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The Collector is free money.
You can completely avoid the Shambler (you can avoid the Fanatic too but only at the cost of abandoning a mission).
The Thing lets you know what set of dungeons it's in, so you don't have to fight it.
I sure hope not! I didn't like even meeting 4 fishsticks.
Umm... I think you misread the announcments. Shrieker and Hag were just ADDED to CoM. From the start, most of the basic bosses could appear there.
But the shambler is always the bane of my existence i’ve gotten better at fighting him but he is still the reason i refuse to do no light runs.
The only time i ran into the fenatic i wasted him via reposts
Wrong. The other bosses can appear in endless. I've met the Siren before.
Collector gets easier with time...Free gold and his heads are useful.
Shamble is rarity to find,But sometimes It drops good stuff..and sometimes not...But,It has a thing fro blight and stress.
Thing is..a mix of "Is your body ready?" and "Is your mind ready?" Most of the fight at the halfmark of his hp is a drag If you do not have ticks to put on him...Which will make him slowly just drain your sainty...God help you then..But,the shards are worth it.
The Shambler is second toughest, but at least until you get the five Ancestral Trinkets he drops, the drops are great, and he can be cheesed with riposting teams and in general reliably beaten even on Champion at least if you start out with a good Shambler killing team in good shape.
Shambler is meant to be that way though. He's not really something you should look forward to in a battle, but rather something to fear.
He's still actually worth fighting sometimes solely for the drops, even if you should be selective about choosing to fight him.
You could easily never fight the Fanatic at all, and he's not worth fighting unless you want to play a high infection strategy where most/all of your roster is infected, and you don't want to be surprised by him so you kill him to get rid of surprise encounters. His drop of a nearly useless supply item isn't worth the risk.
I disagree - though such topics always boil down to personal variables.
https://steamcommunity.com/sharedfiles/filedetails/?id=1093276854
Ultimately, the Shambler, Collector and even TTFTStars are less about their own difficulty and more to do with your own composition. The only edge a Shambler genuinely has over the other two is that it literally forces a pitch-black shuffle and can repeat-shuffle later - that aside, the difficulty of any of them will be determined by your comp, not by which of the three you encountered. The fact some people still regard the Collector as 'difficult' is testament to this. Collector is undoubtedly the easiest of the three, yet some people will simply walk into it with awkward comps and come out of it believing it is a hard fight mechanically.
I would personally rank TTFTStars as worse than the Shambler purely because how favourable DoTs and/or Prot Strip/Bypass is in softening the blow, whereas you can still blow up a Shambler and/or manage tentacles or shuffles without reliance on much.
See above video where I laugh at a Shambler with Tri Antiquarians and a Hellion, and that was without the Hellion being able to use YAWP for the majority of the battle - a skill that would have eased the fight even more. It's not exactly the best comp to judge ANYTHING, but the above points still apply. Let's say that comp met a TFTStars instead - the DoTs wouldn't matter due to the self-cures and the Prot would drastically dampen the Hellion's contribution later - all while it stacks massive DoTs, CoM diseases or just plain old-fashioned burst-damage all over that backline every round.
Again, it's more to do with what you fight them with - not so much which one is more 'difficult' overall.
Fanatic is hands-down the nastiest of the bunch - the saving grace being that the window for meeting him has pre-requisites as well as a spawning trigger - these justify the difficulty seeing as you can essentially choose when to fight him and that said opportunity has requirements, unlike others which can spawn (or be spawned) at random or even forcibly with only torchlight (or an actual torch) being a factor for one of them.
Sure, there are strategies for the Fanatic just like every boss - but if you imagine a completely randomized CoM setting where each and every single boss and mini-boss could be met 100%, Fanatic would rank top at stopping the most teams in their tracks, far more than vanilla bosses, mini-bosses and even Crimson Court bosses with the only contest being the Countess.
Any team that can't fairly easily dispose of the Collector is simply a bad team you shouldn't be sending out at all, because any time you're wandering around with your packs full (which you should be through much of any dungeon), you can run into it randomly.
Unless you're playing zero light, you can avoid the Thing or Shambler entirely, so only in the case where it's possible to encounter either of these (both of which are a choice you can make) do you have to bother thinking about them as an element of your team comp.