Darkest Dungeon®

Darkest Dungeon®

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NetBattler Mar 31, 2018 @ 2:32pm
Quirk - Healer Gift should be increase healing amount
i think its best if in the next update that Healer Gift quirk effect become increase heal amount rather than increase heal while camping, since there r already the same effect like fast healer quirk... and this quirk will help healer job...
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Showing 1-11 of 11 comments
NetBattler Apr 1, 2018 @ 4:33am 
Originally posted by dixon sider:
you should rarely ever heal during combat
why should i rarely ever heal during combat? i heal during combat all the time, how can u survive without heal during combat? and heal skill skill can only active during combat (not camp skill).
Laplace93 Apr 1, 2018 @ 6:03am 
You are supposed to kill enemies before they have a chance to inflict any catastrophic damage, so heals should be kept at minimun, a character can take many hits before feeling the need of a real heal, they should be used primarly to save someone from death door, you don't have to spam heals until the party is fully healed, 3-6 points of heal per battle are more than enough to avoid terrible outcomes, this is not final fantasy or else, here work this way.
sasiji Apr 1, 2018 @ 6:30am 
Its a huge amout of strategies in this game not one. Some people likes full health group, some must have specific class ect. No generalization in strategies please.
Laplace93 Apr 1, 2018 @ 6:38am 
Originally posted by sasiji:
Its a huge amout of strategies in this game not one. Some people likes full health group, some must have specific class ect. No generalization in strategies please.
Yeah, you are right, my fault, every strategy is ok as long as a party leave a dungeon with 1 or more characters still alive, just wanted to point that this isn't like other more common games where heals are at the base of every succesful strategy.
Legostyle03 Apr 1, 2018 @ 8:28am 
Originally posted by Laplace93:
You are supposed to kill enemies before they have a chance to inflict any catastrophic damage, so heals should be kept at minimun, a character can take many hits before feeling the need of a real heal, they should be used primarly to save someone from death door, you don't have to spam heals until the party is fully healed, 3-6 points of heal per battle are more than enough to avoid terrible outcomes, this is not final fantasy or else, here work this way.
I heal all the time and i almost always complete the quest and have everyone survive.
To be fair depending on your party build you can make it through dingeons with out a healer of course
Also im pretty sure healing gift is a better quirk then the other one iirc Healing gift heals 20% where as fast healer heals 10% so its not “the same quirk” one is clearly and upgrade over the other just like stout is an upgrade to fast healer
Last edited by Jesterofgames7712; Apr 1, 2018 @ 9:05am
NetBattler Apr 1, 2018 @ 9:14am 
i prefer a team with stun (mostly pd) and a healer so i can almost have a full hp bar each battle, just keep 1 last small enemy alive and stun it over n over while healing your entire team, must not more than 5-6 battle or u will suffer stress penalty bcuz the battle take too long
NetBattler Apr 1, 2018 @ 9:35am 
Originally posted by Jesterofgames7712:
To be fair depending on your party build you can make it through dingeons with out a healer of course
Also im pretty sure healing gift is a better quirk then the other one iirc Healing gift heals 20% where as fast healer heals 10% so its not “the same quirk” one is clearly and upgrade over the other just like stout is an upgrade to fast healer
there r 3 quirk have the same effect with diffrent value, fast healer, stout and healer gift, it wont hurt to make the healer gift become heal amount in battle, not camp and its wierd have 3 quirk just for this same camp heal
NetBattler Apr 1, 2018 @ 9:37am 
btw i never use a log/ take a camp to heal my heroes, i just use the camp everytime the quest finish to heal of all the stress, except the long dungeon quest which i got 2 log, and only use 2 food for each log/camp, so i can use the food for healing outside battle if needed
Last edited by NetBattler; Apr 1, 2018 @ 9:38am
Originally posted by NetBattler:
Originally posted by Jesterofgames7712:
To be fair depending on your party build you can make it through dingeons with out a healer of course
Also im pretty sure healing gift is a better quirk then the other one iirc Healing gift heals 20% where as fast healer heals 10% so its not “the same quirk” one is clearly and upgrade over the other just like stout is an upgrade to fast healer
there r 3 quirk have the same effect with diffrent value, fast healer, stout and healer gift, it wont hurt to make the healer gift become heal amount in battle, not camp and its wierd have 3 quirk just for this same camp heal
And there are severl quirks which force interactions
Plus there are 2 quirks for each dungeon which improves scouting chance each
(*insert dungon* explorer/and scrounger) same quirk different value and faithless pervents people from praying and flaggelating but witness pervents people from praying as well
There are quite a few quirks that Overlap with each othet
Originally posted by NetBattler:
btw i never use a log/ take a camp to heal my heroes, i just use the camp everytime the quest finish to heal of all the stress, except the long dungeon quest which i got 2 log, and only use 2 food for each log/camp, so i can use the food for healing outside battle if needed

Yes but 8 food Heals away stress (like 10 stress) and heals a lot especially useful before a boss which is what i mostly use campfires for
(Because the buffs and health before hand really help)
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Date Posted: Mar 31, 2018 @ 2:32pm
Posts: 11