Darkest Dungeon®

Darkest Dungeon®

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Fu-Manchu Oct 15, 2017 @ 12:12pm
Am I stupid or this game is just pure frustration ?
After 180 hours of Darkest Dungeon... I find myself in a dead end. The game is just telling "♥♥♥♥ you". I don't think I m a perfect strategist but when I plan my runs, and get wiped by RNG ... well, I find it boring and frustrating.

After hours of levelling up, it takes the game only 5 minutes to wipe your full party.
And then you're back in a silly cycle of levelling up ... doing the same quest over again to level up your characters.

End game isn't challenging. its just stupid !
I can't even kill the last bosses. The combat just start the same : you manage damage well, and then RNG hits the fan... and all your efforts are torn to pieces.

So good bye Darkest Dungeon youre not fun anymore
Last edited by Fu-Manchu; Oct 15, 2017 @ 12:15pm
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Showing 46-60 of 76 comments
Multihog Oct 24, 2017 @ 8:37am 
Originally posted by A New Player:
Originally posted by Multihog:
Yes, you may be stupid. This game is not as hard as you make it out to be. I finished the game with less than 10 hero deaths on my first playthrough. I would've kept playing even if I had lost 200, though, because the game is a damn masterpiece.

Having your party wiped is impossible unless you're dumb enough to stay there to watch your party die. Click on that white flag.


Yeah, I don't mind some randomness in my games. It makes it more exciting to have some unpredictability, such as delivering a massive crit. It's so damn satisfying in this game.

"Obliterated!"

Despite DD having some randomness, success still depends MUCH more on tactics than luck. Anyone saying otherwise just doesn't know how to play the game.

@Devs: Don't listen to the whining about RNG. Your game is great. It's only reasonable to expect that a game like this will receive some backlash from people who are used to always winning.
Actually it is possible to have your party wiped. Shambler/Fanatic + retreat failures is a quick way to lose your team.

Also, RNG is good when it makes sense. Getting hit when you have a -35% chance to be hit isn't RNG, it's BS. I don't mind randomness, but when something is mathematically impossible, it shouldn't happen.

Tactics won't do you a lot of good when you when your 5% chance of failure occurs multiple times in a row(My current best "#of 5% failures in a row" is currently 8, anyone else care to share theirs?). Then again, I have seen that there are players that cheat and look up enemy breakpoints so they can pick the perfect trinkets and team comp for them.

I wish I knew how many heroes died in my first playthrough, or even my second, third, fourth... etc. But can't because the game constantly failed with animations and objects, and as such, refused to load any dungeons. This was only fixable by deleting and restarting.
That's a poor argument because pretty much any given tactics game involves some randomness. You failing multiple 5% chances in a row is just bad luck and not something that will occur often. Jagged Alliance series, XCOM series, Darkest Dungeon, Divinity: Original Sin 1, Disgaea, Silent Storm, and just about any other tactics game out there involves some degree of randomness.

I haven't experienced anything like what you described in DD, and the RNG goes both ways: I can recognize when the RNG serves me and not only when it's against me. You could play any other game with randomness and complain about the same stuff. "I had a 95% chance and missed; the game's cheating!"

I don't know where you got that -35% chance to be hit chance from, but if that's the case, then I'm pretty sure it's a result of there being a hard cap in dodge in order to avoid cheese.

Yes, the game even clearly states that you are likely to lose heroes, but new ones will always be available. You clearly knew what you signed up for when you booted up the game. The lesson is not to get attached to your characters too much. Part of the game's charm is that you won't feel like a god, just annihilating everything effortlessly.

The bottom line is that the game still rewards good tactics and preparation much more than luck.
Last edited by Multihog; Oct 24, 2017 @ 8:40am
-V- Oct 24, 2017 @ 8:41am 
So for this entire thread, TL;DR:

Yes, this game is pure frustration, but that's why you buy it in the first place.
If you can't stand the heat, get out of the kitchen.
Fu-Manchu Oct 24, 2017 @ 10:34pm 
Well, to be honest, I have taken more time when planning dungeons, grinded a bit and kill the bosses. The countess is the only remaining. But as said before, now the problem is that 80% of my roster is cursed. And here comes the fanatic ... and he wipe 3 members out of 4 ! He moves, take a character turn out, moves your party order every time he releases someone from the pyre. And he has a ♥♥♥♥ tons of HP. Retreat often means loosing a character anyway.

So yes, I find him "over the top" since there's too much variables in this fight ! Even if you've prepared your team for the dungeon correctly, you can't prepare for his encounter since you don't know before beggining if you ll meet him, and then, you don't know when you ll meet him inside the dungeon.

I ve only managed to take him out only 2 out of 5 encounters
Chezz Oct 25, 2017 @ 12:27am 
You can bait the Fanatic with a fully cursed party, he is guaranteed to appear.
Reposition friendly heroes like GR or MaA (Rampart) along some DoTs along the way make the fight much easier. Flag is good against him. Well he is good for pretty much everything.

