Darkest Dungeon®

Darkest Dungeon®

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Smooth Fox Jul 20, 2018 @ 5:22am
What are your opinions on the colors of madness trinkets?
Just curius so making this discussion
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Showing 1-15 of 21 comments
psychicdrill Jul 20, 2018 @ 11:03am 
Well, I like some of them. However, I am not sure how useful some of them are. The Antiquarian one for example, has an amazing 35 dodge if you have one of those dust shards in your inventory. But with trinkets and fortifying vapors, I got to be at over 100 dodge, and still, a lot of enemy hits reached her... annoying!
RopeDrink Jul 20, 2018 @ 11:26am 
Same as most trinkets. They have their good eggs and their bad eggs -- really like some, don't give a damn about many.
KellyR Jul 20, 2018 @ 11:30am 
The Houndmaster's Huskfang Whistle is pretty sweet. +50% bleed chance... Combo it with the Spiked Collar and you're at a +80% bonus. Enough to bring Harry to 230% bleed chance, when fully levelled.

Which is enough to guarantee bleed against basically anything that wasn't meant to be fully immune... And actually gives you a slight chance at inflicting bleed on things that *are* meant to be immune, on veteran level quests.
Lujo Jul 24, 2018 @ 12:17pm 
They're generaly better designed than the rest of the trinkets. Some of them, though, are interesting but too low in power to compete for slots.

The obviously strong ones:

- Petrified Skull, Occ only, (+40 prot vs. Husk, +30% prot vs Eldritch, +15% Max HP, -20% healing recieved), -- Real deal for frontline Occultists.

- Broken Key, ♥♥♥ only (+15 acc, +35% stun, +10 stress) -- no brainer auto-equip on every ♥♥♥ you play.

- Topshelf Tonic, GR only (+15 dodge, +3 speed, -20% blight, +50% Blight duration) -- High dodge bonus, high (but not relevant) speed bonus, no tangible downside, and one of the few relevant DoT buff items in the game. Possibly the only relevant dot buff item in the game, period. That's only tangible vs. bossess, but it's still good.

- Thirsting Blade, Hellion only (+15 acc... ) Auto-equip on any Hellion, no need to even read the rest.

- Keening Arrows, Abalist (+20% damage, +8% crit, 25% chance of 3 stress on self when attacks) -- easly auto-equip alongside a +acc item if you don't care for speed.

- Heretical Passage, Ves (+20% Heals, +25% dmg vs Husk/Eldritch, +10% stress) -- The obvious choice for some damage on your Vestal, with some heal on top of it. Doesn't work everywhere, but where it does, it's basically auto-equip (with a +acc item in the other slot if backrow, or something else if in front)

The OK ones

- Lens of the Comet (Ignore Stealth, -20 Virtue, +5 crit) -- ok early crit item with a cool anti-stealth clause and a penalty which makes it unusable in the Farmstead.

- Smoking Skull, Atq only, (+35 dodge, -15 acc, -15 Blight res), - does it's thing fine enough if someone want's a really dodgy antiquarian.

- Keening Arrows, Abalist (+20% damage, +8% crit, 25% chance of 3 stress on self when attacks) -- easy auto-equip alongside a +acc item if you don't care for speed. You might, though.

- Mask of the Timeless, Bounty H. only (+2 speed, +15 Dodge, +5% stress). -- It's a better Feather Crystal, which you'd pair up with Focus ring anyway. Too bad BH already has his own +10 acc +6% crit item which doesn't need Feather Crystal to soak up the dodge mauls.

- Crystalling Gunpowder, Highwayman (+20% damage, +3 SPD, -15% Stun resist) -- no downside/skill restriction damage buff, good speed buff too. He does have other options, so this is probably better grabbed early on.

- Non-Euclidian Hilt, Crusader only (+15% max hp, +25% stun, blights monsters on hit) - well, it's the default no-downisde stun trinket on the Crusader. The rest might not even be there even if the blight is at least interesting. Seriously overpriced in terms of Shards.

