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The original poster talks about making the most of a bad situation, I believe. If you're a newer/less experienced player then experiment, try new characters in various dungeons, see what works well with who and where and try the various trinkets. Enjoy the experience and accept mistakes will be made and you'll grasp it in no time!
When I build my party I don't relly on crits or RNG. I use heroes skills and trinkets. Look at heroes skills, look at enemy stats, their resistances, chances to hit enemy and then pick proper hero skill accordingly. Choosing when to be aggresive and when to be defensive.
You also need to learn when to use debuffs vs damage attacks. It's a bit of a learning curve but it's not that hard to learn. Once you do radiant will be much easier to do.
Sure, partly, but there's nothing wrong with that. That's just one aspect of getting good at the game.
No, that's a misconception which hints at you not having learned enough about the game.
No, that's another hint that you have to acquire more skills.
People who say this often haven't realized how to efficiently fill gaps in their team/play, thus assume that the determining factor is luck (which is a laughable and constantly debunked statement throughout the years). AI has such a hard time dealing with anything remotely resembling meta-play, hence the constant posts from veterans about the game being way too easy. They're no joke.
Reality is that, after the initial few weeks, the game absolutely is too easy when you have scaled the knowledge curve. The game force-feeds you almost everything you need to cover any possible gap. Those who don't know how, however, assume that luck is just designed to not be on their side at all and go for the good-ole "RNG" drivel.
This statement confirms my suspicion of ignorance. "Radiant" being "Easier" is a gross misconception. It is a short-cut, not a lower difficulty. It is there to shred the grind-time in half (with very little difference between Darkest other than a few stats and more lenient level restrictions). The true difficulty setting is the torch light.
Oh dear, oh dear, oh dear. Reliance on the healers rather than, you know, preventing that damage by proper play. Aside from cheesing via sustain tactics which bend the rules, this game is NOT designed to be healed through.
An unhelpful and very extremist comment, no different than calling everyone 'haters' for criticizing. The irony is that everything you've said has been debunked so many times throughout the years that most have nothing left to say other than GitGud during the endless cycle, lest they feel like a broken record making the same tired explanations when threads like this inevitably crop up each week from people who never take the time to learn that they're actually wrong.
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My response to every thread like this these days is to request gameplay footage from the main complainers. This provides the perfect platform for you to show your problem (without text-based exaggeration) and for veterans to explain what you're doing wrong. Most never do, of course.
May your ascent to Godhood proceed smoothly