Darkest Dungeon®

Darkest Dungeon®

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Lord Oink Dec 4, 2018 @ 7:16pm
Using Antiquarian in medium and long missions?
How do you make this work? I haven't tried it yet, but even on short missions having one Antiquarian on my team will always leave my backpack completely jam packed with loot. On a medium and long mission, with the firewood and extra necessities taking up space, it seems like it would space would be tight. Once the Antiquarian levels up and starts refusing noob missions, does she become a liability because of this?
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Showing 1-13 of 13 comments
No One Dec 4, 2018 @ 8:48pm 
You get jam packed with loot anyway. However, with an antiquarian, a jam packed backpack is worth more.
Skinny Pete Dec 4, 2018 @ 9:31pm 
Antiquarian is easy to use on long Apprentice missions. The issue isn't the length of the mission but the difficulty, and it's at Champion where it gets a little trickier because enemies are dangerous enough a weak fourth member is a real liability. Protect Me + Riposte is the mitigation.

The only problem with the length of the mission is maximizing the (good) loot by knowing what to throw away and when to do it, because it requires guesstimating your disadvantage from dumping some supply item versus the profit from keeping some thing or some dumb gem that might never stack.
Your Neighbour Dec 4, 2018 @ 11:14pm 
Lv1 mission and lv3 missions they can do longs. Especially if you give the antiquian some heal buffs with his cup of candle she heals quite reasonable. I would bring an arblast because arblast's heal "boosts" future heals (even from food) for a limited time. I usually go Arb>Ant>DPS>DPS

I put antiquian on spot 3 so the antiquian can still stab to finish the 1 hp squealing pig off. You want ranged dps like highwayman/grave robber/abomination so you can snipe enemy stressor (since this combo will have no stress heal, you want high speed, fast 1st or 2nd round kills)


Lv 5 long with just one Antiquian is rather risky. I would not bank on antiquian for lv 5 long.

Lv1 - 3 because their hit rate is a lot lower your trinkets can gear carry the squad. I play on bloodmoon btw, even without vestel/occultist you should just stomp lv1/3 long with no problem.

Make sure you bring the "Protect me" and pass the damage onto a strong tank, I prefer leper since the leper's self heal is simply ridiculous after you kit him up with the +40% heal received trinket.

Also, always pick best in slot loot, I will not bother with citrine, citrine at full stack is worse than a stack of gold, it's more of a "Well I have empty space I might as well take this citrine" item

Also consider early camping, because if you have strong camp buffs (like hounds + extra scout ) you have so much scout power you will basically have legal maphack.

https://steamcommunity.com/sharedfiles/filedetails/?id=1559502484
Last edited by Your Neighbour; Dec 5, 2018 @ 5:19am
CutestGirlHere. Dec 5, 2018 @ 3:20am 
For the Antiquarian in later game long dungeons, try making use of her dodge buffs. While she's weak offensively and the dodge buffs are minor early game, in the late game once fully upgraded a dodge dedicated team is downright broken and turns level 5 dungeons into a joke.

Something like Antiquarian, Antiquarian, Man at Arms, Man at Arms. Open the fight with two sets of Bolster(permanent battle-long buff of +20 Dodge and reduces all stress received by 40%), then have the two Antiquarians keep spamming Invigorating Vapours constantly for another 20 Dodge every round. With good +Dodge trinkets ontop of their good base dodge, you can quickly reach 90-110 dodge once everything's fully upgraded, and since most enemies only have accuracy around that range anyway they're not very likely to hit you.

So now you're just ignoring 95% of all damage and stress, along with receiving 40% less stress from all sources. Antiquarian can heal the little damage that comes through, Man at Arms alternate between Riposte and Command(since the extra crit chance provides free stress relief), and camping lets you recover even more should things somehow manage to go consistently wrong.

Keep in mind all heroes and enemies constantly have a 5% bonus to hit chance, hence why there's a 95% cap when it comes to dodging attacks.
Last edited by CutestGirlHere.; Dec 5, 2018 @ 3:22am
K E N N I Dec 5, 2018 @ 4:39am 
Wow this cheese strat sounds broken. I guess the tradeoff is that clearing one dungeon takes you a whole day.
CutestGirlHere. Dec 5, 2018 @ 4:47am 
Yeah, it takes ages to finish quests with that party. Practically unkillable, painfully slow.
Your Neighbour Dec 5, 2018 @ 5:20am 
Originally posted by Power.:
For the Antiquarian in later game long dungeons, try making use of her dodge buffs. While she's weak offensively and the dodge buffs are minor early game, in the late game once fully upgraded a dodge dedicated team is downright broken and turns level 5 dungeons into a joke.