The "ok concept, not enough oopmh" ones:

- Crystal Pendant (+15% Shards, +15% stress) -- I wouldn't spend a trinket slot on +shards unless it gave a lot more than +15%. Certainly not with added stress.

- Cluster Pendant (+25% Shards, +15% stress) -- Still not anywhere close to enough to enough +shards to be worth a trinket slot, or the penalty. Or the Shard price.

- Mirror Shield (+10 dodge, 30% damage reflection, +20% Stun resist) -- the damage reflection does insignificant damage in practice.

- Coat of Many Colors (-2% stress, +2 acc on monster kill, some debuffs if the guy dies). -- The buffs are really minor and last only 2 battles. Doesn't seem worth a slot.

The Meh:

- Spectral Speartip, Shieldbreaker only (+15% damage, +20% blight, +15% HP, 5% hits random target). The bonuses are the ones she wants, but the values are kinda meh.

- Petrified Amulet, Leper only (+10 acc, +15% max hp, -15 bleed resist). - Max HP is not very relevant, and you can probably get more than just +10 acc elsewhere. Still ok on a new save if you get it early.

- Icosaedric Musket Balls, Musketeer only (+20% damage, 20% chace of random target) -- it's just meh.

The duds:

- Ashen Distillation, Plague Doc, only (+20 Dodge, +25% blight, +20 healing received) - the dodge is nice but not what she's looking for, and the rest are insiginficant stats entirely

I can't tell:

- Acidic Icor Husk, Fla, only (-25% Hp, +30% damage, +30% bleed vs. husk, +25% healing when below 20%) -- The damage is obviously good, the healing is big but unnecessary, and I can't tell if the Fla is the only guy besides Shieldbreaker who actually cares about +HP (meaning the downisde is quite significant) or if he's the guy who wants to have low total HP (meaning that -hp is not a completely ignorable penalty as with all the other guys, but rather a good thing)

- Huskfang Whistle (+50% bleed if treats in inventory, +40% stress heal if guarding, -10 dodge, +66% guard duration). The guard duration increase is very interesting, the stress heal is a bit meh power and positioning wise for something you want working with guard, and the bleed would be meh ever if it was unconditional, and it's not.

- Coat of Many Colors (-2% stress, +2 acc on monster kill, some debuffs if the guy dies).

- Miller's Pipe (on kill: heal 2 stress, all monsters get blighted, some debuffs if the bearer dies). -- The stress heal feels a bit minor, the blight on all monsters is kinda cool, but it feels like it lacks oomph. Can't tell, haven't tried.
Last edited by Lujo; Jul 24, 2018 @ 12:25pm
LaserGuy Jul 24, 2018 @ 12:50pm 
My thoughts:
Lens of the Comet - Stealth is a fairly minor nuisance, but this could be useful in the Cove or maybe the Vvulf area at least. Super cheap so no harm in getting it if you want it.

Petrified Skull - Meh, Occultists have better things to do.

Broken Key - Easily the best trinket of the bunch, and the price is right.

Smoking Skull - Bonus is nice, ACC penalty is not, annoying that you need to take Shard dust to get any benefits. I'd probably pass, but could be useful in some specific builds.

Ashen Distillation - Cheap and no real downsides, but these aren't really the buffs that you want for your PD anyway.

Dirge For The Devoured - Good trinket for endless since you want Laudanum anyway. In regular areas you're probably better with the Bright Tambourine.

Acidic Husk Ichor - Pretty solid. The max HP penalty is gnarly but the Flag doesn't really care, and the other bonuses are strong.

Spectral Speartip - I don't have the SB so can't comment.

Crystal Pendant - Awful. You need to collect almost 500 shards with this trinket equipped just to break even on the shard cost.

