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EDIT: As far as i know the other two parts of the crimson court DLC (districts and the flagellant), don't make the game any harder.
Make sure you have a generally well rounded team, most team comps should have a vestal or occultist - i prefer the vestal due to her aoe healing, a good frontliner like man at arms or bounty hunter (stuns can go a long way), and a dps like the arbalest, who can dish out the juicy damage
The problem with bosses is how they're supposed to be played, you NEED to rush down the boss as fast as possible, but they'll do anything to slow you down, like massive hits or removing a hero from the fight entirely
you will make mistakes, but that's part of the game, while my advice may not be perfect, i hope this helped in some way
P.S if you're desperate don't forget to mod the game, they also give a lot of replayability
If you're this easily misled, then yes you probably should give up. The game is going to continue to kick your teeth in.
As others have mentioned disable Crimson Court until you've completed the game at least once, you can leave the rest of the DLC on though as Flag and Shieldbreaker are great.
I know this may sound harsh... but how long have you had this game for? If it's past the refund grace period, then I hope you got it on sale, because you'll never find what you are seeking. There is no difficulty in DD at which you can relax and steamroll enemies. This is not that type of game: every fight is potentially dangerous, and the enemies are not just loot and XP pinatas, but potentially lethal equals to your characters.
Also, you shouldn't get attached to any of the heroes you have; individual heroes are essentially disposable assets, for you to hire and fire as needed in order to accomplish your goal. Have a Vestal who accumulated too much stress and negative quirks for her to be of any use (and that you can't afford to remedy)? Give her the boot and hire a new victim/hopeful from the stagecoach.
If you've played other turn-based tactics games like Xcom and Mordheim, you'll find that Darkest Dungeon is much more forgiving and less frustrating than either.
In Darkest Dungeon...
- Your characters don't miss on high-percentage rolls (you'll always hit with a 90% hit chance... the Memorial Wall at XCOM HQ would have a lot fewer names if this were the case in that game!) -Heroes don't have any hiring or maintenance costs (barring stress treatments, quirk removal/reinforcements, which are optional)
- Characters don't incur permanent injuries (negative quirks can be removed, but amputated limbs and missing eyes don't grow back)
- Characters don't have to get kills to level up
- You don't have to collect resources (i.e. Wyrdstones) that do horrible things to your heroes in order to prevent your employer from breaking your kneecaps all whilst demons and other unfriendly neighbourhood denizens are trying to kill, maim, and burn your party and acquire said resources for themselves
I'm not saying that DD is an easy game, or that you should feel bad for being frustrated. But I do suggest that you consider the following:
- Party composition. Avoid Lepers, unless you can back them up with accuracy-boosting buffs and trinkets
- Target stress-dealing enemies first
- Make sure your heroes' equipment and useful skills are 1 above the level of the dungeon, ideally
- Learn the game mechanics, learn the abilities of your enemies, and prioritise dangerous targets for prompt elimination
If you are still frustrated, ask for help with specific issues; the community is always willing to help. Also consider taking a break from the game, and trying it a bit later; that worked for me with Mordheim, which I hated at first, but came to love after a couple weeks hiatus.
I generally agree with the suggestion above that turning off the Crimson Court is a good idea if you're just starting out.
That said... Bosses in Darkest Dungeon are puzzles. Most of them are quite easy if you know how to beat them. They can be extremely difficult if you don't. So... if you're going to fight a boss for the first time, and haven't done any research on it... be prepared to RUN AWAY. Yes, you can run from bosses (as long as you aren't fighting with too many afflicted people). At worst, you might lose somebody (e.g. the person in the pot). But it's better than a wipe, and once you see the mechanics that the boss uses, you should be able to figure out how to beat them.
Importantly, this means you need to be flexible with your parties. If the only party you ever run is Crusader, Highwman, Vestal, and Plague Doctor... you're going to have problems now and then, because the game is predicated on the fact that certain characters are going to be good in certain circumstances. If there's a boss that is hiding in the back row and heavily protected by junk in front, then you want to build a team that can hit the back row and ignore the front row, for example. Skip the Leper and Crusader for that sort of fight. Having flexible parties that work well under most circumstances may allow you to survive all but the most pathological of boss fights anyway.
You don't need to be hyper-optimized to win at Darkest Dungeon. But you do need to think, plan and strategize. Most of the hard work is actually done in the Hamlet... picking the right team, the right trinkets, the right supplies, for the mission at hand is going to give you a huge advantage going in to every area.
There's a two part plan to get over this immediate hurdle.
The first part is git.
The second part is gud.
Also you can't kill the hag? What's wrong with you? I'll agree the crocodile is a real pain in the ass but you should be able to figure it out if you are of normal functionality and not literally retarded.
I hate that ♥♥♥♥♥♥♥ thing. If OP had just complained about that, I'd have agreed with him. But the Hag? That is the easiest, simplest boss in the game.
Anywhere you might meet the Crocodilian, you almost need a custom team for it, but luckily, the custom team is just the generic "be able to hit and stun any rank with at least 3/4 of your team."
It's a nasty mother, with its constant moving around and self-buffing, but while you can always expect damage, you can nearly always croak it. I still absolutely hate this thing.
Like that it is much harder for newcomers to adapt...