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Yes it was. But very few games these days actually use DnD rules or mechanics. It's like saying that Tolkien was the start of modern high fantasy. Yes, it's more or less true in the strictest sense of the term, but that doesn't mean that it is necessarily a useful comparison to look for the influences of Tolkien in modern fantasy works... there's been so much evolution in the genre since then that drawing all influence back to Tolkien is not necessarily going to give you the whole picture.
(Incidentally, DnD itself is heavily inspired by Tolkien IIRC).
D&d has much more strict rules for defining the attributes and mechanics and leveling. Games that use strict d&d rules adapted to a video game are like baldur's gate and neverwinter nights. Neverwinter nights is basically a video game version of the pen and paper table top d&d game.
Actually, the 1st edition of Dungeons & Dragons is not all that dissimilar from Darkest Dungeon; both are punishing, player unfriendly experiences with heavy reliance on random number generation. Actually, of the two, Darkest Dungeon is probably the friendlier experience in that rolling new characters is easier, healing is much more abundant, characters have significantly more health, and characters can survive at low health totals for much longer.
Of course, from the 3rd edition of D&D on, D&D has moved further and further away from its brutal origins.