Heretical Passage - Healing bonus is a bit low and Vestal doesn't need the DMG. Might be fun to try this with the Profane Scroll and go for a cudgel smash build I guess.

Huskfang Whistle - Pretty nice. The Guard Dog bonus opens up a lot of tactical possibilities, and the bleed chance bonus is incredible.

Mask Of The Timeless - You're probably better off just using Crescendo Box or Ancestor's Candle for extra DMG rather than Dodge.

Mirror Shield - Looks better on paper than it is in practice. The returned damage is fairly negligible.

Topshelf Tonic - Dodge and SPD bonuses are nice. Makes Poison Darts a pretty viable boss killer attack, actually.

Petrified Amulet - Just use a Focus Ring or something.

Crystalline Gunpowder - Probably the second best after the Abomination one.

Cluster Pendant - You only need 400 shards to break even on this one, which still feels pretty absurd to me.

Thirsting Blade - Very nice bonuses. Taking damage when you miss sounds painful, but with a +15 ACC bonus, you shouldn't be missing much. Just keep an eye on your debuffs.

Icosahedric Musket Balls - I'm convinced this is a joke item. It is terrible.

Keening Bolts - Bonuses are amazing. You take an extra 0.75 stress per attack, but the extra crit gives you ~0.5 stress per attack back, so the penalty is pretty minimal.

Coat Of Many Colors - Haven't tried this one. Seems interesting but I'm not sure if the benefits actually justify the slot.

Miller's Pipe - Haven't tried this one either. I think this is probably better than the coat. Effect seems kind of cool, but not sure if it actually works out to be worth it or not.

Non-Euclidean Hilt - Shard cost is absurd. 4 points of extra blight damage probably doesn't offset the loss in targeting capacity (though this may be less of a problem on a Crusader since your targets are fairly limited anyway) and other bonuses are not so important.
Skinny Pete Jul 24, 2018 @ 4:21pm 
Originally posted by Lujo:
They're generaly better designed than the rest of the trinkets. Some of them, though, are interesting but too low in power to compete for slots.

The obviously strong ones:

- Petrified Skull, Occ only, (+40 prot vs. Husk, +30% prot vs Eldritch, +15% Max HP, -20% healing recieved), -- Real deal for frontline Occultists.

- Broken Key, ♥♥♥ only (+15 acc, +35% stun, +10 stress) -- no brainer auto-equip on every ♥♥♥ you play.

While it doesn't really matter since the game throws shards at you like they're confetti, and while I like the trinkets themselves, the pricing is downright bizarre. I don't mind some of it, since for 30 shards the Broken Key is a steal, but then you have utter rubbish for 100+.

Case in point:

Originally posted by LaserGuy:
Icosahedric Musket Balls - I'm convinced this is a joke item. It is terrible.

While it's amusing that you're literally shooting 20 sided dice at the enemy, it's annoying that the only trinket that isn't duplicated by an identical Arbalest trinket is this dumb and useless.
Last edited by Skinny Pete; Jul 24, 2018 @ 4:34pm
Lujo Jul 24, 2018 @ 5:47pm 
The game doesn't really throw shards at you, and getting all the trinkets requires some grind. I'm not sure what they were going for with the pricing. 30 shards for the Broken Key is just silly, but I guess that's why the put "broken" in the name. I'd agree that some of the more expensive stuff is overpriced.

The Occultist tanking item is a huge steal and it's cheap as dirt, while if you have it it really creates a whole new way of playing the Occultist. So I suppose they wanted it to be easily available.

I'm trying to figure out what the deals is with the Crusader item, the most expensive one. Once you get it, you can put a +20 and a +25 stun chance on the Crusader, and that's rather good, but that way you don't get accuracy and that stun has limited range.