But yeah, that said Fanatic is prolly one of hardest, and coolest, enemies in game. We are talking about and old dude four times faster than your soldiers and bashing them with a red-hot metal. Badass.
Xenos Oct 25, 2017 @ 1:28am 
If you grind enough, you'll triumph in the end... now, if this is really fun or not it's difficult to say. I've finished DD once, and I would say that half the time it was a great game, and half the time pure frustration. With so many good releases out there, I don't think I'll play it again.
Caramirdan Oct 25, 2017 @ 11:17am 
Originally posted by Fu-Manchu:
. . . So yes, I find him "over the top" since there's too much variables in this fight ! Even if you've prepared your team for the dungeon correctly, you can't prepare for his encounter since you don't know before beggining if you ll meet him, and then, you don't know when you ll meet him inside the dungeon. . . . .

If you aren't planning to take on the Fanatic whenever you take enough vampires that he appears, you're not preparing for the dungeon correctly. Abandon a quest when you see his screen if your group isn't prepared; the week will be the same.
SKull Oct 26, 2017 @ 6:55am 
Git gud nub.
Sinister-Sama Nov 2, 2017 @ 11:17pm 
Gets out of bed to see this.... *Sigh*

Let's get this straight: Mistakes made are on your head, not the game's. Preparation and planning usually yields the best results and if bad luck is my only consequence, then I'll take it because I have way too many hero mods and not enough space. I like new heroes and if one dies, guess what, bring on the next!!!

The joy of this game is that the community and devs are looking for ways to make your life hell. It's up to you to figure out how to exit said hell and laugh at the others for not making it out of hell.

You're not stupid, but rather, you're impatient about results. Slow your role, calm down and take it a week at a time.

*Back to Bed*
sprn'gr Nov 3, 2017 @ 12:09pm 
Seems like only 2% of Steam players have been able to complete the game, so it must be tough for most players. I love this game but after a break from playing for a while I started a new game and got party wiped in the second mission due to multiple heart attacks.
tatzelwyrm Nov 3, 2017 @ 12:51pm 
The Fanatic is hard, but he only appears once per infection cycle (if he is defeated during that cycle). Gather a party of 4 vampires to actively seek him out and remove him from the game (the more vampires you have in your party the more likely he is to show up).

If you're getting frustrated don't feel ashamed to check out the wiki on which classes to choose to fight him (getting heroes that have skills they can use from every rank is a good idea).

This is a single-player game. Play it any way that you get the most entertainment out of it.

This goes for all other hard bosses as well. If you have tried them on your own and you feel stuck, it's fine to look for advice or check the wiki. Cheesing the Countess with 2 Men-and-Arms and a pair of Graverobbers with dodge trinkets is a legit strategy.

Take time to prepare your party. I tend to spend more time on planning, treating and equipping my parties than on any other aspect of the game. And you know what? In 200 hours I haven't wiped once (although it was close a couple of times when I was just starting to learn the game. Learning curve definitely makes this game easier). (I'm actually thinking about wiping on purpose to collect some of the achievements, but noooo, I grow too attached to my guys too quickly. I have no qualms about abandoning quests, because level 6 heroes are expensive to gear up, and I even revive them every chance I get, even though having to unlock all their skills/armour again sucks. Luckily, the Antiquarian is a thing that exists).

The dungeons are where you're at the mercy of RNG. The management aspects of the game in the Hamlet are where you actually have to take the complex decisions, because that's where the game actually gives you the most control. Use that. Unless you're on Stygian and have a time limit it's not a bad idea to waste time and delay going after bosses and just gather all the best trinkets first.
Fu-Manchu Nov 7, 2017 @ 3:14am 
Well, fnally... Courtyard is finished (well, the Countess is less impressive than the 2 previous bosses), other bosses are all defeated. No more fanatic around to bother me.
Ready to start the Darkest Dungeon.

But though, I've lost like 2 high levels party members...and I find the grind tedious to get back a lvl 6 Abomination for exemple. Doing the same quests again and again as leveling quests seems a bit boring..Even if I have the luck to recruit a lvl 3 member.
Lowbei (Banned) Nov 10, 2017 @ 6:20pm 
game is ez, git gud
Porlek Jan 10, 2019 @ 7:41pm 
I find the game kinda' fun to waste a few hours on... with the key word being "waste". It can be frustrating, and (no matter what other people say) very random at times. There's absolutely no balance in the game and your carefully crafted team can be beaten due to pure bad luck. I presume they intended it to be this way. I'd certainly not put too much effort or heart into it. Good place to waste time occasionally. Nothing more.
No One Jan 10, 2019 @ 8:00pm 
You realize this thread is over a year old, right?

Originally posted by Porlek:
There's absolutely no balance in the game and your carefully crafted team can be beaten due to pure bad luck.
Nope. Lots of people can avoid it ever happening. It's just you.
RopeDrink Jan 10, 2019 @ 8:07pm 
I find the game kinda' fun to waste a few hours on... with the key word being "waste".

I'd certainly not put too much effort or heart into it.

Which is why you - and people like you - are the only ones who will publicly blame RNG for everything. Any and all veterans of DD know that comments such as "there's absolutely no balance in the game and your carefully crafted team can be beaten due to pure bad luck" is a nonsensically incorrect statement, with only a tiny exception for the very beginning of the game - the point where you have less tools to push said RNG in your favour, or at least neutralize it.
Last edited by RopeDrink; Jan 10, 2019 @ 8:09pm
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Date Posted: Oct 15, 2017 @ 12:12pm
Posts: 76