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Ancestor's Scroll
+25% Healing Skills
+25% Stress Skills
+10% Stress
The wearer gains +25% more effective (health) healing skills (which has no bearing on stress-healing).
The wearer heals/reduces stress via stress-healing abilities in combat 25% more effectively.
The wearer takes +10% additional stress from stress-effects in general.
All of the above can be stacked and countered/improved by other trinkets, so for example, if you wore that Scroll as well as a...
Prophet's Eye
-15% Stress if in position 4
+10% -15% = You will take -5% stress in general when in position 4. If not in position 4, you will take +10% stress in general.
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Camper's Hamlet
+20% Stress Skills while Camping
This will improve the effectiveness of stress-related camping skills, and those only.
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Restraining Padlock
Transform: -40% Stress Inflicted on Party // -40% Transformation Stress
This effects a very specific ability and has no bearing on generic stress intake. Transform inflicts stress on the abomination as well as the group, so equipping this simply reduces the numbers by 40% whenever you use transform.
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Bright Tambourine
+20% Stress Skills
-25% Stress if Torch above 75
+15% Stress if Torch below 51
Jester will always have 20% more effective stress-healing from his stress-heal (on himself and others).
Jester will take -25% stress when the Torch is at 75 or higher.
Jester will take +15% more stress if Torch is below 51.
Etc etc etc.
+/- Stress (generic, applies to all sources).
+/- "Stress Skills" (ie. Stress Healing Abilities)
+/- "Stress Skills while Camping (stress-abilities usable while camping).