Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Only the Buffs were supposed to be hit by the nerf though, we are still waiting for the resurrection of Plague dr. and Flagellant, as they are dead now in the farmstead.
This was part of the most recent patch, which nerfed these skills because they are too good in these long battles.
They deliberately nerfed those per-battle abilities to utter uselessness.
The problem is these limited use abilities are often best for dealing with some sudden unexpected emergency. But to use them, you'd have to have them on the bar in the first place, which means your character is gimped out of a useful slot for a skill you'd use more often.
And God forbid you forget to swap one of these out. Your run is basically instantly in the toilet if you do that. Not that you should necessarily get your hand held to prevent you from dumb choices, but there's just nothing particularly fun about that outcome.