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Enemies that used to just damage stress outright with aoe moves will now instead cause a debuff called "Horror" which causes stress DoT similar to blight or bleeding. Laudanum is the cure for this.
>Usage on curios
Non. Really. Entirely. As was stated above as of this post no curios in vanilla game interact with Laudanum
>Ghoul
His Howl was nerfed to deal DoT stress damage vs just stacking like 15-30 stress to the entire party. Since this thing will still scream constantly you'd thing it'd be a good idea to get some stuff to minimize the damage, right? No. He is pretty much guaranteed to hit the entire party anyway you'd need to use 4 bottles. So, you're likely to run out after one fight with the ghoul. You're far better off taking another stack of torches if you worry about stress, or a stress relief hero.
>Madman
They deserve a separate article. Their Accusation was changed to stack Horror instead of plain stress. Vaugely the only enemy against which Laudanum works "as intended". However they are so rare that prepping specifically for one is useless.
>Skeleton
Lovechild of both the above. If you run into one without either a stress relief hero or ability to instantly stunlock or pull and murder this thing you better hope your roll a lot of virtues. Laudanum useless against him for the same reason as above. only spawns in Cove too.
>Cost
Way above what little uses this medival crack gets.
Conclusion:
There are too little enemies that deal Horror damage to justify the sheer existance of this item and flat out non uses for Curios. Adding curios or even simply "using this out of combat would remove Horror from entire party" or "If character has no Horror on him he a -20% stress damage received buff" would put it on usability level with other supply items. For now? You're just wasting money.
You basically spend 150g to heal 8 stress. Not worth it. Hopefully they add some curios interaction or a stress heal effect to make it a better item.
Here's the kicker though. Like most effects like bleed and blight, they stack, and increase in value over time. This is why you bring the stuff, for those scenarios, which are generally only bossfights, but if you do find yourself in that sitiation you'll be glad you brought it.
I'd disagree that you can ever really be glad you brough Laudunum over any other provision. If horror-stress is becoming such an issue that you need Laudunum to manage it, then it's usually because you have a pretty big problem with any one or more of a few areas:
>They stack
If they do - you are doing it wrong. Ghoul takes up 2 slots and often spawns with only one other enemy. You can easily focus him down or stunlock him. Even if not - chances that he'll manage use Howl several times in a row are slim, assuming you're not doing it wrong. And even if he does you'll have a stack of roughly 20-28 stress over time on your whole party. And spending pretty much twice the amount of your normal embark money on a safeguard against something that has less than 5% chance of happening is...not a good idea.
Madmen only use the attack that stacks horror on a single character. If they manage to cast it enough times for it to become unmanageable - you are doing it wrong because come on, they should be dead/stunned within two turns.
Skeletons - Both of the above, as before. They are way more dangerous due to high AoE stress than that. They are also rather rare.
If it makes you feel better, I wouldn't really say the ethereal cross is one of my favorite trinkets. Increase eldritch damage and bleed resist for a 20% cut of your health? As with the many of the damage vs type trinkets, what you get vs what you give up just does not seem worth it. Still, a certain town event will trigger given enough time, that may give you the chance to get it back. Though by the time it does, you may already have it again via another expedition or purchase.
Howl's base stress was 10. Each stack of the DoT totals 9, so less damage with more time to react.
Even bandages and antivenoms are rarely useful. I do bandages for the cove crabs. If you're hunting champion Shamblers it's a good idea to bring a stack of each. Otherwise they're not worth the slot, let alone the cost. In other words laudanum fits right in. Plus the very term 'laudanum' is educational. It's not crack, it's heroin btw. Laudanum is unrefined opium.
And I was referencing ghouls doing stresscrits that would subsequently trigger "Oh, no, I got a scratch" reaction from the whole party several times over, as well as lowering the torch, which was extra hilarious if you rolled a ghoul with a witch or forest granny, who both also lower torch.
Edit: Also, it was never added to the dungeon droptables, so you can't even get it at random, unlike litearlly every other supply item aside from logs (and even that you can gain in CC)
- A flat out powerful stress heal ( 30 points ) that also removes the horror status effect
Now you may think thats op but wait , theres more.
Laudanum was mainly used as an alternate drug to the expensive alcohol in lovecraft due to the opium it contained. What are opium's side effects ?I
Difficulty having a bowel movement (stool) ( move the hero 2 spaces to the left / right )
nausea ( - 10 accuracy , -10 dodge )
vomiting ( pass a turn )
Upon one time use this could be used as occasional debuffs
Overdosing however can result in
Anxiety
blurred vision
blue lips and fingernails
chest pain or discomfort
chills
cold sweats
coma
confusion
constricted, pinpoint, or small pupils (black part of eye)
cool, clammy skin
coughing that sometimes produces a pink frothy sputum
depression
difficult, fast, or noisy breathing, sometimes with wheezing
difficult or troubled breathing
difficulty sleeping
disorientation
dizziness, faintness, or lightheadedness when getting up from a lying or sitting position suddenly
drowsiness to profound coma
fast heartbeat
hallucination
headache
increased hunger
increased sweating
irregular, fast or slow, or shallow breathing
lethargy
lightheadedness
mood or other mental changes
nervousness
nightmares
no blood pressure or pulse
no muscle tone or movement
not breathing
pale or blue lips, fingernails, or skin
seizures
shakiness
shortness of breath
slow or irregular heartbeat
slurred speech
stopping of heart
swelling in legs and ankles
unconsciousness
unusual tiredness or weakness
And im too lazy to actually think of all the debuff's those listed above could cause but you get the idea.