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Necromancer > Siren > Crew > Hag > Prophet > Cannon > Swine > Flesh.
Everything after that is a special-boss/mini-boss debate. The Fanatic would be complained about the most out of those, followed by maybe Shrieker. Shamblers, Collectors and TTFTStars tend to boil down to your comp rather than their own difficulty.
Each and every one of them can be cheesed to death in some way or another and I'm one of those who doesn't consider ANY of them hard, but you'll find more complaints about the Flesh, Swine and Cannon/Prophet than you ever will the Necro, Siren or Crew -- and the only reason most people complain about Cannon is because it's a total slog.
Crimson Court bosses and Darkest Dungeon bosses, despite having some of their own cheese-factor, is where things get fun -- and of course Endless Mode, seeing as you have every chance of your chosen comp simply not having cheese-power for X or Y randomly chosen boss.
The only boss that's ever truely caused me trouble was the hag, but that's mostly because I was an idiot and brought a leper to her fight.
Swine is a joke and minus Wilbur nobody would ever get killed by him. You can just throw a big dumb team that does nothing but spam attacks at him and he'll die. You could put two Lepers up front with a Vestal in back and close your eyes and pick some random for the middle, and then just spam with your eyes closed.
Occultist, 2 Bounty Hunters, Leper.
All NOT DLC bosses are easy for this team (Only champion overview):
Collector - 3 turns max to kill him.
Necro - same
Swine king - 4 turns max/same
Prophet - really ez since both Leper and Occultist can decrease his damage, can clean all wooden walls on champion with ez.
Crew - 6 turns max since Leper will spend his oneshot for the wall man after -armor from Occultist.
Hag - same like Crew.
Cannon - 8 turns max since Occultist sometimes will spam his tentacle to move tourch man, both BHs can decrease boss PROT, then ez kill.
Flesh - if heart will spawn in the 1/2 - ez, if 3 - almost, but kinda 6 turns max.
Wolf - just a joke, after his guard both BHs can delete him, also team can ignore 1-2 bomb.
The only problem for this team set up could be siren, since my Leper on the 1st position can one shot any of BH with easy.
To kill the bird - swap Occultist to Arbalest girl and Leper should spend his turn for sword revenge, then really ez. Optional - 2 Dogs instead of BHs cause they could die vs this boss because of bad dodge.
I did this once.
My whole party got killed due to my only real source of backline damage being in the pot.
It was my first party wipe and I am never making that mistake again.
There's usually a minion with fairly high crit potential in front, and the fight goes on a while. The two major characters who can make it faster by bypassing PROT (GR/SB) are also pretty flimsy. The mark team option is also workable, but slow.
The problem with it is just that even unlikely stuff becomes more likely to happen the longer a fight is, like the Bloodletter's PBS critting repeatedly, and Occultist (most likely marker) missing on his heals repeatedly. Cutthroat's Slice and Dice is also pretty rotten if it double crits.
So the fight is usually pretty trivial, just knock out the Matchman every time, chip away at the cannon slowly, heal every once in a while, rinse and repeat until win, but it can have its moments. Especially on Champion you really don't want to get rid of the early enemies because getting the Brigand Bloodletter as a summon sucks.
Correction - they are ALL easy.
The easiest boss is the final boss, not objectively but because of when you meet it.
The "harder" bosses are the ones you require a special strategy to trivialize.
The easier bosses are bosses you can just bring whatever and beat on them until they die, like the Swine God. You can even bring a Leper to this. You can even bring two.
Siren is even more that way. You actually want a kind of crappy team with low dps because you don't want any particularly standout damage dealer getting hipmotized.
I'm pretty sure it used to be that way, but I believe it was changed to a 70% chance for the hero to get controlled with a 30% resist chance.
The change is kind of ironic, considering her trophy gives +50% debuff resist.