Darkest Dungeon®

Darkest Dungeon®

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Wow endgame is impossible...
Man this game is freakin broken past veteran dungeons, basically unplayable... The darkest dungeon map encounters have like 2 stress enemies each dealing like 25 dmg per hit, how the fk are you supposed to stop a chain affliction/heart attack lol. Yup 4 lvl 6s, vestel/HM/CRU/Hellion, with all at least uncommon trinkets party wiped by the shambler boss in like 3 rounds, nice balance! All that time grinding for gold and those trinkets meant absolutely nothing to DD RNGesus. Wayyyyy too much time to grind those characters back, 'git gud' or 'get a life', wish I could get my money back tho...

https://www.youtube.com/watch?v=0GW-Y445jUc

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Showing 1-15 of 22 comments
Reyggor Nov 22, 2019 @ 5:51am 
Difficult but not impossible, many people manage to work through it and the DD missions are no different.

Target back rows first.
Equip best gear.
Build in team synergy.
Make sure people have quirks cleared.
0 stress off before going in.

It can be done, and remember retreat is always an option.
Non Nobis Nov 22, 2019 @ 6:25am 
I don't know how did the patching work go, but as far as I seen game creators are incompetent, lazy or both. How about improving the AI instead messing the RNG system with simple lazy modifiers? How about building enemy party cooperating smart, not giving useless protection to the ally that is bleeding to death for the next turn as example, and make 90% act like 90% -not the 95%=100% BS because our complex mathematics say so and regular player gotta read the code to get it -they want us to use rpg dmg/hp/crit ratio calculator or what? Also dungeon exploration is stupid as f -it would been more interesting if they give the player map view ONLY if you find maps/info stuff like this or smth. So see, they can always increase the difficulty of a game without f up the standard fight mechanics. VampiresFall has a much better system -explore a 2D map everywhere you want classic rpg style and enter fighting mode when you encounter the enemy.
Non Nobis Nov 22, 2019 @ 6:33am 
There is one more very big problem, and it regards crits!
Because you usually use 4-6 turns vs enemies in a fight, practically with the usual 25% crit chance the more turns you take the bigger the chance to get the crit, and here is the problem: the bigger the chance to hit the enemy with the crit, the bigger is also the chance to hit the enemy with crit when the enemy is on low or very low health ALREADY, rendering the crit actually USELESS. Why the heck should they even implement crit then if most of the time they are useless on anything else excepting bosses that require 20 turns to kill and with the exception for those special cases when you use specific abilities that increases the crit chance with iteration growth?
Sincerely I don't even know how could this problem be avoided, maybe giving the crit chance full incremental chance for the whole quest -one variable only for the whole quest, instead resetting crit chance with every fight.
RCMidas Nov 22, 2019 @ 6:37am 
...I guess nobody should show this guy the successful 4 Antiquarian assault on the last DD mission.
sasiji Nov 22, 2019 @ 6:41am 
?
Ai gets more predictable at higher difficultiest. (Because they get higher chance to attack marked target. lol)


Hidden values are psycholigical trick.
Players feels better when they are feel like they had much less chance to do certain things or if they get that "luck" in last moment.
That trick is used in almost every game novadays no matter of genre (rpg, fps, mmo etc.)

also "at least uncommon"
meaning everything that isnt common.
At champions you should wear very rare/rare/specific or just in shortcut Best trinkets you have in hamlet.

Grinding gold is basically 1-2 runs with antiquarian tbh.
Nu Lycan Nov 22, 2019 @ 7:40am 
I really just want to say git gud.

Bad luck happens sometimes but the veteran dungeons and especially darkest dungeons the enemies are super predictable, especially in darkest where enemies are guaranteed to be in certain places.

“At least uncommon trinkets” yeah that’s definitely not good enough for a darkest mission and three rounds? Did you go into the fight with everyone on deaths door? You should spare no expense for those missions. And no jester or flag for the stress? Dude you underprepared and got wiped, simple as that
Panfilo Nov 22, 2019 @ 8:35am 
I don't believe Shambler gives any better rewards at higher difficulties, so fighting him in Veteran/Champion is just for the sake of challenge.