Still, I think we might be looking at the whole batch from the wrong end of a profile. These things can be got at relatively little risk rather early, and with no week passing. They can also be scored reliably and you can use the same team of guys specifically tailored to to it to get them (while also probably scoring more trinkets in the process). So IDK what they feel like as acquisitions earlier in the game, before you've got literally everything in the game to choose from as alternatives.
Magni Jul 24, 2018 @ 7:12pm 
My take:

LotC - Kinda meh effects and not really worth a trinket slot

Petrified Skull - Might be somewhat useful for a frontline Occultist at the Farmstead? Veryy, very niche.

Broken Key - Asothers noted, exellent item. Aboms stun is already amongst the best in the game, with good damage and stun chance. This makes it even better.

Smoking Skull - Kinda useful, I guess? Antiquarian got less niche defensive class trinkets. Not worth the shards IMO.

Ashen Distillation - Very good IMO. Serious dodge bonus and heal received increase makes the PD a hell of a lot less squishy than she normally is, and increased blight chance makes her primary source of damage more reliable and able to deal with somewhat resistant enemies to boot.

Dirge for the Devoured - Just get a Bright Tambourine and/or the Ancestor's Scroll instead.

Acidic Husk Ichor - Trap item. Playing Death's Door roulette with the Flagellant might look enticing, but it's gonna kill him sooner or later. You want to push his max HP UP so he can use his under 40% stuff without having to risk death. The extra damage is also not as great as it seems, as the Flagellant has relatively low base damage and relies on bleeds.

Spectral Speartip - Pretty damn good. +HP and +dmg are some of the most worthwhile things you can give the Shieldbreaker. Combine with a Focus Ring or Sun Ring (or more damage/hp trinkets and ACC buffs from the party) and she rocks the house. The 5% chance to hit a random target can troll you sometimes, though.

Crystal Pendant - Not worth it. Stress is what's going to end your Endless Harvest runs much of the time, and you can get better rewards by staying longer than wasting a trinket slot on this.

Heretical Passage - Useful, especially in the Farmstead, but the Vestal has a whole bunch of good +healing trinket chocies as it is.

Huskfang Whistle - Not worth it IMO. -10 dodge is a pretty notable drop in survivability for the HM, and the stress skill bonus still doesn't make Cry Havok all that useful. There's just way better things you can bring for the HM.

Mask of the Timeless - Eh, it's a decent survivability improvement for the Bounty Hunter. Better stuff out there, though.

Mirror Shield - Never tried it myself, but if the damage reflect is as negligible as people say, it's not worth it.

Topshelf Tonic - The dodge bonus is nice, but that's about it. Way better stuff for the Grave Robber out there.

Petrified Amulet - This is pretty nice. +ACC is big for the Leper and making him even tankier isn't a bad thing, either. Others say use a Focus Ring, I'd actually try bringing this AND a focus ring. +acc and +crit is probably more beneficial for the Leper as it is. If he needs more raw damage, just rev him up with Revenge or something like that.

Crystaline Gunpowder - This is actually really good.

Cluster Pendant - see Crystal Pendant

Thirsting Blade - A Focus RIng or Sun Ring gives you similar +ACC without the risk of smacking yourself in the face. The other boni aren't good, either.

Icosahedric Musket Balls - 20% damage is great and all, but you can get that from the Wrathful Hat, too, and without the 20% chance to attack a random target. 5% for the Shieldbreaker is an occasional nuisance. 20% is just dumb.

Keenign Bolts - Very good, but only if used right. You want a marking party and stack as much +crit on the Arbalest as you can so she doels out a lot of crits and keeps the stress at bay.

Coat of many Colors - Not even in the Farmstead worth it. You might get bonuses on par with other big trinkets by the end of a fight with this, if you're lucky. The drawbacks are pretty irrelevant, though, as you might wanna GTFO anyway by the time someone dies.

Miller's Pipe - Again not really worth it.

Non-euclidean Hilt: Extra stun and HP can be worthwhile on the Crusader, but the blight is kind of a joke by the time you can afford this and the 5% chance of random target can again troll you. Not really worth it IMO.

