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1-3 of keys and shovels is probably all you'll need. Aaaand certain classes give you a free shovel or key, but.. Nope! No carryovers!
I bought all the torches/food/keys/shovels at the store, thinking I'll eventually use them.
If you've only just started, you'd best decide whether to start again now or later; while this particular supply mishap won't have a giant impact on your playthrough in the grand scheme of things, when the uh... Hero related mishaps occur mid game, you'll be tempted to start over with Reynauld and Dismas at Day 1 anyway!
Dismas died in the third dungeon because I didn't want to retreat and lose the quest.
He got to 0 hp, and I healed him immediately for 2hp with my cleric.
Then he got hit again and diseased.... and he died from the disease before my healer could cast heal on him again.
Probably going to restart seeing as it was early.
BTW, is there a safe way to leave the dungeon without finishing the quest?
Maybe just return to and walk out from the starting door/room?
You can just hit the X in the upper left corner to abandon a run. Each hero will get a small stress penalty, but you will get to keep all the loot you found to that point.
Similarly, you could miss a great trinket, a secret room worth 10,000+ gold, and a head trinket by not having a key.
Or you could miss not being able to knock out a locked-in quirk by not having medicinal herbs, something that costs 7,000+ gold to do. Or by not having holy water.
You could die of stacked blights by being on death's door and not having antivenom, bleeds from not having bandages from one of those miserable 10 damage/round crab bites, etc.
Know what you need for any particular dungeon and don't cheap out and get killed.
Unfortunately it's hard to do this early on when you don't have mountains of gold.
My general rules:
3 of each for short
4-5 of each for medium
Whole stack for long
ALL the food. 2 stacks or 3 stacks of torches for medium/long.
4-5 of the special supplies for particular levels even in short, and a full stack or more for medium/long.
These are Holy Water for Ruins, Medicinal Herbs for Warrens/Weald/Cove, Bandages for Cove above Apprentice (crabs), Antivenom for Weald (Fungal Artillery can stack nasty blights).
About the only supplies I don't take much of or don't take any at all is Laudanum which is mostly useless. I maybe take one or two, sometimes, and usually throw it away first and wonder why I bothered.
For torches I find you don't need that many either, I find you can just use 1 1/2 stacks of Torches on medium quests and 2 1/2 stacks of Torches on long quests if you time your Campfire(s) well since Light always gets put back to 100 after a camp unless you used certain camping skills.
Wow, thanks for the info
Two full stacks for medium and three for long as the longer the dungeon, the more chances of an issue or mistake happening - less so in the Weald and Warrens as you can often generate spare food via herbs using beast-corpse and meat-wagon (but you'd be wise not to 100% rely on this).
Whenever gold is sparse I will typically only worry about food and shovels, followed loosely by whatever other consumables tend to suit that dungeon, typically prioritizing herbs (non-combat) or bandages (combat). Anti-venom is my least used combat consumable, which isn't saying you won't get blighted a lot, it's just a personal choice based on playstyle.
Whenever gold is of no concern, my general rule is to grab 2 of each consumable for a small dungeon, 3 of each for a medium and 4 of each for a long, region dependent - eg. you don't really need anti-venom as much in the ruins, much like you don't need as much holy-water for the weald - however, herbs are great to have for every region.
Torch-wise I take 4 torches and spread them out but that's me not caring about torchlight. For a newcomer I'd recommend 6-8 to maintain 75%+ torchlight for the vast majority of it to keep things as easy as possible while learning. For larger dungeons you can also consider using camp-fires as pseudo-torches seeing as they will completely refresh the torch, so if you are running low on light and are nearing a point where you'd like to heal/destress/buff-up, time to think about camping.
Of course, everyone has their own way and every region/dungeon will be variable - you can't accurately predict how much X and Y is the 'perfect amount' due to random factors, but with enough practice you will fall into your own groove and figure out what amounts suit YOU the best.