all dlc, I've been hooked since and already racked up over 25 hours in it. I'm certain my experience would've been a lot more boring if it wasn't for Crimson court.
In case you're worried about the Crimson curse (AKA: aids as some call it), it's not purely a bad thing, if you can supply your infected hero's with blood then they'll become very powerfull upon consuming it. Downside is if you fail to supply them with blood for a couple of weeks I think they'll die. Something you'll have to manage with a trip into the courtyard every now and then to scavenge for blood which I like a lot to be honest.
I can understand people who are used to vanilla Darkest dungeon would think this distracts from other elements in the game but personally I think it's an amazingly well thought out mechanic. If you play your cards well you can make a badass vampire squad.
Thanks hearing about the dlc in more detail has helped me a lot thanks for the help