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Last time I beat it with arbalest / occ / bounty hunter / hellion. Basically first strat is lot of ripost, 2nd is lot of huge crits on marked shrieker. But I prefer the 1st strategy. Shrieker has 3 actions per rounds, so you may have to play with your bounty hunter or your arbalest on a unmarked shrieker.
There must be plenty of other strats, with a jester buffing his final for 3 rounds for exemple.
Jester Ballad'd everyone, Leper used Revenge on first turn and crit it each other turn, HWM gave a PBS on first turn and Riposted on the second, repeating for turns 3-4, Vestal just healed everyone.
I'd say out of that comp you only really need the Jester and Leper, you can swap Vestal with Occultist for lowering Shrieker's dodge and HWM for another Leper with ACC trinkets.
https://steamcommunity.com/sharedfiles/filedetails/?id=1241245548
In Darkest mode I usually need 2 rounds for the kill, on Stygian/Bloodmoon 2,5. I allways mark because all heros benefit from it. Best mark is the Arbelest's becaus it decreases dodge.
Trinkets: All +acc available (Focus Ring, Moon Ring, class specific ones like the Hunter's Talons for the Bounty Hunter, Ancestor's Signet Ring, Ancestor's Pistol, ...).
Grave robber Occultist Higwayman Crusader
Grave robber with trowing daggers
higwayman with traking shot, duelist advance point blank shot and pistol shot.
crusader with bulkward of faith smite, battle heal (i preffer the other one). and holy lance
this setups gives you a lot of acc on the srieker making the grave robber hit almost every time, the crusader is supporting the ocultist is healing and the highwayman is riposting.
4/4 srieker kills wit this team
the other that i have is:
jester higwayman ocutist and man at arms
jester : battle ballad - solo - finale
higwayman pistol shot - traking shot - duelist advance - wiked slice
ocultist:daemons caludron hands from the abbys, weakening curse or the other mark - wyrd reconstruction- sacrificial stab
man at arms : rampart crush or defender -retribution - bolster - command
this strat is getting getting your acc higer, making the higwayman a solid 30- 60 dmg dealer.
good luck
I fought it 3 times, and the 2 times I brought full Houndmaster I killed it turn 1.
Agree with the comments above that HM are very good for this fight, because you can use the Dog treat bonus for the whole fight.
Maybe i got lucky but my Occ went first and hit successfully with Vulnerability Hex (Mark, -20 Dodge), and my BH hit next and crit for 56 DMG. With dog treats, the HM also had huge hits. The MAA used Command to buff up team ACC and CRT. The Shrieker never once dodged a hit. All in all I was able to kill him in 2 rounds and barely took any stress. HOWEVER, the real reason I'm posting here is to reiterate the only 'rewards' you'll get for killing the Shrieker are the 8 stolen trinkets. What I ALSO got were negative quirks and/or diseases for everyone, no positive quirks. Moral of the story, kill the Shrieker for pride, but the smart move is going for the nest instead!