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Also I got the townevent for +15% chance for virtue ( very helpful, although it runs out after reaching 200 stress)
Jester for stress, some blood damage and the ability to move the crusader from second position to the third.
Vestal for some sweet heals and range attacks
The crusader for damage and some stress heals (Holy Lance was very helpful in this party)
The Leper for killing everything coming too close and tanking everything.
Some other notes:
-There is a colour that gives you a +15% bonus on virtue
-The defensiv buffs from the leper and crusader last now the whole fight and make them nearly immune to normal damage. ( My leper got 80% (max), with quirk, buff and one trinket)
-after the sleeper there may spawn non unique bosses at the end of a "chapter" (stress overkill incoming)
I gave this setup a chance, and it worked, KINDA. I didn't get much farther than 200 kills, and some parts of the journey were PAINFUL. It's a powerful team, sure, but it's notably short on a few things - most obviously, a way to deal with high PROT enemies other than just wailing on them and doing scratch-damage. Any time I wound up meeting Cove-enemies, I got slowed down to a crawl, chopping my way through crabs and snails at a glacial pace, often while back-row enemies bombarded me with attacks. No armor-penetration, no PROT-debuffs, no Blight, barely any Bleed... dealing with the Thing was a horrorshow.
And of course, VERY limited back-row damage - Holy Lance and Finale are basically your only options for dealing serious damage beyond the final two rows, and the first one can get messed up VERY easily by positioning-changes, while the second is extremely situational. (You need to spend turns buffing it up, then a turn riding to the frontlines, and if you use it too early in the battle you'll be saddled with a NASTY debuff for the rest of it.)
Vestal and Jester are obviously shoe-ins, but I think the other two needs to be different. You need either some serious Bligh/Bleed or Armor Piercing (perhaps the Shieldbreaker?), and some proper back-row damage for dealing with high-priority targets back there. A setup that's SLIGHTLY less vulnerable to positional changes would be nice too. Every time I ran into a Plough Horse, I knew that I'd be UTTERLY screwed if I didn't take it out before it did its Trample-attack, and with only the Leper (generally the slowest guy around) capable of destealthing enemies, that could get pretty hairy...
But I'm a bit concerned about 'putting all my eggs in one basket', damagewise. Like, what do I do if I run into the Hag or the Siren out there? I'd have basically zero damage-output if the Leper gets disabled, and the Hag would effectively destroy me what with being immoveable and stuck behind her Cauldron. Loads of other bosses would be extremely troublesome too - against the Necromancer, you'd have a hell of a hard time killing the summoned skeletons fast enough to inflict any real damage on him, and the Shrieker would be both extremely hard to hit and untargetable half the time.
Basically, it seems like a really sweet setup for doing regular waves, and probably quite destructive to SOME bosses... but if you get unlucky and meet the wrong boss, it's the end of the road. >_> OTOH, I'm not sure there EXISTS any teams that's not true for... bah.
Are you sure there are the area bosses in CoM?
I have only seen the bosses you can find many times, like the Shrieker, Shambler and Thing from the stars and of course the Miller and Sleeper.
Yeah I'm pretty sure you can encounter every area boss. I've encountered The Brigand Pounder, Swine King, Formless Flesh and Drowned Crew.
Ok, I asked because I encountered Thing from the stars two times in my 300 kill run, plus Shrieker and Shambler and so I though they put only the random bosses in CoM.
But I guess this are good news for my heros, there are much less annoying bosses than Things from the stars or shrieker.
Hm has a -prot mark (unless I'm mistaken), a rather nice mass de-stress, good de-stress camping, hits every enemy position, and you can really pick and choose for the last skill.
I don't really like HM as a stress healer since it isn't 100% accuracy, I find it to be pretty unreliable. I've ran into many situations where one guy had a ton of stress above the rest but the HM kept stress healing everyone BUT him which was annoying.
He lacks usefulness when facing undeads, but then you can use him to suck up all the stress accumulated in previous encounters from the rest of the party.
Last but not least, if he gets displaced from the front line can get back in position in one go instead than one step at a time.
About trinkets and strategy:
Instead of focusing on high PROT, I went for high CRIT with Leper (mine has quirks that give him already a total of +7 CRIT): trinkets are Ancestor Pen (+10 CRIT, DMG and stress) and Surgical Gloves (+10 CRIT, +5 ACC and move debuff). Every battle starts by casting Revenge (+35 DMG, +15 CRIT, +15 ACC and debuffs). It’s slow, but the buff lasts the whole battle and it’s a good investment, with the help of Jester.
Jester is all on DODGE: Ancestor Coat and Camouflage Cloak (both give +15 DODGE). My Jester also has DODGE quirks so he becomes very difficult to hit. His role is to use Battle Ballad or stress heal every turn, and attacks only if really needed.
With this setup, after 3 Battle Ballads the Leper reaches a ridiculous CRIT chance, don’t remember exactly but is around 85 or 90%. He basically one shots any normal foe without high PROT (there is Flagellant for these), never misses (ACC buffs everywhere) and heals a considerable amount of stress to the whole party with the continuous critical hits.
Flagellant has Book of Sanity (20 stress resistance) and Miller’s Pipe (the new crystalline trinket that heals stress and apply blight whenever an enemy is killed).
Vestal has both trinkets dedicated to healing prowess.
I reached 280 kills without breaking a sweat, without death door penalties and without a single affliction (Leper got Rabies from a pig and that made him even stronger). Took out shambler easy peasy. At some point I got bored and gave up with a perfectly healthy party and inventory full. Didn’t realize that there is a 300 kills achievement, otherwise I would have continued.