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I recommend you 2 guides, one of them helped me a lot during my Stygian run.
One is for characters, the other one is for bosses (that one can help in the Darkest Dungeon levels):
https://steamcommunity.com/sharedfiles/filedetails/?id=1200321287
https://steamcommunity.com/sharedfiles/filedetails/?id=531230648
Be aware they have spoilers, so read at your own risk.
Cheers
PD: if you just want the part concerning your level request, this is what the guide recommends:
The Shuffling Horror
Overview
It's our friend from the intro! The name of the thing is actually a hint. You need a team that can cope with being constantly moved around.
Behaviour
The Shuffling Horror is an Eldritch type, takes up three spaces and gets two moves per turn. It appears with a Cultist Priest in row four; if the Priest is dead one of its moves will be to resummon him. It otherwise targets two heroes with a bleed attack, or shuffles the entire party. It has high resistance to stun, fairly high resistance to blight, and low resistance to bleed and debuff.
Strategy
This is relatively straightforward, as long as you come with a team who can put up with the shuffling shenanigans and can weather the annoying priest and the dungeon beforehand. Obviously don't try and kill the priest, Plague Doctor or Bounty Hunter can both do a good job keeping him stunned most of the time whilst everyone else piles into the Horror. Crusader's a good choice for front line duty thanks to Holy Lance, and the fact he does extra damage against Rapturous Cultists. Highwayman, Grave Robber and Houndmaster are all good shouts thanks to their being incredibly flexible (although note Horror will be resistant to GR's trademark Shadow Fade strategy).
The only real conundrum is who to take as your healer. I would save any Vestals you have and bring Occultist, because his Stab makes him not-useless if he's dragged to the front (put Eldritch Incense on him, for this and every Darkest Dungeon you bring one on).
Suggested team
Crusader w/ Smite, Inspiring Cry and Holy Lance
Highwayman w/ Dueler's Advance, Pistol Shot and Point Blank Shot
Occultist w/ Wyrd, Stab, Vuln Hex and Abyssal Artillery
Plague Doctor w/ Stunning Gas, Battlefield Heal, Noxious Gas and Incision
Things to avoid
Leper has no place in *any* of the first three Darkest Dungeons in my view, and this one is probably the worst of all for him. Equally Arbalest will struggle. Try and save Hellions for later floors, since her move forward is poor.
Also, from the wiki:
https://darkestdungeon.gamepedia.com/Shuffling_Horror
You should be. It's as ugly as it sounds.
in 1 i have simply luck because he always get shuffled at 2 or 1 position
in 2 he will my tank and person without talisman, even when get hit by templar he always have soo much health (when he get low always can heal self). For me perfect heroes to that mission.
Jester and hwm focus 3rd rank, crusader stuns, stress heals or attack 1st rank, vestal heals or deals damage
And it was easy
The fact that you think you wrote something that describes the issue to the extent that useful advice could be offered shows your level of comprehension of the issue. Which sounds like a shot, but it isn't meant that way, so take it as you will.
You wrote you used full tier 6 parties with fully upgraded armor and weapons. Okay, that certainly is important, at least you didn't try a bunch of level 0 fresh-off-the-stagecoach noobs. But apart from that, what you wrote doesn't offer information of value.
You used trinkets? What trinkets, specifically? What was the party composition, specifically? What quirks did party members individually have - negative as well as positive? What diseases, if any? What skills, including camping skills, were they equipped with? What DLCs are you actively using?
Let's say I go to the kitchen and want to bake a cake. So I reach into the cupboard and pull out some parsley (got lots of that), some onions, flour, some walnuts, then add some sliced beef from the freezer, pop the ingredients in a cake pan, pour in some olive oil, and what?
This talk about trinkets is not a joke. It is one thing to spec Vestal for healing, another entirely to spec Vestal for stun (not because Vestal is GOOD at stun, but maybe you just don't have anything other than a Vestal and ho hum) Then are you spec'ing Crusader for damage, or prot, or scouting, or what is it? Trinkets make a big difference.
Making DD parties isn't QUITE as exacting, but you can't just whatever grab whoever and pop em in a party and voila watch the magic. It's very possible to make parties that just have sucky synergy.
That does not strike me as being a particularly strong party. It isn't the uber-suck of parties, but in what way is that good for a run in the Darkest Dungeon (specifically, the Darkest Dungeon area)?
"um what"
oh yes, that's right, if you already knew what I meant, then you wouldn't have to ask.
Okay first let's think on the lineup's shuffle-problems. This is particularly relevant as Valmar noted in his spoiler-hidden text, but IMO it is just GENERALLY relevant anyways especially at higher difficulties. That is, what do you do if your party is surprised? Or if your party members are shuffled?
