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CoM is my next pick and can be summed up with the word blue, DLC has lots of blue, good DLC, too much blue, farm is blue, enemies are blue, 2/3 of the bosses are my least favourite fights, which is a subjective point I know, but I still like thing as a whole and one of those bosses is only annoying because of fighting him too many times. Trinkets are good memes and endless works nice with boss rush mods, which serves as a nice addition if normal endless gets stale
Next worth mentioning is the Musketeer DLC, its free no reason not to get it if you ask me
But, if you were getting them as an all as one, then they're mostly good, none are perfect, but they add some stuff to keep you playing
Hmm alright, thanks for the input!
Haha, I would like the full experience if possible but some people on the reviews said the DLCs made the game even more unfair/unplayable in which case I'm okay with passing. But if it adds more monsters/classes and bosses I feel like it'd be worth it. I'll probably read more opinions in the morning before the sale ends and decide then.
CoM: Get the crystal meth from the crystal meth farmers to buy stuff from the crystal meth merchant to get more crystal meth.
CC: The bigger, badder version of CoM where the crystal meth farmers are replaced by a bunch of demonic mosquitoes.
Shieldbreaker: Oh look a new class.
CoM: have less content, but add an endless mode, another mode in which spend our time and try to beat your own records, also let you hire mercenary level 6 characters and a lot of good trinkets.
To me, the SB is a great class and a fine addition to your roster. SB will more-than-likely sit on your first rank which is nice. Due to there only being 3 main front-rowers in vanilla (Crusader, MAA, and Leper - 4 if you count Hellion) so it adds a lot of diversity to your team comps. The SB can also sit in rows 2-3. Whether your SB is in position 1-3 it will be a primary/secondary damage dealer with a lot of utility.
This nightmare will be a no-light fight with stealth/guard heavy enemies and will auto-flee if the SB enters deaths door, she can also not become virtuous during this. Each time you successfully complete a nightmare you will be rewarded with a class item and Aegis Scales which is a provision that gives aegis to one hero on use (perfect for heavy hitting bosses)
There will be 3 nightmares on Apprentice difficulty camps, 2 on Veteran and 2 on Champion. Once you've encountered all of them you'll have all of the SBs class items, including both CC trinkets sets. On top of this there will no longer be nightmares which is beneficial for taking her into the Darkest Dungeon or long quest.
It makes the game more difficult, but it only increases the difficulty when you visit the Crimson Court, so if you prefer you can wait until you are stable before venturing in there.
(You will miss out on Town events until you do though)
The other dlcs add very little for their cost and especially the Color of Madness DLC is a major disappointment and feels completely seperated from the game.
I heavily disagree. CoM's new dungeon may feel isolated, but the other things it adds most certainly aren't. It adds about 24 new positive and negative quirks to improve the variety in your game, and it adds an array of new trinkets that can be quite powerful for their respective classes in certain cases, a new challenging roaming boss, and while the Endless Harvest is indeed a bit isolated it's incredibly fun to find parties that can shred through it with ease.
I loved shieldbreaker, it fit seamlessly and the class is a valuable addition without ever feeling OP.
CC is a mixed bag. FANTASTIC art direction – one of the more inspired takes on vampirism I've seen. The new mechanics can be very frustrating, since it forces the metagame. In the base game, you're under pressure in the dungeons only (tactics). Outside of the dungeons you can do what you want, when you want it. In CC, the game will also punish you for not adapting in the metagame aspect (strategy). This is where the bad reviews stem from: If you don't adapt to the curse, play according to the rules set up by the expansion, you will eventually be forced to do so.
I think CC is well worth it, but I wouldn't recommend it for the first playthrough. It's 2nd run material.
Honestly, the DLCs are quite excellent. Far from the ill conceived cashgrabs abound on Steam. The problem is that the base game is a THOUGH act to follow and disappointment is all but assured.
In addition to not having nightmares, you also get a 2 battle length buff every time you camp, which is basically half a free camping skill. It's minor, but it's nice.