Darkest Dungeon®

Darkest Dungeon®

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recommended balanced mods?
i was looking for any fun balanced mods really, like i dont want OP mods since i enjoy the difficulty of the game. class mods would be nice
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Showing 1-15 of 16 comments
LaserGuy Aug 2, 2018 @ 10:51am 
Pitch black dungeon.
Drum Aug 2, 2018 @ 2:17pm 
Pitch Black Dungeon (not compatible with CoM or CC)
Carcosa Aug 2, 2018 @ 5:47pm 
Darkest Sizes..just changes the "warrior" types to be generally larger. Adds realism but no mechanic changes.
Frank Pizza Aug 3, 2018 @ 12:58am 
Pitch black dungeon makes the game much harder. Just a heads up.
I would 100% recommend the cataphract, the slayer, and all of marvin seo's character mods. All of them are balanced and fun to play and each add something to the game. They fit in very well artstyle-wise as well.
Shaman Aug 3, 2018 @ 2:31am 
crusader only mod. Take back JERUSALEM
GodfatherPlunger Aug 3, 2018 @ 3:58am 
thrall seems balanced imo. he has a lot of health and dmg, but can't attack the back ranks with standard attacks and always takes stress dmg when he takes hp dmg... really a double edged sword imo, but a welcome change. marvin's mods in general are great, balanced and have awesome design. they might not be perfectly balanced, but in the base game some heroes are stronger or weaker than others so I don't see a problem...
the slayer is also pretty cool, but that one is pretty new the balancing might be a bit off.
the twilight knight seems also cool, but the stress heal is a bit much.
geepope Aug 3, 2018 @ 6:49am 
It's a work in progress, but I've got a mod in the works that aims to rebalance everything and do some new and different things.
League of Legends Aug 4, 2018 @ 10:53pm 
No mods. Rather have devs balance the game and not single persons in the community.
Last edited by League of Legends; Aug 4, 2018 @ 10:53pm
nightshift Aug 5, 2018 @ 2:32am 
No mods. This particular game is right as it is. Also, a dev's perpective is different than some ordinary player's who feeling of balance is always compared on his ability to play the game. If he suck at it, than he "balances" it to compensate his weaknesses. And those might be different than the next player.

Mods should always just be corrections of bugs that are left in the game, or more fitting content. There should never be any of these called "balance-mods". Those are practically just bad players using cheats to make the game more casual for them as they're not conditioned to take a proper challenge. All the other titles they played are games that holds their hand through the way and features regenerative health, and checkpoints after every second step taking away the responsibility from the choices and action. This one have a decent challenge compared to all the other games and that is discomfortable for them, they cannot stand that and make mods to turn the game more forgiving and rewarding.



The only mod I would've try is something where you could CHOOSE your quriks after each level-up! Thus you could build more specialized heroes, able to fulfill their roles all the better.
Imagine playing a Fallout game where you can only get perks randomly. Once you get Sharpshooter, next it's Heavy Handed? That would suck! But that is what's happening here with your Arbalest having Precise Striker and whatnot. With that mod, you could have a melee-crit focused Jester, a Tough+Hard Skinned MAA, an Undead Slayer+Hunter Crusader etc... Characters would feel more developed, there would be certain kits, a Highwayman focusing on quick acting Point-Blank shots, a Flagellant that is faster, crits and does more melee damage below 50% hp...
These kits would be accomplishable for once and our roster would feature acutal developed characters not just ones that have more ACC just because they have high levels. Can someone make this please?
Last edited by nightshift; Aug 5, 2018 @ 2:34am
asd Aug 5, 2018 @ 2:43am 
If you want class mods, I've been using the librarian mod recently and she's pretty fun. She's a support hero, she can heal / buff / force guard and debuff / mark enemies but doesn't do a lot of damage.
The only broken thing about her imo is that every skill you use gives a quest long +5% buff to resolve xp so even after a short dungeon you might go out with like +100% xp which is a bit silly. But there is an optional patch for this which makes it so you have to collect research notes which you get by looting curios with her (like with the antiquarian) and those give you the xp buff


I have other class mods too but this is the only one I could try so far
OVER JUSTICE Aug 5, 2018 @ 11:03am 
If you want balanced mods just stick to aesthetic mods, as anything else will for sure upset the balance of your game, even if one claims it's "balanced". This is because the only baseline for a balanced game that holds any real meaning is the perspective of the user, so only you can decide if a mod is fair/in the spirit of the original
Last edited by OVER JUSTICE; Aug 5, 2018 @ 11:09am
Wanderer Aug 6, 2018 @ 8:42am 
Try Musketeer Overhaul by Arkant. It makes her more than just a reskin and she's actually really fun to use.
asd Aug 6, 2018 @ 8:49am 
Originally posted by Cromakoth:
Try Musketeer Overhaul by Arkant. It makes her more than just a reskin and she's actually really fun to use.
Does it work if you don't have the musketeer dlc?
Originally posted by BatushkaTabushka:
Originally posted by Cromakoth:
Try Musketeer Overhaul by Arkant. It makes her more than just a reskin and she's actually really fun to use.
Does it work if you don't have the musketeer dlc?
???????????????????? I think somebody dosent know that it was free.
Last edited by League of Legends; Aug 6, 2018 @ 8:52am
asd Aug 6, 2018 @ 8:54am 
Originally posted by BULLY HUNTER_77@:
Originally posted by BatushkaTabushka:
Does it work if you don't have the musketeer dlc?
???????????????????? I think somebody dosent know that it was free.
you got it if you backed the game on kickstarter
there is no way to get it anymore as far as I know
and I didn't back the game on kickstarter
so that is why I'm asking
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Date Posted: Aug 2, 2018 @ 7:57am
Posts: 16