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My Bank strategy is pretty simple. Save 5,000 Gold every week, i.e. have 5,000 Gold when you finish embarking on the mission, increasing by 5,000 every week.
Get it as soon as possible, by farming Portraits in the Warrens, so that the very week you get the Blueprint you can build it (the event that gives you a Blueprint occurs on week 10 at the latest).
Keep saving 5,000 a week. This is fairly brutal on Stygian and requires 2 Antiquarians so you can swap them off.
By week 20 you will be breaking even on the bank, and by week 50, you will be up to 250,000, and making 12,500 extra every week. You can then spend all the surplus, which you will need to do immediately to get ready for Vvulf.
If you don't actually save up gold you wasted those early Portraits on the Bank so don't do it unless you can stick to it. Since you only have 100 weeks, you have to start profiting from it eventually, and this strategy lets you combine the interest with your mission income to bring a team of heroes to Level 5 skills and gear specifically for Vvulf.
The obvious "not worth it" is the Red Hook which does literally nothing but give you an achievement for being that stupid. Granary is also fairly useless.
-- Example -- I cringe every time someone suggests that you should build a Blood Bank for the Crimson Court. To me it is a massive waste due to having tactics and planning that handle my blood issues ahead of time with no need for said district, to which the heirlooms would be wasted if I built one... Yet Joe Soap who isn't as familiar with the Crimson Court may find it invaluable. Then there's the fact that the curse is inconsequential once you complete the DLC, to which weekly blood is overkill anyway. Pointless.
Then there are the hero-buffing districts which can benefit those who commonly use certain heroes, but they aren't necessary - just nice. Then there's gold & supply-related districts, neither of which I bother with.
If I boot up the final save I had when CoM was released, I estimate that I have probably 3 districts built: whichever were the least heirloom intensive - purely because I could and didn't need that resource any more due to not needing them to upgrade certain parts of the Hamlet (which I find more important - coach + training facilities, and to a lesser extent, the sanitarium - everything else I couldn't care less about, not even the survivalist, trinkets, and especially not stress-activities).
There's even less reason to have it since the curse has been nerfed to the point of being a joke. The onset is so slow that even without delaying it much, you'll get all the Blood you need in off times, and infection of heroes doesn't get high enough to force a Court boss mission until long after you're prepared for it.