Bonus Round:

Mildred's Locket - Useful once: It seems the next boss encounter after meeting Mildred the first time is almost always the Miller. And when you're fighting him, this thing on adamage dealer is just ludicrously fun.
RopeDrink Jul 24, 2018 @ 9:36pm 
I can't tell:- Acidic Icor Husk

Acidic Husk Ichor - Trap item

Flagellants is delicious. He already has relatively mediocre HP base, so a reduction isn't as impactful, even with a huge number like -25%. If you're even considering him there as a bleed/off-healer, stacking HP on him defeats the purpose - lower means it's a lot easier to reach his threshold for HP restricted abilities, coupled with really good +Bleed chance as the best bleeder in the game whilst also upping his overall impact-damage when applying them. It's a no-brainer for endless. Even while wearing that and the Shard of Glass (-25% HP and -20% Bleed Res), it took coordinated burst from Swine King + Wilbur (before anyone could react) to actually put an end to him. Very little danger from anything else other than those extreme situations.

He can eventually put bleed even on super-resistant enemies due to +chance -resistance inherent with his kit, at least when paired with an additional +bleed item, and should he even go low enough for his self-healing, you're pretty much guaranteed it'll be right up to near-MAX at worst due to the healing boost (which applies to external heals, not just his -- in short, it ensures even minor heals from crystal kills or, say, AoE VES heals are chunkier than normal, making him very easy to manage on low health).

During my last run (440'ish), I threw his CC Bleed trinket + CoM Bleed trinket on him. The results were deliciously nasty.

Petrified Skull - Meh, Occultists have better things to do.

This a joke? They are at their best up-front, thus the trinket remedies the issue of 'up-front-squishy' being the brunt of front-line attacks due to +HP and +Prot. This is perfect for those who utilize OCC's for their super-good stun or utility rather than their nonsensical healing or nerfed backline damage, and being upfront doesn't stop them also serving as marker/debuffer. It also only reduces healing on himself, so even if you have him as an off-healer, he can still fulfil that. -20% healing on him alone isn't much to worry about when his own heals can crit for 50+.

Heretical Passage - Healing bonus is a bit low and Vestal doesn't need the DMG

Counterintuitive. There's no call for stacking Healing on a Vestal beyond 20% (which it provides) as that level of healing would only really be beneficial on specific AoE bossfights (which represent a small amount of Farmstead). There's also less need to heal when she's got a higher chance of securing kills on the 20 bazillion husk-trash out there, which this item does. The +damage bonus to her judgement sniping is delicious and the stress can easily be remedied by a trinket like Prophet's Eye (the combo of which I used for my final run).

Icosahedric Musket Balls - I'm convinced this is a joke item. It is terrible.

Entirely depends. If I have a MUS she's guaranteed to have Sidearm, which in itself is a random attack. Given this ramps up her speed to nonsensical levels, you tend to adapt to the fact she'll often hit targets you'd otherwise prefer not to hit. It's only a negative in more controlled waves where you have 1-4 you really absolutely want dead, but for the sake of a flat +20% damage (which you can double with certain other trinkets), the occasional missfire isn't that bad, and non-existant when there is only one target left. Naturally most would favour having total control, but I actually like this item as it's just a free DAM boost for someone I often play with random-targeting anyway as an off-support.

My absolute must-buys (more to do with my class priorities rather than view on trinkets) is HWM's, SB's, ♥♥♥'s, VES's, FLA's, HEL's. I avoid the non-class specifics (eg. Shard based, Pipe etc). I do like CRU's sword as a stunner-stress-healer item with some functionality attatched, but for its cost in shards there's just too many better options to grab first.
Last edited by RopeDrink; Jul 24, 2018 @ 9:38pm
Magni Jul 24, 2018 @ 10:01pm 
Originally posted by RopeDrink:
I can't tell:- Acidic Icor Husk

