Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) success
But you'l learn, old tactics don't work or have to be modified and trinkets become very important.
I personaly tend tos tack a lot of dodge and that works most of the time
If you can't take level 5s into veteran dungeons, there's a huge difficulty spike between veteran and champion. If you can, there's an Everest of difficulty spikes between veteran and champion. It's not unbalanced, just misleading.
Are you abusing stuns? Are you going fast? Do you have at least 120 accuracy? Are you killing the back row? If all else fails are you abusing stalling?
In a normal game I'd never mod or cheat but I never felt so cheated by a game in my entire life. I play games for over 15 years now and I can say with certainty that the Darkest Dungeon really wants to be unfair on LV 5/6 out of nowhere.
So yea, can you tell me a good mod to use?
@the other guys
Thanks for your advice but I don't feel like farming trinkets like crazy for heroes that can so easily die off. I now really get why so many people complain about the grind in this game (something that is 100% not apparant below lv 5 dungeons).
lvl 3 heroes are supposed to be used in lvl 3 dungeons and so forth.
Radiant mode has a huge problem: people can overlevel their heroes easily, stomp all the low dungeons without ever having learned anything and then in champion they finally meet the game how it is supposed to be played and they get obliterated.
Its just sad, noone should start with radiant IMO.
There's a balance issue arising from the fact a) apprentice dungeons are necessarily newbie dungeons and b) you must take level 0s into apprentice, but you don't have to take level 2s into veteran and so forth.
Because you can take level 0s, they have to be substantially easier than they should be, relative to veteran. And especially because you have to run apprentice dungeons before the guild and blacksmith even open.
I'm a little scared that I will get more frustration out of this than enjoyment tho because the rng plays such a big role ....
Agreed. Although I really have to ask (stupid question but I have to) if it's normal for everyone to come back like useless for 2-3 rounds bc. they all are full of diseases and quirks you have to fix first. Just the amount of preparing for one run seems ... absurd to me right now :-/ My Crusader got The Runs in room 1 (-20 DODGE/-10% HP) which just seemed like it's over already and just not fair at all,
You can slightly reduce the chances by leaving a mission with full health and zero stress. (It scales, probably linearly.)
If you get a disease mid-mission, the graverobber and plague doctor have disease-removing camping abilities. Also the graverobber is fast and can hit hard, preventing them from landing disease-causing abilities, and the PD is fast and is Queen of All Stuns.
The game tends to play like Apprentice and Veteran dungeons are there to teach you the games mechanics and then Champion dungeons are it throwing you in the deep end and basically saying "Show me what you've learned." It's difficult, but it feels rewarding when you find a team comp that works for you and things go smoothly.
Also: Is Leper even a good idea if the DODGE of all enemies gets that high?! (even with Bard and Man-at-arms in party, is he even a possibilty?)