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I can't believe you didn't mention Abomination's, which is shockingly good and is so good that it's a substantial and cheap buff to the class, turning its stun into the best in the game.
I wouldn't call it the best stun in the game (Hands from the Abyss is better due to the existence of Demon's Cauldron and having boosted base stun chance, and you can make a case for Flashbang/Disorienting Blast/Blinding Gas due to their range... and maybe Yawp but it has different purposes than Manacles) but Broken Key alone is the reason why Abom is top tier for me.
I don't like it. Occultist has to be in the front two rows to use it. Just by itself that's a dealbreaker, but then throw in the torch debuff. By itself that's not very bad, but it's just another added nuisance if you're using light-related trinkets.
By comparison, Abom uses his stun in exactly the position I want him in for his other skills, either rank 3 or 2.
On top of that, I'd almost always rather be using some other skill of the Occultist. So taken on its own, I guess you're right that it's a stronger stun, but I don't like where I have to put the Occultist to use it and don't like not using his other skills instead. The higher crit % on the Occultist makes the dps of his stun a bit better on average, but Abomination is working on a higher base damage and more reliably also causes damage with his stun.
The Broken Key is still definitely the best value of the Crystalline trinkets, partly for just being excellent at any price and partly because it's dirt cheap.
The main value of the stun is that it's the only one that can get a half-decent stun chance against anything stun-resistant without spending two trinket slots on stun chance. 180% stun chance is essentially a 10% fail chance against the most stun-resistant enemies, whereas Abom is looking at 25%. Occultist is also the only hero that can stunlock enemies like in pre-CoM versions if you use both the Vial of Sand and the Demon's Cauldron (granted I doubt this is worthwhile). Also, it's an amazing stun on a healer; having a strong stun allows Occultist to prevent more damage before it happens than any other healer (offhealers included) meaning an Occultist party can much more protected from burst damage than Vestal parties despite using a squishy in the front lines.
I'm not sure what other skills would be worth more on Occultist. Sure, you're almost certainly taking Wyrd and you're probably taking the mark in a mark party, but those are the only two skills that are shoe-ins. The stab is terrible without some kind of ACC boost and at best is a finisher attack (except against eldritch) with them, the spaghetti is also too weak to be anything but a finisher when not fighting Eldritch, the damage debuff is nice for removing PROT if you have debuff chance but isn't of much use otherwise, and the pull is situational and isn't reliable without move skill boosts.
Light debuff is irrelevant, just bring a few extra torches or a Crusader.
Positioning is unfortunate, but as long as your other party members aren't ridiculously fragile and your party has good stunning and damage (it should, it's an Occultist party) it's not a deal breaker. You do have to be careful about the Weald though with all the frontline damage, so you'll need guards there.
I'm not saying Abom's stun isn't excellent and that the Broken Key isn't amazingly good, just that it's not the best stun out there.
Yeah, good point. I don't often use Abomination, so haven't tried out this trinket yet. But that stun chance is pretty juicy.