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Don't bring heroes who suffer when being shuffled. Ditch the Vestal for an Occ, he can heal anywhere.
Camp just before the fight (you should know where it is by that point) and recover as much as you can.
If you feel like cheesing, iirc there are some fights with two Rapturous Cultists that can be abused to fully heal.
In the boss fight, I find better to ignore the monk and focus the boss. Killing the mob may cause a Defensive Growth to spawn that may Guard the boss and that can be bad.
This means that your teams are too slow. Most negative quirks are not a big deal in the DD. But you should definitely remove any that reduce speed (Slow Reflexes, Nocturnal, Off Guard, etc.). Quirks that increase speed should be locked in (Quick Reflexes, Early Riser, On Guard, etc.). Fear of Mankind and Fear of Eldritch are also very bad here and should be removed for the DD. Anemic might also be worth removing, I guess.
On the other end of things, bringing trinkets that increase speed will be of great value to you, not just here, but in any area. Berserk Charms, Ancestor's Musket, Crescendo Box, Ancestor's Candle, etc. are all top tier trinkets for this.
Other things... you probably know by now, but definitely bring a full set of bandages. Having a Cleansing Crystal on one of your frontliners isn't a terrible idea. Put it on your MaA, even, and then he can prevent bleeds on himself and the second rank player.
The Cultist Rapture enemies never attack, so if you run into a fight with two of them and can kill all of the other enemies off, you can stall the fight indefinitely and restore HP/remove stress. There's at least two such fights in DD1.
Plague Doctor-Jester-Occultist-Crusader
Bring trinkets that increse stuns and use the Plague Doctor, the Occultist and theCrusader to stun the enemies. Always try to kill first the cultists and every enemy that does high amounts of stress damage. I use the jester for bleeds buffs and stress heal, i also use the crusader for that. Also put in the crusader and on the occultist trinkets that increse damage against eldrich enemies.
Keep in mind that the occultist's heal is problematic as you may know, so you have been warned.