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graver robber-plauge doctor-vestal-crusader could compensate
on the GR use lunge on the first turn (this will cause both vestal and PD to go to the back making them quite safe with proper trinkets GR will stand her ground due to dodge)
then after that's over if you have a high prot in the front you want to kill you can use pick to the face to ignore prot and if you want to eliminate something in the back you can just use thrown dagger
Crusader 1, Highwayman 2, Bounty Hunter/Man at arms/Grave Robber 3, Vestal 4:
Multiple chances to riposte attacks, good healing and stun chance.
Crusader x4:
Works a lot better than you'd think. if you have trinkets for speed or ambushes and have holy lance equipped for 2, 3 and 4 it can deal with pretty much anything in the ruins. Also the stress healing is great with 4 crusaders and the healing seems to work just fine. never had this setup get afflicted in the ruins before.
Highwayman 1, Shieldbreaker 2, Plague Doctor 3 and Occultist 4:
Highwayman and shieldbreaker can move around a lot so you can keep the highwayman constantly in riposte without sacrificing any turns to move about or use point blank shot. Also shieldbreaker and plague doctor can work together for heavy blight DOT.
Hope this helps in some way :P
EDIT:
The Wall might also be good.
Vestal - MMA - Crusader - Leper.
Vestal/Plague/Abomination/Crusader
I like to use it for heavy blight stacking with Beast's Bile and PD's blights as a major part of its offense, and every party member has access to a powerful stun with good reach. It also has pretty good DPS, with Crusader and the transformed Abomination being able to shred through pretty much everything together.
The only real weakness is the lack of dedicated backline attack, but that weakness can mostly be covered up with Plague Grenade and Judgement.
I almost always have an ♥♥♥ in a Ruins party. I generally prefer SB up front, though, because of her blights. The minus is using her Adder's Kiss attack, which I like as an opener, moves ♥♥♥ up front. So I sometimes put him in the third rank. Then the problem is the same attack moves PD to the front, which can be awkward.
So sometimes I just do without VES entirely and just run GR-PD-♥♥♥-SB.
I say this game have two learning curves. One is to just learn the game, the other is to just survive the hard levels. Dodge is awesome until Hard levels, and PROT is weak early on but in late game it is almost needed.
When you face the large Giant with a tree that deals 60 damage. Having 80% damage resist is pretty good.
That party has three heals. Even the Crusader has two.
Plague doctor, abomo, crusader can all stun... and if things go bad for the shieldbreaker she can have aegis.
Makes a lot more sense when something advises the skills:
Plague doctor:
Disorienting Blast, battlefield medicine, Plague Grenade, Blinding Gas
You can stun the backline, blight it, remove bleed/blight from anyone and bring stress attackers forward if you want to get rid of them early.
Abomo has all of his skills - more blight which is good against unholy and has another stun for 2-3.
Crusader - stun, stress heal, regular heal, holy lance (zealous accusation is really strong too especially in the ruins but I’d personally prefer to play safe having a back-up against a shuffle or move with holy lance.)
Shieldbreaker - Serpent Sway, pierce, adder’s kiss, expose ... is what I’d pick... last one is really any but I’d want to be able to slow the enemies down further with less speed for stalling heals and increase crit chance to reduce stress. Plus it seems like a really good idea to be able to move the shield breaker to position 3 pushing the abomo into position 2 if he needs setting up for getting transformed.