Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The new trinkets are pretty cool, but don't think I'll be using them much over the CC trinket sets, boss and ancenstor trinkets. Just stuck in old routines perhabs.
The new quirks are really nice and add some more flavor to different classes.
With that said, I haven't had time to test every class proberly yet and can't speak with certainty. But so far I am very pleased.
They just corrected stalling exploits, buffed some things and nerfed others. If you are unsing non-updated mods your game WILL break. The Devs themselves said that. After playing 6 hours I did not find any bug/glitch, except one with a Moodded class, which was just consuming his self mark at the end of the turn. But so far game is perfect. With the changes the normal game and modded game have been very enhanced. Could you expand more and share your thoughts in a bit more... specific way?
I suppose you all just love your activity log resetting to week zero, your party realignment causing heroes to disappear, your trinket inventory panel breaking the next/previous hero toggle, on and on and on. GG developers. Maybe next update they will force what gamma settings players are using on their monitors so they can guarantee their vision of a dungeon experience (and not yours).
That's what I did, and the only bug I've experienced is that week counter has reset.
It really sucks that all of those things are happening to you though.
At this point I am thinking about just starting a new run from the beginning to see if that can smooth some of these quirks out.
Don't worry, as far as I've found out, the Ancestor is also to blame for this mess at the Miller's Farm.
I feel like it is easier to manage stress, and I don't necessarily need a dedicated stress healer all of the time.
In terms of the quests, it’s not as big as CC as was previously mentioned here, but it was fun to play through. New enemies, new bosses, new modding tools (I.e buffs), new Wayne June lines, just pure awesomeness. Definitely worth the DLC’s price.
Fixed a crash and issues around using the Default Party Order button
Attempting a fix for the issue with Campaign Activity Log’s resetting or losing weeks.
FIxed an Error around Missing Mashes
Crit buffs are nice, new "dungeon" is cool (good enough for 5$). New district that turns off hunger checks is amazing and Abomination finally can go with religious characters (altough the whole religious system feels like it's in the game because nobody can be bothered to remove it). New special quirks (only one per roster) seem cool, altough I only have seen one so far.
Overall tho there is more good additions than bad ones.
The thing that really disappoints me is the lack of some reasonable features and tweaks like for example flagellant missing exanguinate and getting the debuff, same for hellion or that quest items and firewood etc don't stack still, like seriousely. SB getting ailments even tho she blocked the attack is annoying also. But it will never change now since this is the last DLC and major patch. Sad, sad.