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Repeating the same strategy and expecting different results.
One doesnt simply wipe a party, you're supposed to run away as soon as anyone is in serious danger of dying.
A good party can deal with the worst RNG.
Here's your problem: rather than asking specific questions, you've thrown out generalizations, then given up. If you want to become better, you can. Tell us what went wrong and how you usually approach the battle where it went wrong, and we can tell you how to not make it go wrong in the future.
Alternatively, you prefer complaining to getting better. Or DD just isn't your type of game but for some reason you need an excuse to stop playing. In either case, good work, carry on.
You basically have to realize that you have to work to prevent the enemy's turn. Either by killing, or by stunning him.
You should always do a party with one of each role. One healer, one DMG dealer, one stress healer and one stunner.
Always stun the front row and focus damage on the back row. Then keep two enemies alive at loe health and cheese the heals, that eay you arr never in real danger and you will almost never lose a hero.
Also, damage always has priority over healing. Unless you are on Deaths door or on healing cheese phase.
Also, debuffs and marks arr situational and should be ignored most times.
And dont do AOE unless is to kill an almost dead enemy. Always focus damage.
BH and HM definitely seem to get their stuns resisted more often.
Or was that just because I played on Stygian this time?