Darkest Dungeon®

Darkest Dungeon®

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Sir Francis Jul 31, 2019 @ 4:57am
The thing about missing...
I still dont know how miss vs. dodge works.
I just had a MaA "miss" a ghoul (117 acc vs. 26 dodge)
I know that a "dodge" would have been possible (4% chance) but what is the chance of that attack missing and how is it calculated? Id love to add that info to the wiki but i cant find it.
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Showing 1-12 of 12 comments
No One Jul 31, 2019 @ 5:14am 
I've also had dodges vs. 0 dodge.
i am god Jul 31, 2019 @ 3:39pm 
other players have said accuracy is hard-capped at 95%
PalmTree Jul 31, 2019 @ 3:41pm 
Originally posted by i am god:
other players have said accuracy is hard-capped at 95%

The hidden +5% makes it actually 100%. It just shows 95% as the max.
Skinny Pete Jul 31, 2019 @ 8:12pm 
Originally posted by i am god:
other players have said accuracy is hard-capped at 95%

"Accuracy" can be well over 100. It's chance to hit that's visibly capped at 95% but that actually means 100% because of a hidden +5% buff.
Sir Francis Jul 31, 2019 @ 11:13pm 
The 1/100 static miss chance regardless of everything actually agrees with my experience about misses...
Still, that is quite out there

Originally posted by Dixon Sider:
Miss is if you miss before the enemies dodge is calculated (Accuracy + roll <100).
Ok, but he had 117 acc... I could see a Leper with 90 acc miss like you said, but this is different.
Nitaire Aug 2, 2019 @ 1:38pm 
Your man at arms rolled a D20 and hit a 1, it happens to the best of us dude. What I'm getting at is there's always 5% chance to miss and your man at arms was just really unlucky.

I don't know if he's new or old but in darkest dungeon the bad things stand out, I only speak for myself here but I can't tell you the amount of times somebody hit the mark, however I can easily recall the times they've took a shot and whiffed. It just happens and the miss is felt a lot more profoundly because hitting is generally speaking more common than not and a miss when it stops being uncommon (like high accuracy cases such as this and high accuracy characters) happen it becomes rare, almost unthinkable.
Sir Francis Aug 2, 2019 @ 1:57pm 
Originally posted by Nitaire:
What I'm getting at is there's always 5% chance to miss
That would be that answer to my question, but how do you know that is how it works? Is there an extra roll before dodge vs acc gets calculated and rolled?
I have well over 1K hours in this game and im far past shaking my head over RNG...
But the fact that i *still* dont know all mechanics and how they work exactly annoys me:stress:
Nitaire Aug 2, 2019 @ 2:18pm 
Originally posted by 𝔉𝔯𝔞𝔫𝔠𝔦𝔰:
Originally posted by Nitaire:
What I'm getting at is there's always 5% chance to miss
That would be that answer to my question, but how do you know that is how it works? Is there an extra roll before dodge vs acc gets calculated and rolled?
I have well over 1K hours in this game and im far past shaking my head over RNG...
But the fact that i *still* dont know all mechanics and how they work exactly annoys me:stress:
Because when accuracy works it leads to a hit, when it doesn't work it leads to a miss. No character can have perfect accuracy in any dungeon in this game, it would just unbalance it because you'd always bring it, to level it out (in a way) there's got to be a static chance to fail and missing just happens.

I mean don't get me wrong it looks like the attack should hit easily enough when they're just standing what appears (to us at least) a few feet apart but, well the dungeons are dark and characters are flawed in this game so they can miss, they are only human after all.

The information is around, just boot up your game and notice the hit chance is never going to be 100% and that should satisfy you but if not, consult the wikipedia or hope the devs have some word on this somewhere? Honestly this isn't all that uncommon to not know, because it isn't openly explained in the game unfortunately.
Last edited by Nitaire; Aug 2, 2019 @ 2:19pm
Skinny Pete Aug 2, 2019 @ 10:07pm 
Originally posted by Nitaire:
The information is around, just boot up your game and notice the hit chance is never going to be 100% and that should satisfy you but if not, consult the wikipedia or hope the devs have some word on this somewhere? Honestly this isn't all that uncommon to not know, because it isn't openly explained in the game unfortunately.

What appears on the screen is a lie, though, and doesn't include the 5% hidden buff. There are possibly a number of other things hardcoded into the basic game mechanics that aren't in the game data files.
Nitaire Aug 3, 2019 @ 12:24am 
Yeah but his character missed because it isn't going to be 100% no matter what anybody says.

The actual number here doesn't matter, the cause of the miss was correct and explained already.
No One Aug 3, 2019 @ 7:32am 
Originally posted by 𝔉𝔯𝔞𝔫𝔠𝔦𝔰:
The 1/100 static miss chance regardless of everything actually agrees with my experience about misses...
My experience is the opposite; even accuracy in the ~80% range typically won't miss, and accuracy at the cap will definitely never miss.
0.01 static means you should see a miss about every 25 rounds. I don't keep track of exactly how many fights per week, but that's ~6 fights and camp buffs at 4 battles each feel a bit short. So say it should be two misses per long mission, which would be really noticeable. It's not like spiders all rolling 8 for speed, which apparently never happens even though the odds aren't actually zero.
In reality I get about 3-4 misses when I'm wearing 'zerk charms and no +acc at all. Nonsense is 100% still happening behind the scenes but aside from the fact that it favours the player I can only guess. Maybe the miss bonus in reality lasts the rest of the dungeon.
Skinny Pete Aug 3, 2019 @ 12:24pm 
Originally posted by No One:
It's not like spiders all rolling 8 for speed, which apparently never happens even though the odds aren't actually zero.

There may be hidden buffs/debuffs that aren't known and aren't as obvious. I don't even see all 4 spiders go first when it should be much less unlikely than, for instance, all 4 rolling 8s while all my guys rolls 1s.

I rarely even see 3 go first, even when I have some ridiculous, slow party.

If the RNG cheats, it's in the player's favor.
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Date Posted: Jul 31, 2019 @ 4:57am
Posts: 12