Acidic Husk Ichor - Trap item

Flagellants is delicious. He already has relatively mediocre HP base, so a reduction isn't as impactful, even with a huge number like -25%. If you're even considering him there as a bleed/off-healer, stacking HP on him defeats the purpose - lower means it's a lot easier to reach his threshold for HP restricted abilities, coupled with really good +Bleed chance as the best bleeder in the game whilst also upping his overall impact-damage when applying them. It's a no-brainer for endless. Even while wearing that and the Shard of Glass (-25% HP and -20% Bleed Res), it took coordinated burst from Swine King + Wilbur (before anyone could react) to actually put an end to him. Very little danger from anything else other than those extreme situations.

He can eventually put bleed even on super-resistant enemies due to +chance -resistance inherent with his kit, at least when paired with an additional +bleed item, and should he even go low enough for his self-healing, you're pretty much guaranteed it'll be right up to near-MAX at worst due to the healing boost (which applies to external heals, not just his -- in short, it ensures even minor heals from crystal kills or, say, AoE VES heals are chunkier than normal, making him very easy to manage on low health).

During my last run (440'ish), I threw his CC Bleed trinket + CoM Bleed trinket on him. The results were deliciously nasty.

Utterly disagree. It's a horribad trap item in Endless and a horribad trap item everywhere else.

The way characters die most often is exactly what you describe. They take a big hit that sends them to Deaths' Door and then they get hit by something else or have a DoT tick on them before they can be healed. Lowering max HP on the Flagellant directly increases the danger of exactly that happening. The under 40% hp skills of the Flagellant (especially now with their permanent battle-duration debuffs) are emergency measures, not something to rely on on a constant basis at champion/darkest difficulty. Lowering his max hp means anything putting him under 40% becomes that much more likely to send him all the way to Death's Door in the same shot, and him dying before he can get his big lifesaver skill off.

The +damage is pitiful for that price, and +bleed chance can be had with trinkets that have far less danger of getting him killed for it. And the larger heals received is even more of a joke because stacking more hitpoints on him also effectively increases the potency of his big self-heals (due to them being percentage heals in the first place), while also enabling him to utilise them with far less risk to his his life.

Not evne going with your increadibly stupid idea of combining it with the Glass Shard. At that point he's so squishy, a bad round of trash Farmhands could conceivably kill him from full health in a single turn.

PS: People aren't just talking about the Farmstead here, we're talking about general use.
Last edited by Magni; Jul 24, 2018 @ 10:02pm
RopeDrink Jul 24, 2018 @ 10:17pm 
It's a horribad trap item in Endless

+bleed chance can be had with trinkets that have far less danger

Trinkets of which do little else but add the chance. Smashing Husks with a single Punish due to higher impact and a more guaranteed bleed for the mere cost of 7.6 HP on a low-HP Flagellant is a perfectly fine trade, particularly when most comps commonly employ +ACC +CRIT buffs, hence otherwise moderate damage becomes decent damage with higher value from frequent crits.

General content? Sure, I'd replace it with a Bleed Amulet. -Bleed res is only a detriment vs a handful of mobs during light-swaps. The majority of the farmstead (and even a huge portion of light-swap mobs) inflict Blight.

emergency measures, not something to rely on on a constant basis

I don't recall anyone saying anything about reliance, especially not when he's wrecking husks for days, often in a single hit, which is more than you can ask of someone who is typically renowed for brilliant bleeds // abysmal impact. The bonus is simply more frequent use of EXA, or RED in boss-fights but you'd no doubt already have a dedicated healer. In short, even more damage potential.

Not evne going with your increadibly stupid idea of combining it with the Glass Shard. At that point he's so squishy, a bad round of trash Farmhands could conceivably kill him from full health in a single turn.

