Darkest Dungeon®

Darkest Dungeon®

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PalmTree Jan 4, 2019 @ 8:19pm
What do you guys think are the easiest bosses?
I've always found it really easy to cheese the prophet by having a Hellion spam Iron Swan while a Vestal spams Divine Comfort to pull people off death's door if they get hit by rubble, all the while an arbalest and houndmaster are pounding away at the Prophet after marking him.

I also find the Siren and Swine Prince to be pretty easy, even at champion difficulty.
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Showing 1-12 of 12 comments
RopeDrink Jan 4, 2019 @ 8:39pm 
Ease-order for most people is along the lines of:

Necromancer > Siren > Crew > Hag > Prophet > Cannon > Swine > Flesh.

Everything after that is a special-boss/mini-boss debate. The Fanatic would be complained about the most out of those, followed by maybe Shrieker. Shamblers, Collectors and TTFTStars tend to boil down to your comp rather than their own difficulty.

Each and every one of them can be cheesed to death in some way or another and I'm one of those who doesn't consider ANY of them hard, but you'll find more complaints about the Flesh, Swine and Cannon/Prophet than you ever will the Necro, Siren or Crew -- and the only reason most people complain about Cannon is because it's a total slog.

Crimson Court bosses and Darkest Dungeon bosses, despite having some of their own cheese-factor, is where things get fun -- and of course Endless Mode, seeing as you have every chance of your chosen comp simply not having cheese-power for X or Y randomly chosen boss.
Last edited by RopeDrink; Jan 4, 2019 @ 8:42pm
PalmTree Jan 4, 2019 @ 8:41pm 
I must just get good luck with the Swine. He almost never crits me, and even with the mark boost from Wilbur he doesn't do an unreasonable amount of damage.

The only boss that's ever truely caused me trouble was the hag, but that's mostly because I was an idiot and brought a leper to her fight.
Skinny Pete Jan 4, 2019 @ 9:07pm 
Originally posted by PalmTree:
I must just get good luck with the Swine. He almost never crits me, and even with the mark boost from Wilbur he doesn't do an unreasonable amount of damage.

The only boss that's ever truely caused me trouble was the hag, but that's mostly because I was an idiot and brought a leper to her fight.

Swine is a joke and minus Wilbur nobody would ever get killed by him. You can just throw a big dumb team that does nothing but spam attacks at him and he'll die. You could put two Lepers up front with a Vestal in back and close your eyes and pick some random for the middle, and then just spam with your eyes closed.
Determined Man Jan 4, 2019 @ 11:05pm 
I haven't had trouble with the necromancer yet...
Panda Jan 7, 2019 @ 1:44pm 
My main team
Occultist, 2 Bounty Hunters, Leper.

All NOT DLC bosses are easy for this team (Only champion overview):
Collector - 3 turns max to kill him.
Necro - same
Swine king - 4 turns max/same
Prophet - really ez since both Leper and Occultist can decrease his damage, can clean all wooden walls on champion with ez.
Crew - 6 turns max since Leper will spend his oneshot for the wall man after -armor from Occultist.
Hag - same like Crew.
Cannon - 8 turns max since Occultist sometimes will spam his tentacle to move tourch man, both BHs can decrease boss PROT, then ez kill.
Flesh - if heart will spawn in the 1/2 - ez, if 3 - almost, but kinda 6 turns max.
Wolf - just a joke, after his guard both BHs can delete him, also team can ignore 1-2 bomb.
The only problem for this team set up could be siren, since my Leper on the 1st position can one shot any of BH with easy.
To kill the bird - swap Occultist to Arbalest girl and Leper should spend his turn for sword revenge, then really ez. Optional - 2 Dogs instead of BHs cause they could die vs this boss because of bad dodge.
Last edited by Panda; Jan 7, 2019 @ 1:47pm
Skinny Pete Jan 7, 2019 @ 2:12pm 
Lol Leper meme teams. Great to bring a Leper to the Hag fight where he can't even hit the boss. You're kidding, right?
PalmTree Jan 7, 2019 @ 3:35pm 
Originally posted by Skinny Pete:
Lol Leper meme teams. Great to bring a Leper to the Hag fight where he can't even hit the boss. You're kidding, right?

I did this once.
My whole party got killed due to my only real source of backline damage being in the pot.
It was my first party wipe and I am never making that mistake again.
Skinny Pete Jan 7, 2019 @ 4:57pm 
Originally posted by ⛧ Black Goat ⛧:
Everything but Hag and Crew are fairly easy because they are straight forward fights.

Cannon is the joke boss because the fuse guy is easy to one-shot each turn with a beater and then the boss does literally nothing.

There's usually a minion with fairly high crit potential in front, and the fight goes on a while. The two major characters who can make it faster by bypassing PROT (GR/SB) are also pretty flimsy. The mark team option is also workable, but slow.

The problem with it is just that even unlikely stuff becomes more likely to happen the longer a fight is, like the Bloodletter's PBS critting repeatedly, and Occultist (most likely marker) missing on his heals repeatedly. Cutthroat's Slice and Dice is also pretty rotten if it double crits.

So the fight is usually pretty trivial, just knock out the Matchman every time, chip away at the cannon slowly, heal every once in a while, rinse and repeat until win, but it can have its moments. Especially on Champion you really don't want to get rid of the early enemies because getting the Brigand Bloodletter as a summon sucks.
RopeDrink Jan 8, 2019 @ 7:45am 
Everything but Hag and Crew are fairly easy

Correction - they are ALL easy.
Skinny Pete Jan 8, 2019 @ 8:09am 
The Fanatic isn't easy. I'd argue both the Fanatic and the Shambler are harder than any of the actual bosses other than the Countess.

The easiest boss is the final boss, not objectively but because of when you meet it.

The "harder" bosses are the ones you require a special strategy to trivialize.

The easier bosses are bosses you can just bring whatever and beat on them until they die, like the Swine God. You can even bring a Leper to this. You can even bring two.
Skinny Pete Jan 8, 2019 @ 2:30pm 
Originally posted by dixon sider:
If we are assuming the most ideal party, id say the hag. She dies so fast. But assuming a generic party, id say the necromancer because you cant have too crappy of a team for the necro. Its harder to make it to him than it is kill him lol.

Siren is even more that way. You actually want a kind of crappy team with low dps because you don't want any particularly standout damage dealer getting hipmotized.
PalmTree Jan 8, 2019 @ 6:01pm 
Originally posted by dixon sider:

True, having a leper in that fight could ruin you in no time lol, and i believe you can resist it with debuff resistance? Not 100% sure about that tho

I'm pretty sure it used to be that way, but I believe it was changed to a 70% chance for the hero to get controlled with a 30% resist chance.

The change is kind of ironic, considering her trophy gives +50% debuff resist.
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Date Posted: Jan 4, 2019 @ 8:19pm
Posts: 12