The answer for this party is - it's not good. Crusader's Holy Lance is a "fixer", but in this party, Houndmaster and Bounty Hunter are high speed and Vestal medium speed, and Crusader low speed. So if the party is surprised, Crusader's action is last. That wouldn't necessarily be disastrous, and for this particular party you do have some leeway, but it's not "good".
Then the question of damage. Well Crusader is nothing special unless you're fighting Unholy - but you aren't, mostly. Houndmaster is of best use against mark-bleed targets, but you don't have much mark synergy, and bleed is slow. Bounty Hunter again okay yes, but then there's Vestal, who is not a standout.
On balance, even though you have SOME mark synergy and shuffle-enemy powers, your damage on Crusader and Vestal really aren't anything special.
Then how about speed? Houndmaster and Bounty Hunter good, Vestal not so hot, Crusader bad.
So what ends up happening is you start a battle, some of your party does decent to okay damage with decent speed, but not all of your party, so you will be just that much slower killing killing an enemy before that enemy gets shots on you. This means you are going to take more damage and more stress. It isn't a MASSIVE difference in a single battle, it's a matter of 1-2 enemy hits usually, but that adds up.
After that, you have some shuffle-tricks and maybe you partially spec'd Vestal for stun (though partial spec is a problem, it's not like there's a good setup for Vestal to stun AND heal, not that Vestal stun is amazing to begin with but I digress). So these help some, yes, but not to the extent that you can compensate for not having high-speed high-damage characters. Mind with Vestal there's this whole issue of having to do ACC and having to do stun proc so Vestals aren't standout stunners anyways.
Now, I don't know whatever wikis or guides said take crusader or houndmaster for heal in Darkest Dungeon area. But some real talk. Go into any battle, see what happens when an enemy hits you, how much damage you take. See what happens if you kill an enemy just a bit quicker so they never hit you in the first place. Now think how good SPD/ACC/damage builds are at preventing damage, just by virtue of your killing an enemy before it can hit.
The thing of it is - you have loads of healing what with crusader, houndmaster, vestal. But that healing will NOT pace enemy damage. It's only really a good party if you're going into a situation in which there are two enemies so you aren't penalized for anti-stall, and you can outpace the little damage they do with healing. But if you WERE exploiting the game like that you wouldn't have issues - and if you were trying, of course you know it's not necessarily easy to get setups that allow that sort of healing exploitation even if you're aiming for it.
Anyways back to the party - in terms of ability to deal damage to back ranks, you are not a shining star. Vestal isn't doing great damage to rear ranks, crusader neither, houndmaster and bounty hunter situationally good, but all in all it's just not an area this party is "strong" in.
So it's not as if it's an entirely SUCKY party, you can do things with it. But if you look at the critical areas, it really does not come out strong in any of them, and I don't see any alternate exploit to get around it UNLESS you are doing the leave-two-enemies-alive thing, which you probably should do if you haven't already, but even that is not something you really want to rely on (since what happens if you accidentally crit into kill or otherwise fail to set up the exploit? the party goes downhill fast).
You should not be bleeding out. Bring a load of bandages and food, and don't use banadages for little boo-boos. When you're preventing 2 damage per round for 3 rounds or something on that order, that's when you pop a bandage to prevent six points of bleeding or more.
But generally if I were to pick one thing to attribute failure to, it would be lack of party synergy in terms of getting done what needs to be done - combined with a lack of knowledge about what monsters are in DD and their attacks, so you wouldn't necessarily target down stuff that ends up causing you problems (because you don't know they will cause problems until they attack).
==
"wat would u do aardvark"
well any time you have a kinda low-speed low-damage party with indifferent healing (which is what you're looking at when you have crusader and vestal especially if not fighting unholy, and by "indifferent healing" I mean more or less basically you can't do stuff like repeating stunning while healing to more or less get ahead of the game) - that's when I'd think of stuff like Man-At-Arms. Which okay I know is totally a ****ing crutch, "wups, problim party ADD MAN AT ARMS HUR DUR" but hey it works. Fourth slot, something that can whack rear lines or something, I don't know, whatever available that didn't suck at screwing with enemy rear ranks, maybe a secondary or tertiary healer if possible.
on the other hand if you dumped crusader and vestal I'd probably look at something like occultist and plague doctor what with the stunning and the bonus damage against eldritch and the healing and the bleeding removal (shrug)
lots of ways to go
How far did you get?
Using a CRU+HM combo can take the edge off stress, but won't truly control it the way simply bringing a jester would have. Especially as the CRU can't stun while they're trying to soothe.
I ran the DD blind, and cleared it all in one go. My team for DD1 was best-in-slot, VES-GR-MAA-HEL. I can stun 3-4 positions in a turn and still do damage, GR is fast like a witch, and I
All specced for accuracy, speed, and damage except the VES who is purely for healing, throwing stuns just for something to do. The stuns, I think, are the main thing. Hellions don't need a +stun trinket. Stress was an issue, people went mad, but not mad enough to stop me.