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In the middle of the light meter there is the round counter displayed.
Every enemy nad every hero gets one, only one, turn per round. (except some bosses)
You can tell by that small white vertical bar next to the health bar who has yet to take their turn in the current round.
in what oder the heroes and enemies take their turn is determined by their speed stat plus a random number of 1-8 at the start of each round.
There is a first thing you can do about it: try to understand basic concepts of turn based combat, like rounds and see that enemies dont get multiple turns but rather are going first because they are faster
Take faster heroes, use buffs or compensate otherwise, low speed in itself isnt good but it doesnt ruin your run for you.
What you are describing is not your problem, it lies elsewhere, where i can only guess.
"The problem is not the problem, the problem is your attitude about the problem" - Cpt. Jack Sparrow
If you are leaving fast enemies alive at the end of a turn try and ensure they're stunned.
A few bosses do.
There's actually an advantage to this because damage over time attacks (like blight and bleed) hit every time the enemy takes an action. So for the few enemies who do have multiple attacks a round, you should stack them with bleeds and blights and watch them wither away very quickly.
Maybe your planing and preparations is simply wrong because you think in the wrong way if that is a huge problem for you. Just remember that it happens to the enemy as well. Just because it is bad in the moment doesn't mean it is always the same on a larger scale.
It can seem like (normal) enemies get multiple attacks because each round, the game rolls the equivalent of 1d8 for each character and adds it to the speed of the character. So if an enemy attacks after your characters one round and before them the next, it looks like they're getting more than one attack in a row.
They're still only getting one attack a round, though.
Your right i didn't see the original post date.