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Basically leper is almost guaranteeing a one-shot on position 2 first round,
If you get nice quirks on him (i have +4speed +5acc) hes a beast to say the least.
Both having a bad day can really ruin every run/every fight more or less on their own. Nevertheless I decided me, to take him on my DD3 mission. He´s really great but he needs good quirks or/trinkets to eliminate his downsides more than most other characters. Having this trinkets/quirks equipped he definetely is one of the best characters in game and as reliable as the others as well. You just do not have the need for other trinkets on him anyway.
His advantage is that he nearly is undestructable. Everytime an enemy targeting him nearly is a lost turn on the enemy. He´s just tanky like hell, has proper selfheal and stressheal - in combination with protection. He not only is a great hitter but also great in selfdefense. For the things he´s not capable of doing you have three other slots you can use to create a strong party. His damage output is not the only strength he has. Besides I also really like intimidate. People say he´s not a team fighter but intimidate really also is a great skill on him to eliminate danger of two strong enemy frontliners or one giant really effective.
chop, hew, purge, solemnity
focus ring and berserk mask
bonus points for supporting plague waifu in rank 3
there, useful leper
Highlights:
-Highest damage of any character in the game by a fair margin. A Crusader, Abom, or Hellion needs a big damage trinket to get close to his base damage range. With a damage trinket of his own, he can do comparable damage to the marking classes against marked targets.
-Highest stun resistance of any character in the game. Blight and debuff resist are also pretty good. Although he is vulnerable to shuffles, his move resist is quite high.
-Camp skills are all great. Quarantine is the 2nd best stress removing skill (behind Revel) without the nasty debuffs. Reflection and Bloody shroud can nicely offset his vulnerabilities.
-Extremely tanky and independent. Basically requires zero upkeep from the rest of the team... can heal, treat stress. Great frontliner in no-healer parties.
-Class trinkets are all quite good with minimal drawbacks.
Weaknesses:
-Shuffles, obviously.
-Low accuracy
-Can't hit past rank 2.
-Slow speed.
-Very bad bleed resist.
He's a class with some big benefits, but some major drawbacks. In a lot of cases, you're probably better off with a Crusader, who has a lot of the same features but a bit more flexibility. Overall, I'd say he's still probably in the bottom third of classes, but he's playable. And, as I noted, because of his relative independence of the rest of the team, he's quite good in no healer or light healer (eg. Arbalest only) parties.
Honestly, while I agree with the low bleed resist being a thing on the Leper, it isn't that detrimental. I'm able to heal him with an Occultist just fine and he rarely gets a bleeding effect from it, if ever. And I don't use any quirks or trinkets that increase his bleed resist, either.
As others said, Leaper's good side is his outrageously great tanking abilities. If you don't really count utility he is even tankier than MAA.
I don't particularily attempt to hit with him and I mainly use intimidate with him. Paired with Occultist they can carve down an enemies attack until -136% with is nearly guaranteed 0 damage to your allies.
Lock in Hard Skinned + Tough with tough Ring and ancester's bottle you have a 20prot 96Hp tank.
If you lock in the third with Natural swing or Fated you are good to to go, you can honestly replace bottle with sun ring or focus ring if you want to be slightly more offensive.
Heres my guide of passing "Lighting the Way" DD with more precise description if anyone will be interested.
I definitely dislike Occultist - I think nobody should rely on him and his healing ability. So for me Abomination is also not so good, because he disables Vestal in the team.