Darkest Dungeon®

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The Fits ya or nay?
Is the Fits really Something I should get rid of? The minus crits and acc seems like a worthy sacrifice for +3 Speed.

Its like a speed trinket I don't have to waste a slot on.
Originally posted by Skinny Pete:
Originally posted by Bruh is in the Bread:
yea i never keep diseases either. there is definitely value in doing so though!

Only very rarely. There are usually only terrible diseases that are a priority to get rid of immediately, or ones that are livable, and if you have to heal just one, you'll pick the high priority ones.

Another of the semi-bads is Rabies particularly in Endless mode where its debuff is no big deal. Similarly, Grey Rot a -ACC/DMG disease that boosts HP, and you couldn't care less on a pure healbot. Another example would be Grey Rot on an MAA in the back row (the Guardian's Shield) thing. These are both really niche, though.

In general, any -ACC makes me want to rip my eyes out.
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Showing 1-7 of 7 comments
waouh Jul 12, 2019 @ 3:38pm 
on a class like a jester or vestal (assuming you're playing jester as support), i'd say keep it, because you're right, it's basically a free +5 speed :)
The Great Whael Jul 12, 2019 @ 3:44pm 
How about a hellion?
And while i'm on the subject is rabies +dmg something to get, or does needing the +acc trinket make it too much of a burden?
PalmTree Jul 12, 2019 @ 3:48pm 
The fits is not good on a Hellion. She can get speed from other sources, and losing that much accuracy and crit is really bad for her. As Bruh is in the Bread said, it's more beneficial on your support units, like the Occultist.
Skinny Pete Jul 12, 2019 @ 4:16pm 
Originally posted by PalmTree:
The fits is not good on a Hellion. She can get speed from other sources, and losing that much accuracy and crit is really bad for her. As Bruh is in the Bread said, it's more beneficial on your support units, like the Occultist.

I already find Hellion needs an ACC buff (Heaven's Hairpin is a nice one) and the Fits basically knock it out.

I usually don't leave on any diseases even the semi-ok ones but it would also be okay for some hero you intend never to attack anyway like a healbot. Thing is, I usually don't do that, even my Antiquarians usually hit sometimes, and if I have a slow healer I'm okay with them being slow anyway. They can apply heals at the end of a round before the next starts, instead of healing someone off DD just for them to get hit right back to it, then hit again by some fast enemy that rolled high.
waouh Jul 12, 2019 @ 5:24pm 
Originally posted by Skinny Pete:
Originally posted by PalmTree:
The fits is not good on a Hellion. She can get speed from other sources, and losing that much accuracy and crit is really bad for her. As Bruh is in the Bread said, it's more beneficial on your support units, like the Occultist.

I already find Hellion needs an ACC buff (Heaven's Hairpin is a nice one) and the Fits basically knock it out.

I usually don't leave on any diseases even the semi-ok ones but it would also be okay for some hero you intend never to attack anyway like a healbot. Thing is, I usually don't do that, even my Antiquarians usually hit sometimes, and if I have a slow healer I'm okay with them being slow anyway. They can apply heals at the end of a round before the next starts, instead of healing someone off DD just for them to get hit right back to it, then hit again by some fast enemy that rolled high.
yea i never keep diseases either. there is definitely value in doing so though!
The author of this thread has indicated that this post answers the original topic.
Skinny Pete Jul 12, 2019 @ 8:10pm 
Originally posted by Bruh is in the Bread:
yea i never keep diseases either. there is definitely value in doing so though!

Only very rarely. There are usually only terrible diseases that are a priority to get rid of immediately, or ones that are livable, and if you have to heal just one, you'll pick the high priority ones.

Another of the semi-bads is Rabies particularly in Endless mode where its debuff is no big deal. Similarly, Grey Rot a -ACC/DMG disease that boosts HP, and you couldn't care less on a pure healbot. Another example would be Grey Rot on an MAA in the back row (the Guardian's Shield) thing. These are both really niche, though.

In general, any -ACC makes me want to rip my eyes out.
Last edited by Skinny Pete; Jul 12, 2019 @ 8:11pm
RopeDrink Jul 12, 2019 @ 9:01pm 
There are no diseases in the game that I keep. The vast majority of checks can typically be met through trinkets alone, with quirks as an added gap-closer, so having +/- diseases thrown in just aren't worth it unless you're looking to overload something in particular above all else. Eg. speedy characters by default typically don't need much pep to stay ahead of the curve, so using a -ACC disease for even greater speed doesn't make much sense to me (rather than choosing an overcap amount using more appropriate trinket).

I work from the clean-slate and judge what is needed from there, which also makes it a lot more easy/predictable when dealing with debuffs, stress-relief issues, curios etc that sully the numbers in different ways. This would be different if you could only have one disease (hence it would be beneficial to cherry pick one and try to keep it above others), but seeing as they stack, I'd much rather just NOT have to even consider them.

Not saying it doesn't have merit, just that I don't entertain them during my playthroughs, which is ironic as someone who puts very low value in having in-team disease cures.
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Date Posted: Jul 12, 2019 @ 3:37pm
Posts: 7