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Game may be stripped of some stuff to save space, like Minecraft poket edition.
that is exactly one of my main points.
why is $5 "expensive" for a mobile game, but $25 is standard for a pc game.
meanwhile, this is an indie title and IMO, $25 for an indie title IS expensive. $25 for a AAA title is pushing it , im my mind.
I know devs deserve to be paid for their work, but if you want people to pay $59.99 for your game when there's a dozen similar games that can be gotten for $19.99, then you have to really set your game apart from the others.
but I've notied that pretty much every single AA title, at launch(and pre-order, which is the dumbest thing ever), will always be $59.99, regardless of how good the game is, if it's a AAA publisher, it will be $59.99.
but I digress, since this thread is not meant to be about AAA titles.
and yeah, I got this on sale for $10 quite a while back, so i'm not some person sitting on the fence complaining that I want this game and don't want to pay for it. I just want to understand the rationale.
if it's the same game, why is it so much more expensive on pc than on mobile?
if , like you say, the mobile version is in fact, an inferior version, then I can understand that.
but I've seen this pattern again and again with dozens of games. I'll see a game at one price on mobile and anywhere between x2-x5 price on steam.
I see what you are saying, the idea that on mobile , people's values are different. people consider $5 to be "too much" for a mobile game, but will gladly lay down $25 for a pc game, so the devs are like "yeah, people will pay more for a pc game, so we can charge more for the pc version"
but again, if it's the same game, how does that compute?
It is not likely i ever buy any apple products anyway, and i am not alone on this one i suppose.