Something like Antiquarian, Antiquarian, Man at Arms, Man at Arms. Open the fight with two sets of Bolster(permanent battle-long buff of +20 Dodge and reduces all stress received by 40%), then have the two Antiquarians keep spamming Invigorating Vapours constantly for another 20 Dodge every round. With good +Dodge trinkets ontop of their good base dodge, you can quickly reach 90-110 dodge once everything's fully upgraded, and since most enemies only have accuracy around that range anyway they're not very likely to hit you.

So now you're just ignoring 95% of all damage and stress, along with receiving 40% less stress from all sources. Antiquarian can heal the little damage that comes through, Man at Arms alternate between Riposte and Command(since the extra crit chance provides free stress relief), and camping lets you recover even more should things somehow manage to go consistently wrong.

Keep in mind all heroes and enemies constantly have a 5% bonus to hit chance, hence why there's a 95% cap when it comes to dodging attacks.
That's an interesting strat but all my Man at Arms died lol
While the bonus loot from the Antiquarian is definitely nice, for me the big appeal of bringing her along on medium and long quests is the chance to use Trinket Scrounge. I don't know who her sources are, but every so often she will hook you up with some of the best trinkets in the game. Getting a free Focus Ring or Blasphemous Vial in the early weeks on top of the extra gold feels pretty good.

If you don't care about wasting weeks, you can even send four Antiquarians on camping trips into a quest just to break out the firewood ASAP and spam Trinket Scrounge.
Skinny Pete Dec 5, 2018 @ 10:01am 
>do this on activate 3 piles of ♥♥♥♥♥♥♥♥
>crit on scouting
>all 3 quest locations and secret room in sight
>no fights needed
>finish quest get free trapezohedron gems
>camp
>get legendary bracer/focus ring and some junk
>get ambushed by weak trash mobs
>get another focus ring
>go home
LaserGuy Dec 5, 2018 @ 10:18am 
Originally posted by Lord Ponut:
How do you make this work? I haven't tried it yet, but even on short missions having one Antiquarian on my team will always leave my backpack completely jam packed with loot. On a medium and long mission, with the firewood and extra necessities taking up space, it seems like it would space would be tight. Once the Antiquarian levels up and starts refusing noob missions, does she become a liability because of this?

I doubt that your backpack is anywhere near full unless you are grinding on a Short. Probably you have half-full stacks of heirlooms, a couple of trash gems, maybe a low-value trinket or something (or leftover supplies, maybe). If you want to bring home 40-50k in loot, you probably need a long mission. The key is maximizing the value of each inventory slot.
Originally posted by Skinny Pete:
>do this on activate 3 piles of ♥♥♥♥♥♥♥♥
>crit on scouting
>all 3 quest locations and secret room in sight
>no fights needed
>finish quest get free trapezohedron gems
>camp
>get legendary bracer/focus ring and some junk
>get ambushed by weak trash mobs
>get another focus ring
>go home

This post needs to be rewritten into a cheesy camp song that Antiquarians sing when they wander into the Ruins or whatever, stuffing their satchels with loot and shooting deadly poo gas into skeletons' faces. Those ladies know how to have fun. They have the best "incense" too, if you know what I mean.
RopeDrink Dec 6, 2018 @ 10:11am 
It is worth mentioning (if it hasn't been already) that the more Ant's you have, the bigger gold-stacks become. As such, there is more worth to a cluster-tonne of stacked gold than there is most other options, eg. low gems, consumables etc. The rest is just about value/priority and dumping what you don't want/need to make space for phat profits.

As for how it works, well, there's numerous ways. Dodge comps would be the common method but I don't bother with that sort of drivel. Having a single ANT isn't much of a detriment with the right comp (eg. something that can make use of Protect Me) - it's when you crack out multi-non-dodge ANT comps that the fun really starts.

Patience is key.

https://www.youtube.com/watch?v=xWwjQuIHggQ

spng Dec 8, 2018 @ 6:05pm 
My "Farm party" was made by 3 antiquarians + 1 flagelant. Easiest money of my life, flaggelant can solo tank + heal everyone the antiquarians just spam dodge vapors or heals. Also with protect me + 1 offensive skill usually the blight ones its piece of cake. Bigger gold stacks, bigger loots etc. Also every antiquarian drops by herself one piece of loot per fight, so every fight you end in worst chase scenario getting 3 items worth of 1500 gold. If you're lucky you can even drop 3 times the 1250g item.
Last edited by spng; Dec 8, 2018 @ 6:07pm
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Date Posted: Dec 4, 2018 @ 7:16pm
Posts: 13