Darkest Dungeon®

Darkest Dungeon®

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Gorre Jun 21, 2018 @ 8:45am
How is the Shieldbreaker - worth getting it?
I've seen some people complain being "useless" but as far as I know people cry in this community on every hero who doesn't have high stats
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Showing 1-15 of 28 comments
ZAToM (Banned) Jun 21, 2018 @ 8:50am 
I like him. He is a bit special and allows for some nice combos. Still ♥♥♥ you red hook for such a d!ck move so sell a single character as dlc. Bad bad Ubisoft style cancer spreading marketing. But I bought it ofc. How about all of ur bases belongs to others who has not got no base
TSense Jun 21, 2018 @ 8:59am 
The Shieldbreaker is very.... different. You kinda have to think outside the box with this one, moving back and ford while using the skills.

The basegame heros are much simpler to use. It gets closeds to the Jester, but the Jester is a stress healer first and a movement based fighter later.

The shieldbreaker is a movement based fighter all and all, pullend important targets, hitting them even if they are guarded, removing guard, defending herself.

It takes some work to make her fight well, you need a team that doesn't mind being moved around. Like a Leper or Abomination that has it's turn right after the shieldbreaker and can't use the skill you want because he got moved.

And even if you make it work - the reward is only a little above basegame performence. You do all this planning and feel great when you make it work - only to find out she is now almost as strong as the "i wip myself to kill bosses".


And that's the idea - the fun in this DLC is mastering the new battlesystem and getting it to work.
NetBattler Jun 21, 2018 @ 9:05am 
Shield breaker is the best heroes in the Cove Dungeon, since most of the enemies got prot and weak to blight and Shield breaker have all the stuff for them...
Gorre Jun 21, 2018 @ 9:06am 
I got it anyway, it seemed different and interesting to use. I never care about difficulty, I adapt and improvise to make it work best.
snitchet Jun 21, 2018 @ 9:11am 
shield breaker was the excuse to try out lucrative market tactics like dropping tight tailored mechaninchs into the game and then showing you the "hey we got the solution" product, in the early days of its release SB was the only decent hero to deal with multiple stealthed enemies, as a matter of fact it was so bad they had to fix that and now you don't really need it anymore
huge wasted opportunity
Last edited by snitchet; Jun 21, 2018 @ 9:11am
Skinny Pete Jun 21, 2018 @ 9:12am 
This is one of my favorite characters in the game. I am aware of the gripes some people have with a single character being DLC, but I think she's worth it. You might want to wait for a sale if that's a dealbreaker.

Originally posted by rooksworth:
shield breaker was the excuse to try out lucrative market tactics like dropping tight tailored mechaninchs into the game and then showing you the "hey we got the solution" product, in the early days of its release SB was the only decent hero to deal with multiple stealthed enemies, as a matter of fact it was so bad they had to fix that and now you don't really need it anymore
huge wasted opportunity

Stealthed enemies become a big thing in Champion level dungeons, since a lot of them are back ranks stress dealers that can cause ridiculous levels of stress before stealth wears off.

Where I think Shieldbreaker really shines, though, is in just being able to move around and cause damage at the same time, making party shuffles nearly meaningless.
Last edited by Skinny Pete; Jun 21, 2018 @ 9:14am
Rubyeyed Jun 21, 2018 @ 9:13am 
The impale reach has been extended from 123 to 1234 and the skill that gives 2 blocks is amazing + its a very mobile hero. Personally i think it's one of the better characters out there.

Especially after nerfing flagellant's punish reach.
Skinny Pete Jun 21, 2018 @ 9:15am 
Originally posted by Rubyeyed:
The impale reach has been extended from 123 to 1234 and the skill that gives 2 blocks is amazing + its a very mobile hero. Personally i think it's one of the better characters out there.

Especially after nerfing flagellant's punish reach.

I really don't like that Punish thing, although it's hard to argue Flag wasn't OP.
.//slayer Jun 21, 2018 @ 9:15am 
Shieldbreaker is the absolute and unquestionable damage champion in my playthrough, and I really enjoy having one-two of them in the party - it's all that is needed to decimate even the toughest enemies. The drawback of resting encounters is real, but you get used to it, so it all evens out.
snitchet Jun 21, 2018 @ 9:16am 
Originally posted by Skinny Pete:
This is one of my favorite characters in the game. I am aware of the gripes some people have with a single character being DLC, but I think she's worth it. You might want to wait for a sale if that's a dealbreaker.

Originally posted by rooksworth:
shield breaker was the excuse to try out lucrative market tactics like dropping tight tailored mechaninchs into the game and then showing you the "hey we got the solution" product, in the early days of its release SB was the only decent hero to deal with multiple stealthed enemies, as a matter of fact it was so bad they had to fix that and now you don't really need it anymore
huge wasted opportunity

Stealthed enemies become a big thing in Champion level dungeons, since a lot of them are back ranks stress dealers that can cause ridiculous levels of stress before stealth wears off.
yes but you can still deal with them with AoE and/or there are quite a number of destealth srpead around classes now, i personally can do without him, i dunno bloodmoon though
Last edited by snitchet; Jun 21, 2018 @ 9:17am
Rubyeyed Jun 21, 2018 @ 9:18am 
Originally posted by Skinny Pete:
I really don't like that Punish thing, although it's hard to argue Flag wasn't OP.

I thought he was OP because he was immortal not because he could hit the 3rd row.
Skinny Pete Jun 21, 2018 @ 9:20am 
Originally posted by Rubyeyed:
Originally posted by Skinny Pete:
I really don't like that Punish thing, although it's hard to argue Flag wasn't OP.

I thought he was OP because he was immortal not because he could hit the 3rd row.

Hitting the third row is one of the main things I did with him. I guess there's still Rain of Sorrows, but that is a pretty sucky skill, really.
No One Jun 21, 2018 @ 9:32am 
Sorrows is working fine for me. Especially with an occultist.
pop pop Jun 21, 2018 @ 10:14am 
Double shieldbreaker impailing everything to death- beautyful and broken.

If serious- realy strong and versitile. You need a bit of game knowledge to utilize all of shieldrbeakers power.
Last edited by pop pop; Jun 21, 2018 @ 10:15am
SergeTroy Jun 21, 2018 @ 10:30am 
Adding my vote to Shield Breaker being a top tier class, particularly (and subjectively) after the recent "balance" (re: nerf) pass. There were some nerfs that I would generally agree needed to happen and made sense (Punish being dropped to ranks 1 and 2 while increasing Rain of Sorrows (though apparently they didn't increase it that much)). But there were a host of other nerfs that make me want to put the Devs and their advisors in front of a panel of fans screaming abuse.
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Date Posted: Jun 21, 2018 @ 8:45am
Posts: 28