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There is an obvious way, dont sweat it.
Yes.
Ty, good to know about the Fanatic. Sucks about the bloodsuckers, having them around was a huge pro to the DLC :(
2. A repeateable Courtyard mission featuring a bonus boss that you can farm for blueprints and CC trinkets appears, and the Gather the Blood missions remain. These feature bloodsucker enemies and the chance to get your guys infected all over again.
3. The Curse becomes treatable in the sanitarium, like any other disease.
Big shame about bloodsuckers going away from regular dungeons. They really could've left a side mission type for the courtyard which could let you manually up the infestation level so that you could get some to show up. Like, you make so much of a ruckus in the Courtyard that a bunch of them just flee elsewhere as flavor or something :D
lol you were boasting in another thread about how awesome you were and hadn't even beat the Fanatic yet.
I'm so awesome that he's avoiding me. Shows up in the hamlet looking all mean and stuff, then when I send 4 CC guys with nothing but bleed damage to look for him in long champion cove, he chickens out. They beat up everything and get some quirks removed. True story.
And I don't want to come of as an ♥♥♥♥♥♥♥ but weren't you the guy lecturing other people they were wrong in the "tier list" thread about not knowing how to play classes and yet you haven't even finished current content once? :s
Most "new content" since I took a break were things I specifically asked for to be in the game anyway, and most if not all buffs and nerfs were things I said needed to be done, too. So for me the game simply had a little bugfixing from where I took a break and some obvious stuff got put in.
Funny thing is that at the time people were complaining that I played too much so I knew too much about the game for my feedback to be applicable to the average player. It's worth a chuckle to now have folks saying the opposite :D
Party was cursed up HM - Occ - Highwayman - Hellion, but they got shuffled around a lot and my Houndmaster spent a lot of time at the stake. I forgot to take Riposte on the Highwayman which would've helped in multiple ways.
I had a bunch of consumables (forgot to use the snake thingy I brought one-of), and only my Highwayman was properly doped up with blood (everybody else just took some blood for the smaller buff). I had some Laudanum handy and Holy Water, and since I was in the Warrens I also happened ot have torches so I turned the light up a lot. I thought I'd be doing most of my damage with DoT's anyway so it seemed like a good idea to avoid giving him crit chance. Can't complain, even if I didn't really get that much chance to bleed him with the Highwayman.
Seems like a complete shame you perma-lose the encounter once you kill the Countess (it would be solved with my proposed fix that's over in the suggestions board). Not sure I'd mind having him around in the Farmstead - the guy who's mad enough to chase after squads of 4 doped up on blood curse would be mad enough to fight regular guys, IMO.
Oh and the opening quote for a dungeons with him in it is my new favorite one. My wife heard it, and she knows nothing about the game but she said "Wow, that's really well said!"