The idea is less stupid than the word 'increadibly' or 'evne'. I think you're grossly overestimating the detrimental stats. Any mob capable of doing what you described won't care if he has an extra 8HP - and he already has about 20% Bleed Res baseline over the majority of the roster - so no, -HP and -Bleed res for a huge damage increase and more guarantee of his main damage sticking is not a 'stupid idea' when it doesn't exactly do any huge damage to his baseline stats as it is. Stacking more HP doesn't exactly help you kill that target quicker either.

As mentioned - it took full-damage Swine-King Obliterate on a 60% HP FLA followed by Wilbur to do what 440 enemies couldn't - and neither of them even have DoTs - and it only worked because overconfidence is a slow and... You know the drill.

we're talking about general use.

Given a chunk of said trinkets literally have no use 'in general', this is a bit silly. Even discounting that fact, using that to try and devalue a point made about endless is just as silly.

Nope, everything I said still stands, but hey, appreciate your perspective.
Last edited by RopeDrink; Jul 25, 2018 @ 10:33am
RopeDrink Jul 24, 2018 @ 10:33pm 
Smoking Skull - Kinda useful, I guess? Antiquarian got less niche defensive class trinkets. Not worth the shards IMO.

Considering ANT's are often taken into Endless purely for +Dodge spamming, the -15 ACC is of no real consequence if put on a dedicated spammer and will be remedied later when you loot shards. The only downside is -BlightRes in a blight-heavy DLC, but again, dodge-spam. Considering everyone is aware of how ANT/ANT/MAA/MAA casually conquered about 1.4k waves, such a trinket is solid for that purpose.

If you took an ANT more for ProtMe or to actually attack targets, then yes, you'd leave this trinket at home.
Lujo Jul 25, 2018 @ 4:58am 
Originally posted by RopeDrink:
If you took an ANT more for ProtMe or to actually attack targets, then yes, you'd leave this trinket at home.

The only issue with the -acc on her is that you can't use flashpowder reliably (I'd ussually go for +acc +debuff chance on her for that reason). Flashpowder's really good. Otherwise - that's a LOT of dodge.

Also, the OCC and VES items are pretty much must-buy too. They're niche to a degree, but they both give relevant bonuses vs. Eldritch. This means a lot of bossess, most (all?) of Darkest Dungeon, most things in the Cove, and enough things in the Weald to be worth considering even there. And where the bonuses are active, they're close to auto-equip. A good way to rush the game is to lock in good anti-Eldritch quirks on anyone you mean to do DD with, anyway.

Speaking as someone who's always on the lookout for usable Prot items, the Occ one would be worth using even if Occ was less great in the frontline, and he's good enough at that to always be played in the frontline even without the item.

The Vestal items is just cake + eating it.
Last edited by Lujo; Jul 25, 2018 @ 5:02am
No One Jul 25, 2018 @ 6:00am 
The garden guardian is a huge 'buy the shieldbreaker DLC' roadblock.

I just realized they nerfed stun chance and all stun trinkets...except the CoM trinkets. Admittedly what, just the two of them? But still. I guess I'm glad they're restrained about it, instead of blatant.
Lujo Jul 25, 2018 @ 6:33am 
Originally posted by No One:
The garden guardian is a huge 'buy the shieldbreaker DLC' roadblock.

I just realized they nerfed stun chance and all stun trinkets...except the CoM trinkets. Admittedly what, just the two of them? But still. I guess I'm glad they're restrained about it, instead of blatant.

Wrong thread? And you don't need SB to deal with the guardian. She just makes him completely harmless and that makes getting all CoM trinkets almost trivially easy once you get to the Guardian. If I'd known how easy I would've just rushed the Courtyard bossess instead of trying to get as many sets as possible from their maps. It's a bit of a letdown, honestly.

And they didn't really go mad with stun trinkets in CoM. It used to be athat any stun trinket gives +40% by itself. The only thing close to that in CoM is the Broken Key, but you don't have to read past +15 acc to just slam that thing onto any ♥♥♥ anyway.
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Date Posted: Jul 20, 2018 @ 5:22am
Posts: 21