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The only problem with the length of the mission is maximizing the (good) loot by knowing what to throw away and when to do it, because it requires guesstimating your disadvantage from dumping some supply item versus the profit from keeping some thing or some dumb gem that might never stack.
I put antiquian on spot 3 so the antiquian can still stab to finish the 1 hp squealing pig off. You want ranged dps like highwayman/grave robber/abomination so you can snipe enemy stressor (since this combo will have no stress heal, you want high speed, fast 1st or 2nd round kills)
Lv 5 long with just one Antiquian is rather risky. I would not bank on antiquian for lv 5 long.
Lv1 - 3 because their hit rate is a lot lower your trinkets can gear carry the squad. I play on bloodmoon btw, even without vestel/occultist you should just stomp lv1/3 long with no problem.
Make sure you bring the "Protect me" and pass the damage onto a strong tank, I prefer leper since the leper's self heal is simply ridiculous after you kit him up with the +40% heal received trinket.
Also, always pick best in slot loot, I will not bother with citrine, citrine at full stack is worse than a stack of gold, it's more of a "Well I have empty space I might as well take this citrine" item
Also consider early camping, because if you have strong camp buffs (like hounds + extra scout ) you have so much scout power you will basically have legal maphack.
https://steamcommunity.com/sharedfiles/filedetails/?id=1559502484
Something like Antiquarian, Antiquarian, Man at Arms, Man at Arms. Open the fight with two sets of Bolster(permanent battle-long buff of +20 Dodge and reduces all stress received by 40%), then have the two Antiquarians keep spamming Invigorating Vapours constantly for another 20 Dodge every round. With good +Dodge trinkets ontop of their good base dodge, you can quickly reach 90-110 dodge once everything's fully upgraded, and since most enemies only have accuracy around that range anyway they're not very likely to hit you.
So now you're just ignoring 95% of all damage and stress, along with receiving 40% less stress from all sources. Antiquarian can heal the little damage that comes through, Man at Arms alternate between Riposte and Command(since the extra crit chance provides free stress relief), and camping lets you recover even more should things somehow manage to go consistently wrong.
Keep in mind all heroes and enemies constantly have a 5% bonus to hit chance, hence why there's a 95% cap when it comes to dodging attacks.
If you don't care about wasting weeks, you can even send four Antiquarians on camping trips into a quest just to break out the firewood ASAP and spam Trinket Scrounge.
>crit on scouting
>all 3 quest locations and secret room in sight
>no fights needed
>finish quest get free trapezohedron gems
>camp
>get legendary bracer/focus ring and some junk
>get ambushed by weak trash mobs
>get another focus ring
>go home
I doubt that your backpack is anywhere near full unless you are grinding on a Short. Probably you have half-full stacks of heirlooms, a couple of trash gems, maybe a low-value trinket or something (or leftover supplies, maybe). If you want to bring home 40-50k in loot, you probably need a long mission. The key is maximizing the value of each inventory slot.
This post needs to be rewritten into a cheesy camp song that Antiquarians sing when they wander into the Ruins or whatever, stuffing their satchels with loot and shooting deadly poo gas into skeletons' faces. Those ladies know how to have fun. They have the best "incense" too, if you know what I mean.
As for how it works, well, there's numerous ways. Dodge comps would be the common method but I don't bother with that sort of drivel. Having a single ANT isn't much of a detriment with the right comp (eg. something that can make use of Protect Me) - it's when you crack out multi-non-dodge ANT comps that the fun really starts.
Patience is key.
https://www.youtube.com/watch?v=xWwjQuIHggQ