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The hidden +5% makes it actually 100%. It just shows 95% as the max.
"Accuracy" can be well over 100. It's chance to hit that's visibly capped at 95% but that actually means 100% because of a hidden +5% buff.
Still, that is quite out there
Ok, but he had 117 acc... I could see a Leper with 90 acc miss like you said, but this is different.
I don't know if he's new or old but in darkest dungeon the bad things stand out, I only speak for myself here but I can't tell you the amount of times somebody hit the mark, however I can easily recall the times they've took a shot and whiffed. It just happens and the miss is felt a lot more profoundly because hitting is generally speaking more common than not and a miss when it stops being uncommon (like high accuracy cases such as this and high accuracy characters) happen it becomes rare, almost unthinkable.
I have well over 1K hours in this game and im far past shaking my head over RNG...
But the fact that i *still* dont know all mechanics and how they work exactly annoys me
I mean don't get me wrong it looks like the attack should hit easily enough when they're just standing what appears (to us at least) a few feet apart but, well the dungeons are dark and characters are flawed in this game so they can miss, they are only human after all.
The information is around, just boot up your game and notice the hit chance is never going to be 100% and that should satisfy you but if not, consult the wikipedia or hope the devs have some word on this somewhere? Honestly this isn't all that uncommon to not know, because it isn't openly explained in the game unfortunately.
What appears on the screen is a lie, though, and doesn't include the 5% hidden buff. There are possibly a number of other things hardcoded into the basic game mechanics that aren't in the game data files.
The actual number here doesn't matter, the cause of the miss was correct and explained already.
0.01 static means you should see a miss about every 25 rounds. I don't keep track of exactly how many fights per week, but that's ~6 fights and camp buffs at 4 battles each feel a bit short. So say it should be two misses per long mission, which would be really noticeable. It's not like spiders all rolling 8 for speed, which apparently never happens even though the odds aren't actually zero.
In reality I get about 3-4 misses when I'm wearing 'zerk charms and no +acc at all. Nonsense is 100% still happening behind the scenes but aside from the fact that it favours the player I can only guess. Maybe the miss bonus in reality lasts the rest of the dungeon.
There may be hidden buffs/debuffs that aren't known and aren't as obvious. I don't even see all 4 spiders go first when it should be much less unlikely than, for instance, all 4 rolling 8s while all my guys rolls 1s.
I rarely even see 3 go first, even when I have some ridiculous, slow party.
If the RNG cheats, it's in the player's favor.