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from what i remember , no
just use characters with long range attacks
As for party comps I find a team of Occultist, Grave Robber, Highwayman and
Bounty Hunter/Hellion to be quite good for facing the prophet.
Guard the person that the rocks are gonna fall on
heal the man at arms
mark the prophet and watch the 30 dmg crits + bleed from the arbalest and houndmaster kill him in an instant
Edit: Ah ninjad.
Prophet Fight: Damage Mitigation and Pew Destruction.
Position 4: Occultist, Position 3: Man-at-Arms, Position 2: Crusader, Position 1: Leper
Give the Leper Chop, Hew, his self heal, and Intimidate. Have him focus on turning the pews into splinters to bring the Prophet closer to a chop, and also to get your money out of the fight. Use his self heal for when the Occultist or the Plague Doctor / Vestal can't fix him, as well as to buff his resistances. The Crusader will focus on stress healing and using his attacks to work on the pews. He can additionally bulwark for light level and to tank damage. The Man at Arms will defend targets of the Prophet's rubble of ruin, as well as either bolster defense or just riposte. The Occultist repeatedly hits the Prophet with Weakening Curse while likewise spot healing as neccessary. It's not a bad idea with this group to buff up with the MaA's 'Tactics' beforehand with a camp.
I know you beat the one but there are two more stronger ones so keep in mind for nect time
Vestel -> Grave Robber -> Bounty hunter -> Lepper.
Spammed debuffs on him like dodge, damage and accuracy. Used mark based abilities to do a series of high criticals doing up to a max of 30 damage while the Lepper tanked. It was high due to camp fire buffs just before the fight.