Darkest Dungeon®

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Advice for Siren
So, I've lost twice to the Siren and lost two of my rather well-versed parties. Anyone have any tips on how to deal with this? The main issue I have isn't even the Siren itself but that the charmed member usually roflstomps me for her.
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Showing 1-15 of 29 comments
Wandering Flare Sep 4, 2018 @ 11:31am 
Pick someone who either can't do much damage or is ineffective at 3-4 positions.

I'd suggest Hound-Ves-Bounty-Leper. If Leper gets pulled, you can just hook the Siren forward or punch the Leper backward, rendering Leper's aid to her essentially non-existent. For the rest, just mark-hit with Hound and Bounty.
Last edited by Wandering Flare; Sep 4, 2018 @ 11:35am
White Shadow Sep 4, 2018 @ 2:55pm 
You could have a Man at Arms to defend the more fragile party members. And in the scenario where he gets charmed, well, he isn't too strong as a damage dealer.

You could try to give your party debuff resistance (Siren's charm is a debuff essentially), or at least give it to those members you least want to get charmed.

Another thing you could do is to have a stunner team, so if one of your stronger team members gets charmed, you could stun them instead of hurting them to stop them from attacking the rest of your team.
Last edited by White Shadow; Sep 4, 2018 @ 2:56pm
Skinny Pete Sep 4, 2018 @ 3:05pm 
I'd disagree with Leper, because while half the time, he isn't going to be a problem, the other half, he's going to be a complete monster. Double crit with Hew is the last thing you want if he ends up up front.

It's nice if he doesn't get an attack before you get to try to move him, but if you don't, or if you miss or fail to move him, you can easily end up really screwed really fast.
Last edited by Skinny Pete; Sep 4, 2018 @ 3:06pm
Not sure if this works but try using Holy Water on every hero except the one you want her to control. The Siren's call used to count as a debuff so you could make the fight a lot easier by using holy water on everyone. While this is no longer the case chances are Red Hook forgot to adjust the Siren's behaviour so she might still be more likely to target the hero with the lowest debuff resistance.
Skinny Pete Sep 4, 2018 @ 3:39pm 
Originally posted by Bukkake Chef:
Not sure if this works but try using Holy Water on every hero except the one you want her to control. The Siren's call used to count as a debuff so you could make the fight a lot easier by using holy water on everyone. While this is no longer the case chances are Red Hook forgot to adjust the Siren's behaviour so she might still be more likely to target the hero with the lowest debuff resistance.

I'm pretty sure they fixed that. You used to be able to use an Antiquarian and jack up everyone else's debuff resistance and Siren would almost always pick Antiquarian.

If you've tried that recently it just doesn't work.
Ah. Well, in that case I suggest killing her until she dies. Always worked for me so far.
Scorpiova Sep 4, 2018 @ 3:49pm 
Bring any 4 heroes with a high debuff resist - beef it with trinkets where possible. Also bring lots of holy water (i think it's that one that increases debuff resist). Becomes an easy fight when she can't steal your heroes.
Last edited by Scorpiova; Sep 4, 2018 @ 3:50pm
Mmmkay, so does the debuff resist work or not? Y'all are giving me some mixed responses on whether it will or not.
LaserGuy Sep 4, 2018 @ 4:57pm 
Debuff resist no longer works. Was changed in a recent patch. There is now a flat 70% chance that she will capture a hero.
Last edited by LaserGuy; Sep 4, 2018 @ 4:58pm
Originally posted by Skinny Pete:
Originally posted by Bukkake Chef:
Not sure if this works but try using Holy Water on every hero except the one you want her to control. The Siren's call used to count as a debuff so you could make the fight a lot easier by using holy water on everyone. While this is no longer the case chances are Red Hook forgot to adjust the Siren's behaviour so she might still be more likely to target the hero with the lowest debuff resistance.

I'm pretty sure they fixed that. You used to be able to use an Antiquarian and jack up everyone else's debuff resistance and Siren would almost always pick Antiquarian.

If you've tried that recently it just doesn't work.

Just killed the Siren on my latest run and she always tried to charm the same hero, the one with the lowest debuff resistance. So while Holy Water can no longer be abused to make the Siren a complete joke one can still influence which hero she tries to steal away.
Zunkin Sep 4, 2018 @ 6:59pm 
Originally posted by LaserGuy:
Debuff resist no longer works. Was changed in a recent patch. There is now a flat 70% chance that she will capture a hero.

Ouch!
Okay, so from what I'm hearing, they changed it to just be a 70% chance but she will still go after the one with the lowest debuff resist.
VR456 Sep 5, 2018 @ 4:35am 
Having two Crusaders with "paladin" skill set worked greatly for me against even Champion Siren.
The strategy is to cross fingers when one of them gets hypnotised and hope that he'll use nothing but his poor heals (even on Siren, that's not a big deal). After Crusader's mind clears you just spam Holy Lance on Siren until he gets back in front.

You might even try VES | 3 CRUS comp, but that's quite risky.
VES | (ah crāp i dont remember) | 2 CRUS worked well for me. It might take a while for them to defeat Prima donna, but if you pick someone who can deal lots of damage to her for the third pos., it might go much faster.
Last edited by VR456; Sep 5, 2018 @ 4:48am
No One Sep 5, 2018 @ 7:40am 
Bring many zero-damage stuns. Stun your dude.
Requiem31 Sep 5, 2018 @ 8:04am 
A non transformed abomination got turned several times by the champion siren (or maybe he got afflicted and couldn't transform again, can't recall) and all he did while on the other team's front line was heal and unstress himself.
Hooray for dumb luck!
Last edited by Requiem31; Sep 5, 2018 @ 8:05am
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Date Posted: Sep 4, 2018 @ 11:27am
Posts: 29