Knowing is half the battle. Knowing how the battles play out gives you the opportunity to plan ahead. Shambler, for example, will scramble your heroes and stress them hard. His summons get stronger over time, so you can't completely ignore them. Veteran and Champion dungeons introduce new enemies that warrant new strategies. Enemies also get faster, so neglecting things like speed/ambush chance, as well as accuracy, resists, etc will cause problems later.

Crits aren't useless on overkills, because a crit will heal stress and give the hero a buff (if you have CoM DLC). Kills also heal 3 stress which doesn't sound like much but when you are playing smart both crits and kill shots will really start to offset periodic stress ticks.

Jester and HM's stress heals aren't mandatory. I see a lot of newer players lean pretty hard on them. While they definitely have their uses if you know how to prioritize fights, newer players tend to try to 'spam' them (along with heals) in situations where they are going to receive far more stress/damage than they can recover. Simply prioritizing enemy stress dealers and wrapping up fights faster can go a long way to preventing stress build up. Knowing when to camp and when to invest in 'prevent night time ambush' abilities is also important. For instance, if you just finished a long, difficult fight and decide to camp, even with camping/abilities you might still not be back to full health/stress, so preventing a post-camp ambush can save a lot of aggrivation even if it is a gamble whether you would've gotten ambushed. If you look at the other effects, you'll find they tend to synergize well with the ambush prevention; Sanctuary gives a nice heal to any heroes already afflicted/mortality debuffed, for example.
Sir Francis Nov 22, 2019 @ 9:52am 
Dont want stressers to stress you? Kill them or stun them. Fast. Before they F you up.
If your party cant do that reliably most of the time it is just a bad party, back to the drawing board. Or you get really good at healing stress.
The endgame is real hard, thats why it is the endgame.
Other than the rest of the casual experience, it requires a team that is actually GOOD.
If everyone is afflicted youre 100% supposed to leave the dungeon if the boss isnt almost dead at that point. That simple.
You lose 1 vs you lose them all, 3/4 of the grind prevented by being less dense.
Here are some good examples to learn from, they show how to get through with low stress:
With flagellant:
https://www.youtube.com/watch?v=jk3vtOypsYE
Without, even as a guide:
https://www.youtube.com/watch?v=sxeX2duVAh8
Timus Nov 22, 2019 @ 10:12am 
Yep, absolutely impossible, broken, unplayable ... except it isn't. :blight:
Justice Nov 22, 2019 @ 11:41am 
Knowedge is power. Unleash it!
No One Nov 22, 2019 @ 1:14pm 
The game isn't even hard. You're just particularly bad at it. One shotting all four final missions whilst blind is possible for totally normal players.
Last edited by No One; Nov 22, 2019 @ 1:15pm
Panfilo Nov 22, 2019 @ 2:53pm 
People have beaten DD1-4 with nothing but antiquarians. They've rushed through the whole game in under 30 weeks, taking level 3 heroes through the final levels of the game and winning. The game feels impossible only to those consumed by the encroaching hopeless miasma that is 'git gud'.
No One Nov 22, 2019 @ 4:59pm 
Notably, by 'normal players' I specifically exclude speedrunners and players who do things like antiquarian challenge runs.
Mike Aruba Nov 22, 2019 @ 5:31pm 
You do realize that the game has easy mode, right? It doesn't solve all your complaints but it should make the grind much faster. There's no shame on using it. Or if you are already using it, I don't know what to tell you. Git gud I guess
Skinny Pete Nov 22, 2019 @ 6:28pm 
My first run after winning on Radiant and struggling a bit was on Stygian and the DD levels were the easiest in the entire run because they're pre-mapped and can be nearly completely trivialized if you know what's in them. Only DD 2 is challenging at all after the first time and even that only because of one specific fight.
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Date Posted: Nov 22, 2019 @ 5:22am
Posts: 22