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Paying to relive stress generally isn't really worth it for heroes below resolve level 2, and evne then only rarely necessary if you have a decent bench, unless they're afflcited of course.
2. It's a priority from the get-go. Stressed out heroes will skip turns, act on their own, and shuffle around randomly. If some is afflicted and you wish to use them next quest, you stuff them into a de-stress facility and take someone else for next run.
3. Not right away, but as you accumulate more heroes you will need the extra space and lesss cost is a good long term investment.
4. It recovers slowly if left idle and moreso if the puppet theatre has been built.
Just try to focus down stress dealers before they can do anything.
2- Whether or not it's worth curing stress on heroes early on is honestly up to you. Most here will tell you to just dismiss them if they get stressed and replace them to save gold, but I personally prefer to keep them and cure their despite it technically being the worse choice. It also depends on certain circumstances; for example, it's probably worth curing if they're your only hero of a certain class.
3- The abbey and tavern are second in priority. You want to upgrade the Guild and Blacksmith first so that you can get your heroes strong enough to take on the threats they will face. You should also prioritize the Stagecoach so that you have a steady flow of heroes and a decently sized roster.
4- Yes, idle heroes do get a small amount of stress healed if they're left behind. 5 stress is healed for every quest they're left idle, and it can be increased to 15 per quest through the Puppet Theater district if you have the Crimson Court DLC.
I also looked through other threads posted lately and seen that you commented on some of them. You made a great point about preventing stress on one of them, not just relieving it, and gave some good advice on a different thread. It seems so tough to prevent stress early game but I suppose the best i can do is to hover over enemy skills and find the stress dealers and kill/stun/disorganise them to keep them from stress-damaging me. I am very liberal with torch use and torch/related skills to keep stress as manageable as I can, I may have to invest in my starting crusader as I'm reading that crusaders have access to stress-heal, and I'm going to eagerly await a Jester on the stagecoach!!
Yeah that's something I'm having to think about, the person who's afflicted is my vestal and she's masochistic. I haven't played enough to know if masochistic becomes much worse if I leave it alone, but I'm enjoying using the vestal with my team right now so I'm in a dilemma as I don't even have a second vestal in reserve right now!!
I suppose these heroes are ultimately pawns to my chessboard and a stressed out vestal so early on really isn't worth the money when I'm still new to the various classes (I bought all the DLC so I have quite a few classes to get to know!) and can most likely find a better fit.
The vestal especially is the worst, sobbing like a baby, having a sexual urge for the blood (you will understand later), ranting in about gods and faith and being a general mess. Like wow, stay in the abbey if you can't take battle.
Why do you feel the need to provoke people in every single thread?
Yeah, people can ♥♥♥♥♥♥♥♥♥ here sometimes, but provoking them only makes it worse. It's better to just ignore them and say nothing than get into a 40-post long argument over something stupid.
You know, like a troll would. I appreciate your candour and sentiment, but you really should direct it at the people who actually get their jollies out of provoking people.
Also, I've been on and off the steam forums for quite some time. This is easily the most vile and conflict filled forums that I have ever seen, and I have seen many. If that hasn't been your experience then good for you, slightly jealous. Have a good day.
As for campfires, there are many different characters with skills to reduce stress. Jester also has a campfire skill that reduces all allies stress by 15, as well as giving a -15% stress buff. Personally, I like Hellion's Revel skill, which heals -20 stress across the party, with a small ACC debuff. https://darkestdungeon.gamepedia.com/Camping_Skills
KILL BACKLINERS.
This is not a joke, kill anything that causes stress IMMEDIATELY in the fight. These things are usually in the back rows. Killing them as fast as you can is the best thing you can do to preserve your party.
You may not immediately grasp this as you watch horrible creatures in the front rows dealing incredible damage to your front row party members, but do not be fooled by this. The stressers in the back are your real problem. Kill them. Immediately.
And then get used to just winning at this game.
I suppose the 1k gold or so is worth it if the hero is decent, I've been weighing it up and I'll probably start utilising the stress-relief buildings more. For terrible heroes I'll just have to dismiss if they become afflicted.
Those all sound amazing! I'm still waiting to roll out the red carpet for the next Jester to roll through the stage coach.
Absolutely, I found this out the hard way. I now look at enemy skills and anything with stress-dealing damage I try to suppress or eliminate over the health-damage dealers. Health I can regenerate during these quests and between quests, stress I can't right now until I get the right party members and skills etc.